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duarte_a

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You're confusing a back-up loader (download titles from internet -> boot on system) and a general term like 'homebrew'. In the most literal sense, "Hello World" execution is homebrew but not very usable. 'Hello World' is the soundbite of success, in a sense, because it means you have code execution within the system itself. Its the very first thing you're taught in compsci, after all, and from there you learn and build more complicated software that can do more complicated things!

In this case, this doesn't bypass the Switch's encryptions (you'd need kernel and the ability to inject a *decrypted* title, so even a kernel point of access doesn't actually solve the overarching encryption/decryption problem). This is userland which will allow us to make and make use of neat apps like emulators, save managers, and such.

Switch homebrew has many uses beyond piracy. If piracy is all you want, you will be forever behind the curve with this system.

Thank you for the explanation.

I just bought a second switch and poken.

I just wanted to know in more detail what these advances meant to the end user in terms of applications.

The ability to have emulators is more than enough for me.

Thank you once again.
 
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g4jek8j54

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Congratulations to everyone involved with this, and thanks for all of the hard work! It will be interesting and exciting to see what kind of homebrew surfaces on the Switch in the future.
 

isoboy

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I would love to see a new option in system settings to enable a universal scanline filter with the ability to change the depth and size with a slider and or in increments.
 

isoboy

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To allow anyone the ability to use it for whatever homebrew they want of course! Emulators! It was a serious post from me so I'll let your replies speak for themselves. Kids.
 

cloudfe

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(noob question incoming, brace yourself)

Does anyone know if tools for writing homebrews are already available to the developers?

Also, could someone give an educated guess on the level of complexity for writing/porting homebrews for the Switch (mainly emulators)?
 

V-Temp

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(noob question incoming, brace yourself)

Does anyone know if tools for writing homebrews are already available to the developers?

Also, could someone give an educated guess on the level of complexity for writing/porting homebrews for the Switch (mainly emulators)?

Noob questions are always welcome and good for the general community aggregate understanding, don't be afraid of asking!

The answer is: Yes, tools have been available for some time. We have not had a sandbox *on* the Switch itself in which we could deploy development.

The complexity will be all over the place and depend on how much you want to emulate. But first and foremost, we have to now work out good drivers (for GPU, for instance) such that we can get the emulators working in a meaningful way unless you want to run some text-based DnD emulators. :P
 

cloudfe

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Noob questions are always welcome and good for the general community aggregate understanding, don't be afraid of asking!

The answer is: Yes, tools have been available for some time. We have not had a sandbox *on* the Switch itself in which we could deploy development.

The complexity will be all over the place and depend on how much you want to emulate. But first and foremost, we have to now work out good drivers (for GPU, for instance) such that we can get the emulators working in a meaningful way unless you want to run some text-based DnD emulators. :P

Thank you very much for the informative reply :)
 

dAVID_

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Good work, never really expected it to arrive this early. Goes to show that a team dedicated to their work (or a genius) can get things done! :grog:
 

iAqua

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Is there a tut to set this up yet? Also is there a way to block updates like the DNS update block for the WiiU?
instructions are for unix from me

  • pacaur -S nodejs (use your package manager if not on arch)
  • git clone https://github.com/reswitched/pegaswitch
  • cd pegaswitch
  • npm install
  • sudo node start.js
  • evalfile ./usefulscripts/SetupNew.js
  • evalfile ./usefulscripts/loadNro.js
 
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WiiUBricker

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Is there a tut to set this up yet?
Don't listen to the haters who claim there is no guide for this, mate. Here is a step-by-step guide:

1. Wait for an end user release
2. Don't ask for a release date
3. Don't post stupid comments of no merit at all (unless they are funny)
4. Don't bother the developers unless you're a developer yourself and can help
5. Wait for an end user release

If you follow these steps carefully without fail, hax will eventually come to you.
 

Nezztor

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instructions are for unix from me

  • pacaur -S nodejs (use your package manager if not on arch)
  • git clone https://github.com/reswitched/pegaswitch
  • cd pegaswitch
  • npm install
  • sudo node start.js
  • evalfile ./usefulscripts/SetupNew.js
  • evalfile ./usefulscripts/loadNro.js

Have you tried to do something? Or just geting enough info to get things going
 

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