Nintendo confirms new Zelda is in development

RedBlueGreen

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Do i really need to explain the story to you?
Not sure what you mean by levels there...
The joy of playing, the sense of exploration.

The Wii U had two Zelda games.

And shitloads of older, in fact almost every Zelda game is playable on the Wii U.

And by the way, you ARE wrong.

We get it, you don't like the superb game that is Breath of the Wild, and that's ok even though you couldn't be more wrong.

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The "sense" of exploration meaning wandering around for an hour hoping to find something?

I've enjoyed every Zelda game to date (I didn't enjoy ALLTP much, for similar reasons I hate exploring in BOTW) and I don't consider BOTW to be good. I'd consider to be average at best and that's being a little generous. Playing the game felt like a chore. Constantly having to wander around and go out of my way to find or do literally anything isn't what I consider fun.
 
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Spider_Man

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The gameplay of BOTW was nothing special either IMO. Shitty durability, tedious climbing, lack of puzzles, lack of anything interesting in most of the world, ridiculously easy boss fights (save for Calamity Ganon). The only difficult thing in the game is when you go to a far area and get wrecked by an enemy that you're not prepared for, which for some reason is more powerful than the bosses. Combat wasn't all that great either, it felt a little too hack n slash-y where you can beat most enemies by just mashing the attack button with the occasional block or sidestep.
this is nintendo fans all over, sorry what gameplay was so great.

running aimlessly, flawed ai, flawed weapon system, enemy ai set un fair, some enemies were even harder than gannon - the final fecking boss.

i think these are the folk that are such fans they refuse to play anything thats not on a nintendo console.

where as the rest of us have played other open world games, have had great action levels and puzzles at the same time telling a compelling story.

yet when it comes to nintendo that lack something, its ok, its not important, then spout that BOTW had some sort of excellent gameplay.

i am a fan of zelda, but this is by far anything special, the fact its been over hyped annoys me more, because its like wtf

zelda just felt like you turned the game on, saw a nice little intro movie of you waking up, then you just ran freely across a massive map and thats it.

you did endless shrines and then its so called levels (divine beasts) felt the same as doing a shrine, the bosses felt like the same boss battle with a different ability, then gannon also felt same.

--------------------- MERGED ---------------------------

ur weapon is broken.
and especially that the master sword is supposed to be the big i am, yet it breaks.

the shield again, breaks.

there is no reward playing this game either, you just return to the last check point.
 
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RedBlueGreen

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this is nintendo fans all over, sorry what gameplay was so great.
It's not exclusive to Nintendo fans. It's more an issue of hype selling and obviously biased and poorly written praise filled reviews. So few reviews actually give you reasons why something is good or bad amd just rely on buzz words ("polished" is one you hear a lot, "breath taking", "innovative" is one you hear thrown around a lot too but so few games actually innovate, it's fair to call something like Splatoon innovative because it's completely different from most shooters, but a game that does what a lot of other games do only slightly differently is not being innovative. "Generic" is one you hear when someone doesn't like something. I consider this a buzzword because It's overused when the game isn't actually all that generic and people just over simplify something to the point you can make it sound like some cookie cutter formula. You can make anything sound bad that way. I can say "Skyrim is a game where you're a hero who kills dragons" and that makes it sound like some cookie cutter fantasy story).

I know taste is subjective, but there's a big difference between "I like this" and "this is fantastic and you're wrong for not liking it". If you're going to act like your opinion is fact then you better damn well back it up.
 
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AxlSt00pid

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wake up.

OoT had more story than this shit
MM had more story than this shit
WW had more story than this shit
TP had more story than this shit

This shit is just like a tech demo with zelda thrown in to make money.
BoTW is an homage of the first TLoZ for the NES.
Try to beat the NES original on your first run/knowing nothing of the game and you'll see that the criptic and useless messages of the NPCs do not help very much.
That's why on BoTW nothing gives you a clue about what to do, it's about the sense of going blind to an adventure and the feeling of how great the journey was and how you got more powerful, not about the end results.
 

RedBlueGreen

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BoTW is an homage of the first TLoZ for the NES.
Try to beat the NES original on your first run/knowing nothing of the game and you'll see that the criptic and useless messages of the NPCs do not help very much.
That's why on BoTW nothing gives you a clue about what to do, it's about the sense of going blind to an adventure and the feeling of how great the journey was and how you got more powerful, not about the end results.
Gotta completely disagree. Breath of The Wild specifically tells you were to go a lot. There are markers for the quests that show your destinations including the divine beasts so that's not a very valid point. I found the game to be mind numbingly boring and really tedious, the lack of story actually made this feel worse because I feel no reason to do anything. Why should my actions matter if there's no story? Why should I feel like stopping Ganon if there's no reason other than "because I'm the hero"? The lack of story actually hurts your point about it being about the journey because there's barely a journey, with no story nothing takes place. I have no reason to care about anything in the game. Going into something with no information isn't fun to everyone either. I actually consider that to be poor design. You're just wandering around until you find something. That takes no skill, no intelligence, or anything of the sort. It just takes the ability to hold the movement control. The roadblocks in past Zelda games make you think. "Hey, I might need an item to get past here. I'll come back later" which in my opinion is a much better incentive to explore than wandering around a mostly empty world with no information. This is my problem with a lot of open world stuff, not just BOTW. Skimping on the story to prioritize wandering around a big area that little is done with. I don't want to watch a movie with no plot so why should I play a game with no plot? (Excluding obvious things like 2D platformers, arcade games, etc.) I want my story telling medium to have story.
 
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FAST6191

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I know there's things like capture the flag, but Splatoon is quite a bit different from that, at least in the normal online mode. But that is a fair point.
It is not capture the flag, though it is commonly seen in the same games that aspire to be more than deathmatch, but area capture/denial. Seen in any number of things including Tony Hawk games of all things where it gets called graffiti mode.

Go a bit more abstract and consider how the average Battlefield conquest mode (the signature mode of the game franchise really) plays out (kills not so important, area very important, most kills aiming more to disrupt team dynamics and generally further the objective...) and it only gets harder to call it unique. Just because it does not have a qix style area countup effect going on means little here, though come to think of it RTS have been doing similar things for years as well.

I would not be surprised to hear that splatoon caused some devs to consider it and then add something to their game but unique is a massive stretch from where I sit.
 
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The gameplay of BOTW was nothing special either IMO. Shitty durability, tedious climbing, lack of puzzles, lack of anything interesting in most of the world, ridiculously easy boss fights (save for Calamity Ganon). The only difficult thing in the game is when you go to a far area and get wrecked by an enemy that you're not prepared for, which for some reason is more powerful than the bosses. Combat wasn't all that great either, it felt a little too hack n slash-y where you can beat most enemies by just mashing the attack button with the occasional block or sidestep.
I disagree. Personally, I thought the open world was executed brilliantly, with something to discover around every corner. I loved their design approach of setting playtesters loose in the world, seeing where they travel to and explore most, then placing interesting things -- shrines, korok seeds, etc. -- in places where people don't travel to as much. In that way, the game rewards true exploration in a way that very few games ever could. I believe the critical and fan reaction back me up on this. Games are often more than the sum of their parts, and no truer words could be said about Breath of the Wild. If I were to pick each piece apart, I think I'd agree with you on much. Bosses could be quite easy, climbing in the rain was annoying, and durability too. But put it all together, and the experience elevates it to a very high level.

Don't get me wrong, I totally respect your opinion on this. Some people really like some games, others don't. Not trying to force anything on you. I just believe that Breath of the Wild's gameplay was indeed quite special. Especially among game design circles, there's a reason people are calling this game a "masterclass of open-world design," after all.
 

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OHH YEA WAKE UP AFTER A WAR, RUN AROUND AIMLESSLY, NOTHING STORY DRIVEN AT ALL

THERE ARE NO LEVELS, ITS JUST ENDLESS REPETETIVE SHRINES, DIVINE BEASTS AND AGAIN NO MISSION OR STORY DRIVEN SIDE QUESTS, JUST RUN AIMLESSLY IN THE HOPE TO FIND SOMEONE.

THERE IS A DIFFERENCE IN EXPLORATION AND RUNNING AIMLESSLY WITH NOTHING DRIVING YOU TO ANYTHING, JUST HOPE YOU FIND SOMETHING TO DO.



THAT IS YOUR OPINION, YOUR A NINTENDO FAN, OTHERS EVEN AGREE THIS IS FAR FROM THE BEST ZELDA GAME EVER, IT LACKS IN SO MANY WAYS, BUT WHEN IT COMES TO NINTENDO FANS, IF NINTENDO RELEASED A TURD AND SLAPPED MARIO/ZELDA ON IT, YOUD ALL LOVE IT.

FOR OPEN WORLD, I HAVE PLAYED FAR BETTER GAMES, AS FOR GOTY I HAVE PLAYED FAR BETTER GAMES THAN BOTW THIS YEAR.
I think your caps lock button is broken.

Again, that's your opinion.


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MFDC12

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Previous titles had good lore, but the story was never something worth writing home about.

What? I'd consider Majora's Mask story ESPECIALLY with the character development in my top 5 game plots list. I am still floored by it's storytelling, pacing, etc just like I was when I was 9 when it came out.

Anyways, I was really disappointed in BOTW. I beat it in March, haven't played it since, but I've beaten Zelda 1 several times since :gba: I'm not really wanting an open world game (at least the size of BOTW), and I am not the biggest fan of DLC either, so I'm sad they are considering that already

edit: I'd really like to see a really dark zelda game like MM (and I guess, to a lesser extent, TP)
 
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xpoverzion

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Your seriously trolling
I wouldn't consider this trolling. Although BOTW was great in many aspects, the story line was pretty weak. The game felt like it was 95% exploring and gathering, and 5% story. Often, the story was so far in the back seat that I would be hard pressed to remember any details of it if someone asked me. The ending of the game was especially disappointing. It's as if the developers put so much work into making the game, that by the time they had to develop the ending, they were just burnt out, and did a rush job on the ending. More story cut scenes, and more points in the game that reveal the story would make any BOTW sequel much better.
 

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