ROM Hack [Release] MHXX Monster Info Overlay Plugin for NTR 3.4

scionae

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Oh I see.
The color coding is just defined at convenient percentages (20% and 30%) and not really correlated to anything. I'm not sure the exact percentage the HP has to be under in order for capture to succeed.
Oh that's it! Damn percentages.
Thanks for your help, keep up with the great work!
 

ThatBenderGuy

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Why doesn't this work on US region systems? It loads the cheat plugin but the cheat just doesn't work. What's stopping it from actually working?
 

jc28735250

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Why doesn't this work on US region systems? It loads the cheat plugin but the cheat just doesn't work. What's stopping it from actually working?

The memory layout changed. No idea why.
Currently working on an update that is hopefully region agnostic.
 

ServbotMan

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It makes the game hiccup like every 2 seconds for some reason.
Using USA 3DS btw. Game ver 1.1 with eng patch 2.1
 

jc28735250

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I think 10% is for capture, see if the monster is limping, its time for capture
Unfortunately it's not that simple.
After looking into this with data from a friend it seems like it varies depending on the monster; can be anywhere from 8% to 13%

--------------------- MERGED ---------------------------

It makes the game hiccup like every 2 seconds for some reason.
Using USA 3DS btw. Game ver 1.1 with eng patch 2.1
What do you mean hiccup?
 

ServbotMan

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Every 2 seconds or so the game would stutter. In menus, during hunts, everywhere.
I blame the eng patch, because I'm using a patched update .cia
 

jc28735250

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Every 2 seconds or so the game would stutter. In menus, during hunts, everywhere.
I blame the eng patch, because I'm using a patched update .cia

It's quite likely that's the cause.
Does the HP display work correctly? Or is it not working on a patched .cia
 

Chocobubba

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I know this is for XX, but is there any chance you'd consider doing a fork for Gen with a lot of the layout changes you made from the original? It seems like the original has been abandoned.
 

jc28735250

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I know this is for XX, but is there any chance you'd consider doing a fork for Gen with a lot of the layout changes you made from the original? It seems like the original has been abandoned.
Sorry, at this point there is still a ton to do, especially investigating the memory structure, that I don't really have the time to spare on other projects.
 

xelrix

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Is it possible to just display the bosses (and their tails) hp bar?
Unless there is a reason to not filter non-bosses hp, non-bosses hp are just clutters.

Btw, there are indeed stutters every 2 second at the beginning, but resolved for the rest of the game after going into a quest.

US Old 3ds, MHXX v1.1, translation patch 2.1 (layeredfs.plg method).

Anyway, nice work on this plugin! Thank you for doing this!
 

jc28735250

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Is it possible to just display the bosses (and their tails) hp bar?
Unless there is a reason to not filter non-bosses hp, non-bosses hp are just clutters.

Btw, there are indeed stutters every 2 second at the beginning, but resolved for the rest of the game after going into a quest.

US Old 3ds, MHXX v1.1, translation patch 2.1 (layeredfs.plg method).

Anyway, nice work on this plugin! Thank you for doing this!

Yes, that's planned for a future update. Currently pretty low priority however.
As for the stuttering, I had suspected that old3DS machines might run into problems.
The plugin does some aggressive memory searching in order to locate the main pointer to the monster structures; however, it's not going to find it until you enter the first quest after a game reboot.
As soon as you do that, it saves the pointer and stops searching, which explains why the stuttering disappears.
A similar effect occurs on the New3DS, except it's just a generic drop in framerate; I implemented a counter-measure to ensure that it runs smoothly on New3DSs, but apparently that wasn't enough for the older hardware.

Try this build, see if it changes anything.
 

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