Nintendo Switch online subscription delayed to 2018

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Nintendo has delayed their online subscription, that was set to launch in Autumn 2017, to launch sometime in 2018, meaning users will get some more time experiencing online on the Switch for free! They also revealed the prices and the fact that people with a paid subscription will get access to older games with new online play support. The full details and prices can be seen below.
Online lobby and voice chat
Our new dedicated smart device app will connect to Nintendo Switch and let you invite friends to play online, set play appointments, and chat with friends during online matches in compatible games─all from your smart device.

A free, limited version of this app will be available for download in summer 2017.

Classic Game Selection*
Subscribers will get to download a compilation of classic titles with added online play, such as Super Mario Bros. 3, Balloon Fight and Dr. Mario.
Subscription prices:

1-Month Membership
$3.99 (USD)

3-Month Membership
$7.99 (USD)

12-Month Membership
$19.99 (USD)

:arrow:Source

More information regarding the classic games collection:
Nintendo confirmed that this monthly plan has indeed changed, telling Kotaku: “Nintendo Switch Online subscribers will have ongoing access to a library of classic games with added online play. Users can play as many of the games as they want, as often as they like, as long as they have an active subscription.”

:arrow:Source
 
Last edited by TheDarkGreninja,
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I'm not saying they shouldn't learn them, what I am saying is that they should learn them the right way. By understanding what the mean completely rather than "When you hear this word you must be offended".
For example, do you want your child saying the N-word in public? Sure, they're going to learn it, but they need to understand that it is wrong to say it.
anyway, we've digressed enough, I think.

"Learning the right way?" You're deciding what your child should think rather than what they should think, you know, their own mindset. You can't stop kids from hearing and seeing things they shouldn't, that's inevitable.

As long as you try to police your kid they will just bypass it, ignore you and agree with everything just to make you happy.
 

TheDarkGreninja

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"Learning the right way?" You're deciding what your child should think rather than what they should think, you know, their own mindset. You can't stop kids from hearing and seeing things they shouldn't, that's inevitable.

As long as you try to police your kid they will just bypass it, ignore you and agree with everything just to make you happy.
I'm not trying to stop it. I'm trying to educate them or are you against the education of the correct use of words. Otherwise, my child will just say fuck and shit in job interviews.
 

FAST6191

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PC, IOS and Android are significantly larger markets than consoles, not apples to apples.

As a whole yes they are.
The game playing portion thereof, and the economics associated, however stands to be considered more closely, especially as the devs are likely to be the ones footing the bill for services (not like MS, Google and IOS fund/provide my quake server or whatever).
 
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TheDarkGreninja

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As a whole yes they are.
The game playing portion thereof, and the economics associated, however stands to be considered more closely, especially as the devs are likely to be the ones footing the bill for services (not like MS, Google and IOS fund/provide my quake server or whatever).
Yes and those devs make money completely differently, whereas devs on consoles make a single amount of money per sale, devs on mobile make a profit continually through microtransactions, next is the fact the games are completely different too, take something like clash royale which has two or four players at a time, to run servers like that it would definitely be p2p which as stated earlier basically costs nothing. Whereas on console a game of COD/ FIFA would require dedicated servers due to the large amounts of "things" going on, character movement, physics etc.
 

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Devs on consoles seem happy enough to sell me extra skins, weapons, dlc, pre orders, preferences for multiplayer, full blown mobile style microtransactions at times, have adverts within the games and more besides. Likewise there are also mobile devs out there doing the "one and done" model.

FIfa a large amount of things going on? 11 players * 2 (most of which with largely predefined positions) + refs + linesman if we are being accurate (also who knew I knew so much about football) + maybe 20 k of state data (time, injury, stamina...). That is nothing really.

COD/battlefield of the modern persuasion I can see wanting a bit more, though again older style games do fine with lesser servers and serving methods.
 
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GGPO is an infrastructure with objectively the best fighting game netcode ever made. Made by two amateur dudes in their spare time. It's so good Capcom asked them to use it for some of their own old games because it fared better than what their own engineers could do. And then they copied their own version of it for SFV and it works like shit comparatively. GGPO is free of use, and peer2peer. I wonder what ghost company backed them all the required millions to be able to create something so good?

GGPO technology is achievable on a PS2 in terms of hardware and network capabilities of that time. So basically the beginning of console online play. It's not new tech. It's simply well optimized with the perspective of a player who actually understands what lag is, not focus testing random fratboys then calling it good enough and shipping it.

That's the key difference that smash/splatoon/mariokart netcode doesn't and will never have. Nintendo sucks shit with netplay infrastructure. Smash4 online wasn't shit because the poor multimillion company could not afford a better system or a better infrastructure. Smash online like any other nintendo online portion is shit because the company is clueless on netplay. Paying the fee won't solve anything, because the money they are asking probably covers the efforts of servicing ten thousand people at once. They clearly aren't asking because they need the money. They are asking now because it's the trend to get more money out of you. Make no mistake, you will still get matched with the nipponese crowd in splatoon 2 due to dogshit server browser for that privileged 300 ping experience. You will still experience massive teleporting and rubber banding in smash 5. You will still go through 85 hoops to download some fucking levels in mario maker 2. You are just going to pay for it now. It was never a matter of money, let alone for a billions worth of company, that assumption is a sad joke.

Alternatively we can talk about the free online of quake 3 being a 20 year old game working flawlessly ever since day one, too.

So no, "smash 4 online was bad because [insert any reason here other utter incompetence]" is not a point. Smash 4 online (and splatoon, and mk, and pokemon, and mario maker) is shit because Nintendo is complete dog shit network wise and doesn't value a good online experience for their enthusiast customers.

I encourage you to try out any game on GGPO even for just 5 minutes and then jump in on any Nintendo online game, playing with your buddy on both instances so you get a good feel using the same distance/ping. But that will likely result in you never wanting to go online ever again with the latter titles.
 

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Long But Informative Text
That's crazy, didn't know something like that existed.

My sheer hope is that the added cost will improve Nintendo online. Since the Wii, I haven't played Nintendo games online because it's not great at all. Just a hope. Not expectation.
 

TheDarkGreninja

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GGPO is an infrastructure with objectively the best fighting game netcode ever made. Made by two amateur dudes in their spare time. It's so good Capcom asked them to use it for some of their own old games because it fared better than what their own engineers could do. And then they copied their own version of it for SFV and it works like shit comparatively. GGPO is free of use, and peer2peer. I wonder what ghost company backed them all the required millions to be able to create something so good?

GGPO technology is achievable on a PS2 in terms of hardware and network capabilities of that time. So basically the beginning of console online play. It's not new tech. It's simply well optimized with the perspective of a player who actually understands what lag is, not focus testing random fratboys then calling it good enough and shipping it.

That's the key difference that smash/splatoon/mariokart netcode doesn't and will never have. Nintendo sucks shit with netplay infrastructure. Smash4 online wasn't shit because the poor multimillion company could not afford a better system or a better infrastructure. Smash online like any other nintendo online portion is shit because the company is clueless on netplay. Paying the fee won't solve anything, because the money they are asking probably covers the efforts of servicing ten thousand people at once. They clearly aren't asking because they need the money. They are asking now because it's the trend to get more money out of you. Make no mistake, you will still get matched with the nipponese crowd in splatoon 2 due to dogshit server browser for that privileged 300 ping experience. You will still experience massive teleporting and rubber banding in smash 5. You will still go through 85 hoops to download some fucking levels in mario maker 2. You are just going to pay for it now. It was never a matter of money, let alone for a billions worth of company, that assumption is a sad joke.

Alternatively we can talk about the free online of quake 3 being a 20 year old game working flawlessly ever since day one, too.

So no, "smash 4 online was bad because [insert any reason here other utter incompetence]" is not a point. Smash 4 online (and splatoon, and mk, and pokemon, and mario maker) is shit because Nintendo is complete dog shit network wise and doesn't value a good online experience for their enthusiast customers.

I encourage you to try out any game on GGPO even for just 5 minutes and then jump in on any Nintendo online game, playing with your buddy on both instances so you get a good feel using the same distance/ping. But that will likely result in you never wanting to go online ever again with the latter titles.

That's the thing though, the games you'v mentioned are hardly demanding when it comes to online, if it can run something like the battlefield games, then you have a point. Otherwise, dedicated servers are always better than p2p.

--------------------- MERGED ---------------------------

Devs on consoles seem happy enough to sell me extra skins, weapons, dlc, pre orders, preferences for multiplayer, full blown mobile style microtransactions at times, have adverts within the games and more besides. Likewise there are also mobile devs out there doing the "one and done" model.

FIfa a large amount of things going on? 11 players * 2 (most of which with largely predefined positions) + refs + linesman if we are being accurate (also who knew I knew so much about football) + maybe 20 k of state data (time, injury, stamina...). That is nothing really.

COD/battlefield of the modern persuasion I can see wanting a bit more, though again older style games do fine with lesser servers and serving methods.

I was giving examples. Of course they can make more money by selling things. But barely any of that money goes to MS/Sony so they can't pay for the servers.
Also could you give an example of this? :
have adverts within the games
Maybe FIFA was a bad choice but you get what I mean, games that have a lot going on benefit from dedicated servers.
 

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I really like the price, but why do people think that online features mean online multiplayer? (Don't know if in fact Nintendo confirmed this)
I would like to think that too, but I don't believe they would do that much. I guess it'll mean sharing stuff, hi-scores and etc.
If they do add online multiplayer for old games that will be a dealbreaker.
 

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Satoru Iwata his self:
"I do not like to use the term 'free-to-play,'" Iwata said. "I have come to realize that there is a degree of insincerity to consumers with this terminology, since so-called 'free-to-play' should be referred to more accurately as 'free-to-start.'""The thing that concerns me most is that, in the digital age, if we fail to make efforts to maintain the value of our content, there is the high possibility for the value to be greatly reduced as the history of the music industry has shown," he added. "On the other hand, I have no intention to deny the free-to-start model. In fact, depending on how we approach this model, we may be able to overcome these problems."
 

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LOL Nintendo is charging for their online as well?? Not a chance. They ain't seeing a penny from me ever. I don't own a switch yet and may never own one with this news. Sony, Microsoft and now Nintendo, im disgusted with how things are going. Online is Free and just prt of the game, online play shouldn't cost separately. Nintendo sold out and it may not even pay off yet. Nintendos online is free forever, they have not the right to charge to use their smaller scale service
 
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