A report suggests that Nintendo has delayed Roll-Out of 64GB Switch Cartridges to 2019

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It's no secret that of late some developers opt to order a batch of small capacity Switch cartridges and force mandatory downloads on users for games that are large in file size (such as Doom or L.A. Noire), arguably killing the point of physical media. The reason for this is cost as small capacity cartridges cost less than large ones. The good thing about this is that the prices are not too overpriced compared to the prices of those games when they were released on other platforms. The other route would be when developers chose to fit the entire game in a large capacity cartridge without requiring a mandatory download from the eShop. The downside of this is that it results in what is known as "Switch tax", games sold for more to offset the cost of large cartridges. Currently the maximum capacity for Switch cartridges is 32GB.

In any event, games won't become smaller over time and seeing the trend of large PC/PS4/XBone games ported to the Switch, it has to be expected that mandatory downloads for physical media won't go away anytime soon. Especially not since a recent report from The Wall Street Journal suggests that Nintendo has delayed the Roll-Out of 64GB Switch cartridges to 2019 that were originally scheduled for release during the second half of 2018. Apparently Nintendo had some technical issues that impacted the quality of the final media and needs more time to resolve those issues.

The question now for the average joe is whether or not this will impact third-party releases. Developers whose games are larger than 32GB could either wait til 64GB cartridges are available, delaying their releases in the process (although that's very unlikely in my opinion), or ship their games in small capacity cartridges and require a large mandatory download from the eShop. Another question is whether or not developers care at all about 64GB cartridges since they would presumably and significantly cost more than existing ones, making it not worth it for them from a financial standpoint.

What do you think about it? Do you prefer games being shipped in a single cartridge without requiring a large download, no matter the cost, or do you not care if half of the game from a cartridge has to be downloaded as long as the price is reasonable?

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DarthDub

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Bigger, adds bulk to the switch, Reduces battery life, noisy, prone to scratches, and potentially longer load times. Nintendo sure did fuck up by not using blu-ray.
Your logic is atrocious. You do realize by adding a blu-ray drive, it would reduce battery life even further? Portability be damned.
 

duffmmann

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It's cool that cartridges of that size will exist for the system, but it is true that realistically 3rd parties will stick to fully digital and the awkward physical + digital releases due to how much more costly these cartridges are for the developer. As someone who prefers all digital for the most part anymore so I always have full access of my games and don't have to swap anything out, its not a big deal to me one way or the other, but I'm sure this news probably disappoints some people, so for them, I sympathize.
 

Taleweaver

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I don't really see the problem, guys. There is currently no game larger than 32 gb available, and even then some devs are forcing people to download part of the game. Won't that just happen again if 64gb becomes available? :unsure:

The comparison to the n64 vs psx days that is being made is weird to say the least. Back then cd's held ten to twenty times the storage capacity, but there are examples that show that devs barely knew what to do with all that space. Now the gap is.. What? Half the size? But it takes some searching to even find games that would use it in the first place (as said: gta v could just lower resolutions a little).

And like with the cd, People seem to forget that sony co-owns the right to bluerays. I mean... You can call ninty paranoid, but i'd be wary as well if i had to rely on my direct rival to provide me the product i would need to succeed.
 

Maximilious

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It matters if you want to actually have a library, especially on the digital side. Despite there being a spec supporting it, nobody's yet to even make a 1TB SD card, let alone a microSD, or a 2TB card.

This is contrary to this discussion considering we're talking about game cartridges, not SD cards and digital libraries. There are 1TB cards available already too, albeit scarce and grossly overpriced. My statement was towards the fact not many games reach the 32GB limit of cards right now anyway.
 

pedro702

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Excuse me, what?
I have yet to see a PS4 game for sale in our country for 70 euros brand new.
3DS and Switch games ARE overly expensive tho.
are you for real? star wars battlefront costed 70 euros on launch like all do on worten or fnac also 3ds games are 45 euros and switch games are 60 how is 60 overpriced for a new game? i base my prices on fnac and worten, no idea on portugal where you get your games for not ever seeing a 70 euros ps4/xbox one game...
 

Yepi69

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are you for real? star wars battlefront costed 70 euros on launch like all do on worten or fnac also 3ds games are 45 euros and switch games are 60 how is 60 overpriced for a new game? i base my prices on fnac and worten, no idea on portugal where you get your games for not ever seeing a 70 euros ps4/xbox one game...
FNAC and Worten, both stores who still sell a copy of Mario Kart DS for 49.99 how reliable.
 

DSAndi

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What costs we talking about ? I bought a brand 64GB micro SD card for 10€ back in 2016. Also bought a brand SSD with 256GB for 60€.
I know priced did increase a little in 2017 because they put most flash RAM in useless mobile phones no one buys.

Anyway Nintendo will order a huge amount that will leave them with adiitional discounts.

I still think Nintendo will pay less then 10€ for a 64GB cartridge.

This is really a no brainer and i really see no reason for Nintendo to hold back untill 2019.

On a side note i did check on amazon.de and the downlodcode cost 10€ more then the cart............
 

fluffykiwi

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I'd quite like a large external usb hard drive you connect to the dock that holds your games, and a single reusable proprietary cart 64GB+ that you can transfer games to for portability.
Basically the user purchases these as a one off expansion.
Maybe we'll see the return of something similar to the 64DD. Or a simple external HD for home use only.
 
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TurboTri

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For those that keep comparing SD and MicroSD cards to the cartridge medium the switch uses in relation to their prices you should note that the memory technologies used are not the same so therefore you are comparing apples to carrots. Just because in your mind memory is memory does not mean all storage mediums are the same and therefore we can't expect them to cost the same to manufacture
 

pedro702

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FNAC and Worten, both stores who still sell a copy of Mario Kart DS for 49.99 how reliable.
those are the only comon stores you can find videogames out of the very rare dedicated stores, most of them went bankrupt and closed so basicaly unless you live on a major city your not gonna find any dedicated videogames stores anymore and even on big citys its very hard to find.

my point still stands new ps4 games usualy cost 70 and new switch games cost 60 only BOTW was 70 euros at launch now its like 64 or so.
 

chartube12

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For those that keep comparing SD and MicroSD cards to the cartridge medium the switch uses in relation to their prices you should note that the memory technologies used are not the same so therefore you are comparing apples to carrots. Just because in your mind memory is memory does not mean all storage mediums are the same and therefore we can't expect them to cost the same to manufacture

the only major difference is the shape of the card. same goes for the nds and 3ds game cards. What people fail to take into account though is the speed class of the storage. Nintendo could let them use aslower class for the 64gb cards to even out the price. however then there would be longer load times, possible framerate issues and even load failure crashes. these are 3 things alone are probably the reason nintendo is waiting to let devs use the 64gb cards. they rather wait for the 64gb high speed storage to drop in price then risk using slower cards. It is a smart move. I expect 64gb or 128 on board storage switches to be released around 2019 too.
 

fluffykiwi

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What costs we talking about ? I bought a brand 64GB micro SD card for 10€ back in 2016. Also bought a brand SSD with 256GB for 60€.
I know priced did increase a little in 2017 because they put most flash RAM in useless mobile phones no one buys.

Anyway Nintendo will order a huge amount that will leave them with adiitional discounts.

I still think Nintendo will pay less then 10€ for a 64GB cartridge.

This is really a no brainer and i really see no reason for Nintendo to hold back untill 2019.

On a side note i did check on amazon.de and the downlodcode cost 10€ more then the cart............

Burning onto Bluray disks costs way less than a Euro, so even if Nintendo get 64GB carts for around 10 Euros, they are still much more expensive than burning onto a disk.

From what I've seen this seems reflected in the current pricing of switch games, where the difference is usually less than £10.00. I think Fifa 2018 had a difference of £6.00 at launch compared to other consoles.
 
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Risingdawn

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The logic of the internet never fails to bemuse me.

We have the Switch; a handheld console, with a screen, that runs off battery, that is portable. Ofc it runs off cartridges, every handheld ever has run off cartridges but one, and that used propriety UMD's and we all know how well they went down.

Now look at cartridges from other handheld devices, do they even reach 16gig, or even 8!

The fact that Switch could even have 64gig game cartridges, larger even than the blu-ray is frankly amazing, just like the 32gig cartridges it has currently. And yet still people deride it.

At no point ever was the size of Vita or 3DS cartridges even spoke about, yet now Switch has to justify it's carts, irrelevant to it's nearest comparisons, simply because a gaming press like to incite fan-boy flame fights.

Switch is a massive jump forward in every respect for a handheld, battery powered, screen console. The fact it even ran Doom at all, the nearest comparison would be Vita's Borderlands 2 and that was terrible, not to mention years of work.

You can't have a blu-ray drive and a hardrive in a handheld console, end of.
You choose between a portable or a dedicated console.
Sony and Microsoft went for dedicated.
Nintendo went for portable, it's hardly surprsing since they started in handheld game&watch and gameboy/DS have sold millions upon millions.

People act like Nintendo should have some sort of magic wand that can cram a blu-ray player,hard drive, massive gpu, a coolant system and psu able to cope into some handheld device. If it were possible Sony and Microsoft would be doing it too.
 
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pedro702

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Your logic is atrocious. You do realize by adding a blu-ray drive, it would reduce battery life even further? Portability be damned.
that is not the issue of the bluray drive but it would be impossible, there is no way a portable console could carry a bluray reader and be portable... portable blurays would just destroy the console if people moved it around much wich people do since its a portable console.
 
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Jayro

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It makes me rage that they can't spend a few more cents on the 64GB carts. I shouldn't have to download the second half of my game before playing it, this is ridiculous.
 

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