Homebrew Lameboy DS 0.9 released

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Jax

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QUOTE said:
Here it comes. Not as many fixes as I expected to put in this release, but did not want to delay it any longer. There is no change to sound core so don’t expect any improvement there.

Remember what I said about no hardware bilinear upscaling in NDS in the last note? Actually I was wrong - you can get it with some simple tricks. So now you can toggle between no scaling / nearest neighbour / bilinear with Y button.

Changelog:

  * fixed: joypad register emulation (fixes Wario Blast)
  * fixed: GBC hdma (fixes Pokemon Crystal graphics)
  * fixed: interrupt flags emulation (fixes Bouble Bobble)
  * fixed: V-blank interrupt timing (fixes Altered Space)
  * fixed: split window emulation (fixes Donkey Kong graphics)
  * fixed: GB timer initialization (fixes Pokemon Pinball)
  * added: fake serial interrupts (fixes many early games)
  * added: RTC emulation
  * added: pseudo bilinear upscaling mode

RTC feature needs more explanation. I tested it with only one game - Pokemon Crystal, so it can be considered beta. The emulated time is always synchronized to NDS RTC and not affected by fast mode. It’s the same behaviour as in VBA and opposite to GNUBoy’s. Also save style is compatible to VBA, with one issue: I think there is no way to check time zone in NDS (as it is not set) so I fixed it to +2h. If your timezone is different you will get timeshift between Lameboy and VBA.

Download from GBAtemp

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Sonicandtails

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Updated list.
I had said I would add more games this time, but I lied. Just rechecking all of these games took about 2 hours. I may in the future do more however, but don't count on it any time soon.

Color Key:
Green: 60FPS with fullsound. Possible very minor sound/graphics issue.
Blue: Gameplay slowdown and/or major graphic errors with possible sound issues.
Red: Crashes/Not playable

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Gameboy
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-Bubble Bobble GB: 60FPS with fullsound.
-Bugs Bunny - Crazy Castle I GB: 60FPS with a high pitched instrument at title.
-Bugs Bunny - Crazy Castle II GB: 60FPS with fullsound. Not tested extensively.
-Bust-A-Move 3 DX GB: 60FPS with fullsound. Not tested extensively.
-Donkey Kong GB: 60FPS with fullsound and a refresh rate bar on the background layer. Still not fixed.
-Game and Watch Gallery 1 GB: 60FPS with fullsound. Not tested extensively.
-Hyper Lode Runner GB: 60FPS, sound is very high pitched.
-Kirby's Block Ball GB: 60FPS with fullsound. Not tested extensively.
-Kirby's Dream Land GB: 60FPS with fullsound. Not tested extensively.
-Kirby's Dream Land 2 GB: 60FPS with fullsound. Not tested extensively. Minor graphic glitch noticed on startup.
-Kirby's Pinball Land GB: 60 FPS with fullsound. Not tested extensively.
-Kirby's Star Stacker GB: 60 FPS with fullsound. Not tested extensively.
-Megaman - Dr. Wily's Revenge GB: 60FPS with fullsound, but with flashing status bar and graphics along with a refresh rate bar on the background layer.
-Megaman II GB: 60FPS with fullsound, flashing status bar (On any stage with flashing palette, Metal Man for instance) with a few other subtle graphical glitches (Refresh rate bars on weapon screen)
-Megaman III GB: 60FPS with fullsound. Not tested extensively.
-Megaman IV GB: 60FPS with fullsound. Minor graphics issues on level select and during title screen intro. Not tested extensively.
-Megaman V GB: 60FPS with fullsound. Not tested extensively.
-Metroid II - Return of Samus GB: 60FPS with fullsound. Not tested extensively.
-Pokémon Red/Blue GB: 60FPS with fullsound. Not tested extensively.
-Solomon's Club GB: 60FPS with fullsound. Not tested extensively.
-Super Mario Land (v1.0) GB: Won't load.
-Super Mario Land (v1.1) GB: 60FPS with fullsound.
-Super Mario Land 2 - 6 Golden Coins GB: 60FPS with fullsound. Not tested extensively. When visiting the pumpkin part of the level select, the game throws you back to the title screen.
-TMNT - Fall of the Foot Clan GB: 60FPS with fullsound. Not tested extensively.
-TMNT III - Radical Rescue GB: 60FPS with fullsound. Refresh bar down the background layer.
-Tetris (v1.0/1) GB: 60FPS with fullsound. Both versions work, differences being the "classic" Tetris theme being in (v1.1).
-Tetris Attack GB: 60FPS with fullsound. Not tested extensively.
-Wario Land - Super Mario Land 3 GB: 60FPS with semi-fullsound. Very small and hard to notice sound issues (Overworld).
-Wave Race GB: 60FPS with fullsound.

---
Gameboy Color
---
-Bomberman Blue Champion GBC: 45FPS with fullsound.
-Bomberman Red Challenge GBC: 45FPS with fullsound.
-Bugs Bunny - Crazy Castle 3 GBC: 60FPS with fullsound. Not tested extensively.
-Bugs Bunny - Crazy Castle 4 GBC: 54-63FPS with fullsound. Not tested extensively.
-Bust-A-Move 4 GBC: 30-50FPS with fullsound. Not tested extensively.
-Donkey Kong Country GBC: 30-55FPS with fullsound, and several graphical glitches with debug information on bottom screen.
-Game and Watch Gallery 2 GBC: 60FPS with fullsound. Not tested extensively.
-Game and Watch Gallery 3 GBC: 60FPS with fullsound. Not tested extensively.
-Harvest Moon 1 GBC: 60FPS with fullsound. Not tested extensively.
-Legend of Zelda: Link's Awakening GBC: 60FPS with fullsound. Intro lags to 45FPS and any warping effects lag 45FPS. Does not harm gameplay. Tested very extensively.
-Legend of Zelda Ages/Seasons GBC: 60FPS with fullsound. Not tested extensively. Too many sprites can cause 45-55FPS lag. Wavy screen effects lag. Otherwise fully playable. Small graphical errors.
-Mario Golf GBC: 50-60FPS with fullsound. Not tested extensively.
-Mario Tennis GBC: 50-60FPS with fullsound. Not tested extensively.
-Megaman Xtreme GBC: 45FPS everywhere, fullsound.
-Megaman Xtreme 2 GBC: 45 FPS in game, 60FPS in menu. Fullsound and one line of debug on talking sequences.
-Metal Gear Solid GBC: 50-60 FPS with fullsound.
-Pokémon Crystal/Gold/Silver GBC: 60 FPS with fullsound. RTC works on all.
-Pokémon Pinball GBC: 50-60 FPS with fullsound and a few graphical errors.
-Pokémon Puzzle Challenge GBC: 35-60FPS with fullsound and blinking graphics.
-Pokémon Trading Card Game GBC: 60FPS with fullsound. Not tested extensively.
-Pokémon Yellow GBC: 60FPS with semi-fullsound, Pikachu's voice is broken.
-R-Type DX GBC: 45FPS with full sound.
-Super Mario Bros. Deluxe GBC: 60FPS with full sound.
-Tetris DX GBC: 60FPS with full sound. No issues.
-Wario Land II GBC: 55FPS during opening movie. 60FPS in-game with fullsound. Small graphics issues.
-Wario Land 3 GBC: 60FPS with full sound unless 4 or more sprites on screen. Then it is a lagfest of around 45FPS. Two lines of debug code on startup... Seems to be a pattern with GBC games (Says something about (gbc ir))
 

gordillo

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this doesnt work on the rumble does it?
frown.gif
 

looneyboy784

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I am really impressed by the improved scaling. It is a massive improvement over nearest neighbor scaling. Also the RTC works well. Maybe in the next realease wee will see support for the game boy color pseudo coloring pallets effect see on original gb games played on a gbc or gba. Also support for super gameboy borders and pallets would be cool.
 
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