Updated list.
I had said I would add more games this time, but I lied. Just rechecking all of these games took about 2 hours. I may in the future do more however, but don't count on it any time soon.
Color Key:
Green: 60FPS with fullsound. Possible very minor sound/graphics issue.
Blue: Gameplay slowdown and/or major graphic errors with possible sound issues.
Red: Crashes/Not playable
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Gameboy
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-Bubble Bobble GB: 60FPS with fullsound.
-Bugs Bunny - Crazy Castle I GB: 60FPS with a high pitched instrument at title.
-Bugs Bunny - Crazy Castle II GB: 60FPS with fullsound. Not tested extensively.
-Bust-A-Move 3 DX GB: 60FPS with fullsound. Not tested extensively.
-Donkey Kong GB: 60FPS with fullsound and a refresh rate bar on the background layer. Still not fixed.
-Game and Watch Gallery 1 GB: 60FPS with fullsound. Not tested extensively.
-Hyper Lode Runner GB: 60FPS, sound is very high pitched.
-Kirby's Block Ball GB: 60FPS with fullsound. Not tested extensively.
-Kirby's Dream Land GB: 60FPS with fullsound. Not tested extensively.
-Kirby's Dream Land 2 GB: 60FPS with fullsound. Not tested extensively. Minor graphic glitch noticed on startup.
-Kirby's Pinball Land GB: 60 FPS with fullsound. Not tested extensively.
-Kirby's Star Stacker GB: 60 FPS with fullsound. Not tested extensively.
-Megaman - Dr. Wily's Revenge GB: 60FPS with fullsound, but with flashing status bar and graphics along with a refresh rate bar on the background layer.
-Megaman II GB: 60FPS with fullsound, flashing status bar (On any stage with flashing palette, Metal Man for instance) with a few other subtle graphical glitches (Refresh rate bars on weapon screen)
-Megaman III GB: 60FPS with fullsound. Not tested extensively.
-Megaman IV GB: 60FPS with fullsound. Minor graphics issues on level select and during title screen intro. Not tested extensively.
-Megaman V GB: 60FPS with fullsound. Not tested extensively.
-Metroid II - Return of Samus GB: 60FPS with fullsound. Not tested extensively.
-Pokémon Red/Blue GB: 60FPS with fullsound. Not tested extensively.
-Solomon's Club GB: 60FPS with fullsound. Not tested extensively.
-Super Mario Land (v1.0) GB: Won't load.
-Super Mario Land (v1.1) GB: 60FPS with fullsound.
-Super Mario Land 2 - 6 Golden Coins GB: 60FPS with fullsound. Not tested extensively. When visiting the pumpkin part of the level select, the game throws you back to the title screen.
-TMNT - Fall of the Foot Clan GB: 60FPS with fullsound. Not tested extensively.
-TMNT III - Radical Rescue GB: 60FPS with fullsound. Refresh bar down the background layer.
-Tetris (v1.0/1) GB: 60FPS with fullsound. Both versions work, differences being the "classic" Tetris theme being in (v1.1).
-Tetris Attack GB: 60FPS with fullsound. Not tested extensively.
-Wario Land - Super Mario Land 3 GB: 60FPS with semi-fullsound. Very small and hard to notice sound issues (Overworld).
-Wave Race GB: 60FPS with fullsound.
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Gameboy Color
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-Bomberman Blue Champion GBC: 45FPS with fullsound.
-Bomberman Red Challenge GBC: 45FPS with fullsound.
-Bugs Bunny - Crazy Castle 3 GBC: 60FPS with fullsound. Not tested extensively.
-Bugs Bunny - Crazy Castle 4 GBC: 54-63FPS with fullsound. Not tested extensively.
-Bust-A-Move 4 GBC: 30-50FPS with fullsound. Not tested extensively.
-Donkey Kong Country GBC: 30-55FPS with fullsound, and several graphical glitches with debug information on bottom screen.
-Game and Watch Gallery 2 GBC: 60FPS with fullsound. Not tested extensively.
-Game and Watch Gallery 3 GBC: 60FPS with fullsound. Not tested extensively.
-Harvest Moon 1 GBC: 60FPS with fullsound. Not tested extensively.
-Legend of Zelda: Link's Awakening GBC: 60FPS with fullsound. Intro lags to 45FPS and any warping effects lag 45FPS. Does not harm gameplay. Tested very extensively.
-Legend of Zelda Ages/Seasons GBC: 60FPS with fullsound. Not tested extensively. Too many sprites can cause 45-55FPS lag. Wavy screen effects lag. Otherwise fully playable. Small graphical errors.
-Mario Golf GBC: 50-60FPS with fullsound. Not tested extensively.
-Mario Tennis GBC: 50-60FPS with fullsound. Not tested extensively.
-Megaman Xtreme GBC: 45FPS everywhere, fullsound.
-Megaman Xtreme 2 GBC: 45 FPS in game, 60FPS in menu. Fullsound and one line of debug on talking sequences.
-Metal Gear Solid GBC: 50-60 FPS with fullsound.
-Pokémon Crystal/Gold/Silver GBC: 60 FPS with fullsound. RTC works on all.
-Pokémon Pinball GBC: 50-60 FPS with fullsound and a few graphical errors.
-Pokémon Puzzle Challenge GBC: 35-60FPS with fullsound and blinking graphics.
-Pokémon Trading Card Game GBC: 60FPS with fullsound. Not tested extensively.
-Pokémon Yellow GBC: 60FPS with semi-fullsound, Pikachu's voice is broken.
-R-Type DX GBC: 45FPS with full sound.
-Super Mario Bros. Deluxe GBC: 60FPS with full sound.
-Tetris DX GBC: 60FPS with full sound. No issues.
-Wario Land II GBC: 55FPS during opening movie. 60FPS in-game with fullsound. Small graphics issues.
-Wario Land 3 GBC: 60FPS with full sound unless 4 or more sprites on screen. Then it is a lagfest of around 45FPS. Two lines of debug code on startup... Seems to be a pattern with GBC games (Says something about (gbc ir))