Homebrew Citra - Unofficial \ Chinese builds discussion

emmauss

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I see thanks, i'll try it later, also new to appveyor, but every time i upload a new build to my repo it starts to auto compile the build, anyway to disable this ?, so i chose when to compile the build manually ?.
------
at citra team, what the hell is this ?. should I disable test ?, compiles fine on local pc with msys2



--------------------- MERGED ---------------------------



I see possible it could be the missing aeskeydb branch
https://github.com/citra-emu/citra/pull/2717

I wish he re-base his cia loader.
you can delete the project in appveyor by going to the project settings and choosing delete project at the end of the left menu.
 

drwhojan

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Last edited by drwhojan,

drwhojan

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Flop, removed
 

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drwhojan

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Flop: removed

--------------------- MERGED ---------------------------

@jroweboy maybe Drwhojan know the answer to this question made by @Dr_Syner, see these 2 videos in the game Ben 10 Galactic racing and compare with a sudden drop in performance in Canary 56 ... already in Build compiled by Drwhojan there is no frame drop and this occurs also in other games.
Canary 56:

Citra + CC-MINGW (Drwhojan) 26\09


After a bit of checking this game uses pure FMV, if only most games use this lol.

So this dose make this are other games 100% speed.
https://github.com/Jhno591/citra/commit/3f62115d5dca6dd8572bcd45266192de446ff480

-----

EDIT: maybe a proper fix.
https://github.com/citra-emu/citra/pull/2973/files
 
Last edited by drwhojan,
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NiagA

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#2975 added success, DEPLOYMENT NAME: "build" will be one one you need.

Mingw
https://ci.appveyor.com/project/Jhno591/citra/build/1.0.65/job/vnuobw9j6ifjmmop/artifacts

MSVC
https://ci.appveyor.com/project/Jhno591/citra/build/job/ltqj1fihrkwv8xp2/artifacts

Chagelog list to the build
https://github.com/Jhno591/citra/commits/master

--------------------- MERGED ---------------------------



After a bit of checking this game uses pure FMV, if only most games use this lol.

So this dose make this are other games 100% speed.
https://github.com/Jhno591/citra/commit/3f62115d5dca6dd8572bcd45266192de446ff480

-----

EDIT: maybe a proper fix.
https://github.com/citra-emu/citra/pull/2973/files
Nah is the same Still with #2973, the game seems to come back to the interpreter.
 

drwhojan

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Last edited by drwhojan,
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Maxo

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Citra+CC-MSVC2017_01_10_2017 , Here you go, added AVX and Texcach in MSVC2017 (Note) This is Not on the main branch list in Changelog as it will not compile under mingw.

http://www45.zippyshare.com/v/PCs9H8PX/file.html

(Note) You will need to replace your own "User" folder

Chagelog
https://github.com/Jhno591/citra-2/commits/master

View attachment 101070

Holy crap, this build manages to run pokemon moon at full speed, too bad it has the blocky outlines included
 
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tet666

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Holy crap, this build manages to run pokemon moon at full speed, too bad it has the blocky outlines included

Hex edit them

search this --- 01 01 80 E0 04 20 80 E5 and then replace it with this ----- 01 01 80 E0 00 F0 20 E3 after that click save and you should be good to go!

I think, well found out these merges has broke the GS shaders.


Yeah exactly that's why it's so fast.
 
Last edited by tet666,

xmeee978

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Holy crap, this build manages to run pokemon moon at full speed, too bad it has the blocky outlines included

in this and the other before of this build,in Mario & luigi paper Jam,the lag of Paper Enemies In Battle has less lag,but still does if appear more (like: gather the paper toads mission,Paper Mario craft Battles,cutscenes of a lot of it);
Persona Q Has become perfect in speed(in character selection screen lags a bit when show the others members of the team),In General..Has Give A Little Speed In some Games! ^^ (like 10 to 15%+ of speed)
in Kindgom Hearts DDD,the lag in battles has back,Still Crashs The Same Way as before,pause for status menu,world map and drop! :P

Can Anyone Make Mighty Gunvolt Burst Back To Work In Citra?
 
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arkhamsaiyan

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Updated texcache, SSE build and Pokemon should work now.
@arkhamsaiyan The AVX branch is here. Simply merge that. Pull, arbitrary url
Code:
https://github.com/FernandoS27/citra.git
branch
Code:
AVX
in TortoiseGit.
That doesn't make any sense to me sorry. I guess maybe because I don't quite know how to merge branches into my current master without any errors.
 

tet666

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DarkKnightPT

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Citra+CC-MSVC2017_01_10_2017 , Here you go, added AVX and Texcach in MSVC2017 (Note) This is Not on the main branch list in Changelog as it will not compile under mingw.

http://www45.zippyshare.com/v/PCs9H8PX/file.html

(Note) You will need to replace your own "User" folder

Chagelog
https://github.com/Jhno591/citra-2/commits/master

View attachment 101070

Wow before this build i can only achieve fullspeed on pokemon sun & moon with my cpu overclock to 4.3ghz, but now its fullspeed on stock clock 3.2ghz :o awsome improvement, great work guys
 
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drwhojan

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I'm pretty sure they know this also it won't be merged till things like that are fixed anyway so no biggie.

Lol, it was on his TODO list

Code:
 // TODO(B3N30): If GS is off use the 4th shader unit
// unsigned int num_units = use_gs ? VS_UNITS : VS_UNITS + 1;
    unsigned int num_units = VS_UNITS;

I changed
unsigned int num_units = VS_UNITS;
to
unsigned int num_units = use_gs;

Compiled but still no GS
 

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