Gaming Skepticism for BotW

  • Thread starter Deleted User
  • Start date
  • Views 9,136
  • Replies 93
  • Likes 6

Kourin

Touhou Maniac
Member
Joined
Jan 24, 2016
Messages
1,018
Trophies
0
Age
28
Location
Ripple Star
XP
1,236
Country
Australia
If anyone cares about my opinion. (I'm sure you don't.) But here it is anyway. My review.

The game is hard. :ninja:
That is my review. HONEST OPINIONS!

The game was hard at first because everything did high damage imo. Once you get heart upgrades and armor upgrades the difficulty decreases a lot.

I'm hoping the 'hard mode' in the DLC isn't just enemies do double damage.
 

Futurdreamz

Well-Known Member
Member
Joined
Jun 15, 2014
Messages
2,276
Trophies
1
Age
31
XP
2,118
Country
Canada
I know, Zelda TP is one of the best games in the series.
Notwithstanding the bashing it gets from the eventual fan.
It is a great game, rather misunderstood by a lot of people.
Only the true Zelda fan can look beyond the bashing and appreciate this piece of art.
By that logic I can technically say that Only a TRUE true Zelda fan can appreciate Wand of Gameleon and the rest of the Unholy Triforce.
 
Last edited by Futurdreamz,

Sonic Angel Knight

Well-Known Member
Member
Joined
May 27, 2016
Messages
14,395
Trophies
1
Location
New York
XP
12,890
Country
United States
The game was hard at first because everything did high damage imo. Once you get heart upgrades and armor upgrades the difficulty decreases a lot.

I'm hoping the 'hard mode' in the DLC isn't just enemies do double damage.
When i said it was hard, i wasn't only speaking of the difference in strength between enemies and the player, i mean in like every aspect of the game. But thank you for the tips. Had i just chosen to upgrade my health first before stamina i would have master sword status already, but i haven't played it in weeks, so i'm still just being bugged to either continue the game or play either of the only two other games i have or stare at the system until more games are available.... or play something else.

To be honest this game seem like those MMORPG kind of games, and i really haven't play them, i don't really play games like monster hunter, dark souls, elder scrolls, blood borne, demon souls.... or whatever kind of games this was trying to be based off of. :ninja:
 

sarkwalvein

There's hope for a Xenosaga port.
Member
Joined
Jun 29, 2007
Messages
8,505
Trophies
2
Age
41
Location
Niedersachsen
XP
11,199
Country
Germany
By that logic I can technically say that Only a TRUE true Zelda can can appreciate Wand of Gameleon and the rest of the Unholy Triforce.
Lol. You are quite right. Yet another piece of art! /s

Anyway, I was laughing at the lol. I suppose I should have used "/s"
I find the arrogant bashing of TP very annoying.
 
D

Deleted User

Guest
OP
The world is definitely not empty. There's something hidden around every corner.
Yeah lemme just go to Horse stable #12, Korok seed #567 and Bokoblin camp #1112. Theres only like 4 things to find and do and they just hit copy and paste all over the map
 

Futurdreamz

Well-Known Member
Member
Joined
Jun 15, 2014
Messages
2,276
Trophies
1
Age
31
XP
2,118
Country
Canada
Yeah lemme just go to Horse stable #12, Korok seed #567 and Bokoblin camp #1112. Theres only like 4 things to find and do and they just hit copy and paste all over the map
There's only 72 boblokin camps.

And by that logic there's only two things to do in a normal Zelda game: Get Heart Pieces and get Heart containers.
 
  • Like
Reactions: Proust

Quantumcat

Dead and alive
Member
Joined
Nov 23, 2014
Messages
15,144
Trophies
0
Location
Canberra, Australia
Website
boot9strap.com
XP
11,094
Country
Australia
I loved it too but come on. Most of what's 'hidden' is one of the 900 Korok seeds, a treasure chest with a useless item or weak weapon you could have gotten anywhere else or a shrine which are the only real rewarding things to find.
It's not the *things* you find, necessarily. Finding a little hidden waterfall around a corner you almost didn't bother going to have a look at, house ruins, a skeleton of a massive beast... the environment is its own reward. It's a lot more interesting than, say, Skyrim for example.
 
D

Deleted User

Guest
OP
There's only 72 boblokin camps.

And by that logic there's only two things to do in a normal Zelda game: Get Heart Pieces and get Heart containers.
No, not by that logic, that really is all there is to do in BotW. Other Zeldas have more than 3 enemies and they're not stuck in stupid camps instead they act as obstacles to a goal. Other Zeldas have mini dungeons and caverns that aren't just go in solve the worlds easiest puzzle and leave in 10 seconds. Other Zeldas have a real story with cinematic cutscenes and lore and a villain and characters that aren't a whiney teenage brat with daddy issues. Other Zeldas have sword combat that is deeper than slash and jump attack, you cant even do stabs, vertical slashes or other techniques in BotW. Other Zelda games have real dungeons, and the good ones have more than 4. Other Zelda games have key items and tools that do cool things. Other Zelda games have complex dungeon layouts with small keys and combat sections, not turn on 5 terminals that are easy to find and get out of the dungeon in less than 10 minutes. Other Zelda games have music.

Anything else Im forgetting?

--------------------- MERGED ---------------------------

It's not the *things* you find, necessarily. Finding a little hidden waterfall around a corner you almost didn't bother going to have a look at, house ruins, a skeleton of a massive beast... the environment is its own reward. It's a lot more interesting than, say, Skyrim for example.
Who the hell cares what you find when theres nothing attached to it. Theres a ton of ruins all over the place but nothing to do in them and there's no story to them. No NPC to relay a tale or memory, no history. Just a pile of rocks with a nametag. Dont give me that environmental story telling trite, its just laziness
 
  • Like
Reactions: Subtle Demise

s157

Grinder Extraordinaire
Member
Joined
Sep 23, 2016
Messages
418
Trophies
0
XP
287
Country
United States
Who the hell cares what you find when theres nothing attached to it. Theres a ton of ruins all over the place but nothing to do in them and there's no story to them. No NPC to relay a tale or memory, no history. Just a pile of rocks with a nametag. Dont give me that environmental story telling trite, its just laziness

Not trying to defend botw, but to be fair ruin exploration with almost no context is a charm of certain games. It's supposed to add to immersion, making you wonder what left it there and whatnot. Shadow of the Colossus is one of the best examples of this. I personally wasn't too immersed, but a good number of people are. It sucks that this game came out as you said, for you, as it isn't the the type you would appreciate as a zelda game.
 
D

Deleted-401606

Guest
OP
Not trying to defend botw, but to be fair ruin exploration with almost no context is a charm of certain games. It's supposed to add to immersion, making you wonder what left it there and whatnot. Shadow of the Colossus is one of the best examples of this. I personally wasn't too immersed, but a good number of people are. It sucks that this game came out as you said, for you, as it isn't the the type you would appreciate as a zelda game.

That game was fucking amazing man.
 
D

Deleted User

Guest
OP
Not trying to defend botw, but to be fair ruin exploration with almost no context is a charm of certain games. It's supposed to add to immersion, making you wonder what left it there and whatnot. Shadow of the Colossus is one of the best examples of this. I personally wasn't too immersed, but a good number of people are. It sucks that this game came out as you said, for you, as it isn't the the type you would appreciate as a zelda game.
Sure and in some games it works, but all you see is guardian shells and its obvious what happened. What I mean is I want to know what significance these places had in the world. Like what was Fort Hateno all about? Who lived there? It seems important but nothing is there for you to even learn a little bit about it
 

Kourin

Touhou Maniac
Member
Joined
Jan 24, 2016
Messages
1,018
Trophies
0
Age
28
Location
Ripple Star
XP
1,236
Country
Australia
Sure and in some games it works, but all you see is guardian shells and its obvious what happened. What I mean is I want to know what significance these places had in the world. Like what was Fort Hateno all about? Who lived there? It seems important but nothing is there for you to even learn a little bit about it
Fort Hateno was explained in-game iirc by NPCs
 
  • Like
Reactions: Maximilious
D

Deleted User

Guest
OP
Fort Hateno was explained in-game iirc by NPCs
there was a guy in the fort who comments on how it looks cool and then theres a guy who lives there but is more fixated on the patch of statues nearby
 

cimmanonroll

Well-Known Member
Newcomer
Joined
Sep 22, 2015
Messages
89
Trophies
0
Age
21
XP
237
Country
United States
No, not by that logic, that really is all there is to do in BotW. Other Zeldas have more than 3 enemies and they're not stuck in stupid camps instead they act as obstacles to a goal. Other Zeldas have mini dungeons and caverns that aren't just go in solve the worlds easiest puzzle and leave in 10 seconds. Other Zeldas have a real story with cinematic cutscenes and lore and a villain and characters that aren't a whiney teenage brat with daddy issues. Other Zeldas have sword combat that is deeper than slash and jump attack, you cant even do stabs, vertical slashes or other techniques in BotW. Other Zelda games have real dungeons, and the good ones have more than 4. Other Zelda games have key items and tools that do cool things. Other Zelda games have complex dungeon layouts with small keys and combat sections, not turn on 5 terminals that are easy to find and get out of the dungeon in less than 10 minutes. Other Zelda games have music.

Anything else Im forgetting?

--------------------- MERGED ---------------------------


Who the hell cares what you find when theres nothing attached to it. Theres a ton of ruins all over the place but nothing to do in them and there's no story to them. No NPC to relay a tale or memory, no history. Just a pile of rocks with a nametag. Dont give me that environmental story telling trite, its just laziness
The first search for Breath of the Wild OST is 4 hours and 13 minutes. That's almost double Ocarina of Times and almost 2 hours more than Wind Wakers. Though its 2 hours shorter than Twilight Princess or Skyward Sword, in your defense, you're pretending the game doesn't have a ton of music that isn't just for ambiance. You can complain about the game's story, but it definitely has cinematic cutscenes. Googling "Breath of the Wild all cutscenes" has a first result with a mere 47 minutes, but this video is likely outdated as the 2nd result is 2 hours, and I skimmed the video to find nothing but cutscenes. From what I skimmed, this doesn't include actual text you scroll through with A and just cutscenes. There's plenty of dialogue before and after many cutscenes. You also complained about the combat, about how it doesn't have vertical slashes or stabs. These attacks, and likely a few you may have not mentioned that are not present in BOTW but in other Zelda games, are replaced with new combat concepts in BOTW. Parrying is a challenging and rewarding ability with your shield against enemies that strike it. The new spinning ability uses stamina and with a lot of weapons is pretty much the same as in other Zeldas, but heavier weapons introduce a swing that lasts significantly longer and fleshes out tons of swings that all deal damage, instead of just one. Speaking of weapons, while many are too similar to ever be deemed unique, there are different types. Small, swift ones that deal less damage but allow you to throw out more hits. Medium, average weapons that don't swing fast but aren't extremely slow either. Fat weapons that swing super slow but deal tons of damage and knockback. Bows are also given some new stuff in BOTW. While using a bow in mid-air, the world around you slows down and you can line up a shot before you land. There are several arrow types. I will say, however, that the only real difference between explosive arrows and ancient arrows is damage in most cases, which isn't so unique. But ancient arrows do have unique properties I believe, such as their effectiveness against Guardians. If you find the dungeons too quick, easy, and boring, that's your opinion and you have a right to have it. However there are 120 shrines, which is a massive quantity. In most Zelda games I have found the dungeons incredibly easy myself, and Breath of the Wild has had a lot of dungeons I really enjoyed. Shrines are fun to hunt for and are one of my favorite aspects of the game. As for NPCs, have you ever played a Zelda game? 90% of the NPCs in every single Zelda I've played have been so boring I've skipped them. This is no different to me in BOTW. It's something I don't enjoy either but it's not a BOTW-exclusive thing like you are trying to frame it as. As for the claim that this game doesn't have key items and tools that do 'cool things', you're really grasping for straws here and the absence of classic items like the hookshot and permanent boomerang (there are boomerangs in the game) isn't a downside in of itself. The runes are key items and you seem to not find them 'cool' based on what you said. That's your rightful opinion, and there's no debate if you didn't enjoy them. Also, a lack of small keys isn't a flaw lol


TL;DR your comment baffles me, either you're desperately trying to justify your original post before the game came out since most people heavily disagree, you're mad over the praise, or you hate that Nintendo tried to make a unique Zelda game. Stop pulling things out of your ass and call it a day.
 

grossaffe

Well-Known Member
Member
Joined
May 5, 2013
Messages
3,007
Trophies
0
XP
2,799
Country
United States
Not a fan of all the hate being thrown at robfuzz for his opinion. Seems to be one made out of a love for the franchise and disappointment with the direction this particular game took, and he took the time to give a detailed review with his grievances with the game which wasn't trivial nit-picking.
 

Kioku

猫。子猫です!
Member
Joined
Jun 24, 2007
Messages
11,987
Trophies
2
Location
In the Murderbox!
Website
www.twitch.tv
XP
16,078
Country
United States
Not a fan of all the hate being thrown at robfuzz for his opinion. Seems to be one made out of a love for the franchise and disappointment with the direction this particular game took, and he took the time to give a detailed review with his grievances with the game which wasn't trivial nit-picking.

Agreed. One of the more thought out posts, and it's receiving backlash because it doesn't fall in line with the popular opinion. I actually agree with some of it.
 
  • Like
Reactions: Maximilious

s157

Grinder Extraordinaire
Member
Joined
Sep 23, 2016
Messages
418
Trophies
0
XP
287
Country
United States
Too many people seem to ignore that in his first post that these "issues" are just his personal qualms with it. He even mentions it several times, and explains what he expected out of it. Next thing we know zelda zealots are going to give him death threats for his 7(actually 6.9)/10 review. As his opinion about the game is low enough that the seething fanatics will give him shit for it, his justification of his own opinion is perfectly legitimate.

Not a fan of all the hate being thrown at robfuzz for his opinion. Seems to be one made out of a love for the franchise and disappointment with the direction this particular game took, and he took the time to give a detailed review with his grievances with the game which wasn't trivial nit-picking.

Exactly.
 

MagnesG

GBAtemp Lurker
Member
Joined
Sep 11, 2016
Messages
432
Trophies
0
XP
1,963
Country
United States
The game is hard. :ninja:
That is my review. HONEST OPINIONS!

Yeah once you master the mechanism, it's gets super easy.

No, not by that logic, that really is all there is to do in BotW. Other Zeldas have more than 3 enemies and they're not stuck in stupid camps instead they act as obstacles to a goal. Other Zeldas have mini dungeons and caverns that aren't just go in solve the worlds easiest puzzle and leave in 10 seconds. Other Zeldas have a real story with cinematic cutscenes and lore and a villain and characters that aren't a whiney teenage brat with daddy issues. Other Zeldas have sword combat that is deeper than slash and jump attack, you cant even do stabs, vertical slashes or other techniques in BotW. Other Zelda games have real dungeons, and the good ones have more than 4. Other Zelda games have key items and tools that do cool things. Other Zelda games have complex dungeon layouts with small keys and combat sections, not turn on 5 terminals that are easy to find and get out of the dungeon in less than 10 minutes. Other Zelda games have music.

I guess you do want the old style zelda formula to be preserved.

As for my humble opinion, it's getting harder to keep the idea being a 'suprise' to everyone, when it's not something fresh it would already become nothing special. We already face the same situation with 'that' zelda game.

Are you implying we can just have to maintain the old formula and keep playing safe with just some minor new implementation and improvements based on previous game?

Are you confident that this formula can survive over time? Does it not making sense to you that their team already put the tabs with younger devs for new ideas?

Yeah trying something new will results to gaining something or pushing the products backwards. But if you can't even comprehend what the devs attempted to with this new design, their reason for doing it, what are the pros and cons, you shouldn't bother playing the game. It's not like Zelda is yours that you can expect everything must go on your way.

At least respect their decisions, think hard their reasons to 'change', and experience that goddamn game with an open mind. With many of your posts I've seen, really hope that you can at least be rational.
 
Last edited by MagnesG,

Quantumcat

Dead and alive
Member
Joined
Nov 23, 2014
Messages
15,144
Trophies
0
Location
Canberra, Australia
Website
boot9strap.com
XP
11,094
Country
Australia
Who the hell cares what you find when theres nothing attached to it. Theres a ton of ruins all over the place but nothing to do in them and there's no story to them. No NPC to relay a tale or memory, no history. Just a pile of rocks with a nametag. Dont give me that environmental story telling trite, its just laziness
I think having everything be told to you is a bit boring. As the writing adage goes, "show, don't tell". If there were books scattered around you'd probably complain that there was too much to read. Having a bit of mystery is much more interesting, plus it is a harder job for the devs. Those books in Elder Scrolls games probably took 5 minutes each to write but the careful placement of things to have an environment tell a tale is a lot harder. It is definitely not laziness. It feels a lot more real if you're walking around in the ruins than if you just read about it. The issue for you is that you're obviously not used to using your own imagination, you'd rather just have a story told to you than actually experience it and work it out for yourself. And even imagine a different story that makes just as much sense as the one someone else sees. Instead of it being the same for everyone.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    K3Nv2 @ K3Nv2: "Now I know why he took his own life"