Homebrew Official Retroarch WiiU (wip.)

cucholix

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You can set that up only for TyrQuake or does that config apply to all cores after the change?
And the change would be here, right?
Code:
User 1 Right Analog X+ (down) = +3
User 1 Right Analog X+ (up) = -3
Correct
And yeah that's the catch, it apply the changes globally, since tyrquake quick menu doesn't allow configure sticks :c
 

fatsquirrel

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You need the Retroarch folder (the one with the Cores and Info folder in) in the root of your SD card if your going to use the Channel. The WiiU/apps folders are not used since the channel loads the Cores from the Cores folder not the apps folder.
Do I have to reinstall the channel everytime I delete and re-add that Retroarch folder or does it work like a Wiis forwarder just pointing the system to the retroarch folder?
 

ploggy

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Do I have to reinstall the channel everytime I delete and re-add that Retroarch folder or does it work like a Wiis forwarder just pointing the system to the retroarch folder?
Nah once you install that channel thats it, no need to mess or reinstall it. Yes. it points to SD:/retroarch/cores
 

depaul

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Great to hear people interested in PS1 dynarec bounty !!
BTW, is PC 98 working now? I've tried to run Rusty.hdi but there is no core to run it.
 

depaul

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Has anyone started working on that bounty?
PEOPLE!
PANIC!
A WILD PSX DYNAREC APPEARED!
d2a36f6352.png
 
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cucholix

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So, I was messing around with tyrquake code and found out the lines of code that invert the right stick y axis, compiled and it works! I only tested a few minutes but seems to work fine.
Changed the y axis for gamepad, wii classic controller, wii u pro, maybe hid?

.rpx is in my sig, funny thing the file is actually about 1/4 smaller than the real one :lol:

@ShadowOne333 @Warwick
 

ShadowOne333

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So, I was messing around with tyrquake code and found out the lines of code that invert the right stick y axis, compiled and it works! I only tested a few minutes but seems to work fine.
Changed the y axis for gamepad, wii classic controller, wii u pro, maybe hid?

.rpx is in my sig, funny thing the file is actually about 1/4 smaller than the real one :lol:

@ShadowOne333 @Warwick
How about sending a PR to GitHub?
Or maybe that would let the LibRetro guys that an option to invert the axis is missing from TyrQuake (and that it is desired lol)
 
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cucholix

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How about sending a PR to GitHub?
Or maybe that would let the LibRetro guys that an option to invert the axis is missing from TyrQuake (and that it is desired lol)
Nah, it's hardcoded for every Wii U input controller, means that there's no way to invert the Y axis again, there are people that prefer inverted Y controls I guess the tyrquake guy from github was one of them :lol:
 
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Nah, it's hardcoded for every Wii U input controller, means that there's no way to invert the Y axis again, there are people that prefer inverted Y controls I guess the tyrquake guy from github was one of them :lol:
Isn't there a way to change the axis inversion from RetroArch's input settings?
 
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Only through global settings, it means it affect other cores. There's no option to configure sticks in the quick menu of tyrquake.
I'm fairly sure you can do per-core config overrides. You'd definitely want to figure out a way of doing this from the frontend; it's unlikely that you'll get any changes through to the core.
 

Warwick

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So, I was messing around with tyrquake code and found out the lines of code that invert the right stick y axis, compiled and it works! I only tested a few minutes but seems to work fine.
Changed the y axis for gamepad, wii classic controller, wii u pro, maybe hid?

.rpx is in my sig, funny thing the file is actually about 1/4 smaller than the real one :lol:

@ShadowOne333 @Warwick

Genius! Thanks so much cucholix! I am definitely going to use your file.
Cheers!
 

cucholix

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I'm fairly sure you can do per-core config overrides. You'd definitely want to figure out a way of doing this from the frontend; it's unlikely that you'll get any changes through to the core.
When you say frontend you mean settings > input > user 1 > etc... ? Because that are global changes and affect other cores.
The quick menu reflect only per-core changes, that's what we'll looking for invert the y axis only for quake.

Anyway, I tried editing TyrQuake.rmp that's loaded per-core and it didn't change the y axis, also tried editing internal game config and nothing, it seems to me that if the quick menu controller/options don't have a due setting the core will not parse any "fake" (forced) parameter.

Editing the .rpx directly worked though :lol:, of course is not the more convenient "elegant" way since you are stuck to a specific version that will not available when you update the core.
 
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