Hacking Post your WiiU cheat codes here!

PandaOnSmack

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Not that i can tell, it stores where you last clicked as X,Y,Z then i take those 3 values and move Toad's coordinates to be the same

--------------------- MERGED ---------------------------

Anyone clued up on using pointers?

Pointer
[[0x3917A028] - 0x1F0] - 0x4C

I want to use that pointer with this address 397EA918:

Current static code is a 32 bit write
00020000 397EA918
00000000 00000000
 

AdmiralSpeedy

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Not that i can tell, it stores where you last clicked as X,Y,Z then i take those 3 values and move Toad's coordinates to be the same

--------------------- MERGED ---------------------------

Anyone clued up on using pointers?

Pointer
[[0x3917A028] - 0x1F0] - 0x4C

I want to use that pointer with this address 397EA918:

Current static code is a 32 bit write
00020000 397EA918
00000000 00000000

Oh, it stores the last tap position, I see.
 
Last edited by AdmiralSpeedy,

AdmiralSpeedy

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Thanks to Bully, invincible Toad:

30000000 3917A028
39000000 3A000000
31000000 FFFFFE10
30100000 00000000
30000000 40000000
31000000 FFFFFFB0
00120000 000000F0
D0000000 DEADCAFE

Works on first 9 levels so far. You are basically in a constant state of "just been hit and flashing"
So, what do you do to make it permanent? I don't really understand how to generate a code that keeps a value at an address from changing. I found the address for the last level and could make it into a code.

EDIT:

Nm, I figured it out.

Here is a code for invincibility for Mummy-Me Maze Forever:

00020000 397EBC14
00000090 00000000

Out of curiosity, can anyone explain to me what the "DEADCODE" and "DEADCAFE" strings mean?
 
Last edited by AdmiralSpeedy,

PandaOnSmack

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So, what do you do to make it permanent? I don't really understand how to generate a code that keeps a value at an address from changing. I found the address for the last level and could make it into a code.

EDIT:

Nm, I figured it out.

Here is a code for invincibility for Mummy-Me Maze Forever:

00020000 397EBC14
00000090 00000000

Out of curiosity, can anyone explain to me what the "DEADCODE" and "DEADCAFE" strings mean?
My code is permanent, it's using a pointer
 

gamesquest1

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So, what do you do to make it permanent? I don't really understand how to generate a code that keeps a value at an address from changing. I found the address for the last level and could make it into a code.

EDIT:

Nm, I figured it out.

Here is a code for invincibility for Mummy-Me Maze Forever:

00020000 397EBC14
00000090 00000000

Out of curiosity, can anyone explain to me what the "DEADCODE" and "DEADCAFE" strings mean?
that code already seemed to be permanent, I tried it on a bunch of levels and it worked on all
EDIT: ninja'd :P
 
Last edited by gamesquest1,

RedRose30

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Well, I'm happy you guys got your Captain Toad cheat. I'll probably use it at some point too, just for satisfaction.

So if I wanted to try the titles thing in Pokken Tournament (since it seems very few care about cheats in that game), how do I even know what addresses to search for? Is there a legit dummy guide on how to do Wii U cheats? Because I seriously don't even know where to start.
 

AdmiralSpeedy

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I was playing around and found the timer for the pickaxe and made it last forever. If anyone wants to turn that it into a pointer code, I can share the location.
 

capler

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Here's a bunch of tested codes for latest version of New Super Mario Bros U (NSMB-U) disc EU version [ARPP01] [00050000-10101e00]

NSMB - Lives (99), player 1 (use in level)
00020000 3EDCEEA8
00000063 00000000

NSMB - Lives (99), player 2 (use in level)
00020000 3EDCEEF0
00000063 00000000

NSMB - Lives (99), player 3 (use in level)
00020000 3EDCEF38
00000063 00000000

NSMB - Timer, infinite, (use in level)
00020000 3EE1F87C
90190000 00000000

NSMB - Coins (in level)
00020000 3EDCEFC4
00000063 00000000

NSMB - Score (in level)
00020000 3EDCEFC8
08083BB4 00000000

NSMB - Current Power-up, player 1 (use on map) - Super Mario
00020000 36AE1170
00000001 00000000

NSMB - Current Power-up, player 1 (use on map) - Fire Mario
00020000 36AE1170
00000002 00000000

NSMB - Current Power-up, player 1 (use on map) - Mini Mario
00020000 36AE1170
00000003 00000000

NSMB - Current Power-up, player 1 (use on map) - Propeller Mario
00020000 36AE1170
00000004 00000000

NSMB - Current Power-up, player 1 (use on map) - Penguin Mario
00020000 36AE1170
00000005 00000000

NSMB - Current Power-up, player 1 (use on map) - Ice Mario
00020000 36AE1170
00000006 00000000

NSMB - Current Power-up, player 1 (use on map) - Flying Squirrel Mario
00020000 36AE1170
00000007 00000000

NSMB - Current Power-up, player 1 (use on map) - Power Flying Squirrel Mario
00020000 36AE1170
00000008 00000000

NSMB - Invincibility Timer, player 1 (use in level), infinite
[[0x3EDEA72C] + 0x3C4] + 0x2C = 0x00900000
30000000 3EDEA72C
10000000 4EB5FFFF
31000000 000003C4
30100000 00000000
10000000 4EB5FFFF
31000000 0000002C
00120000 00900000
D0000000 DEADCAFE

NSMB - Invincibility Timer, player 1 (use in level), off
30000000 3EDEA72C
10000000 4EB5FFFF
31000000 000003C4
30100000 00000000
10000000 4EB5FFFF
31000000 0000002C
00120000 00000000
D0000000 DEADCAFE

NSMB - Invincibility Timer, player 2 (use in level), infinite
[[0x3EE05424] + 0x280] + 0x2C = 0x00900000
30000000 3EE05424
10000000 4EB5FFFF
31000000 00000280
30100000 00000000
10000000 4EB5FFFF
31000000 0000002C
00120000 00900000
D0000000 DEADCAFE

NSMB - Invincibility Timer, player 2 (use in level), off
30000000 3EE05424
10000000 4EB5FFFF
31000000 00000280
30100000 00000000
10000000 4EB5FFFF
31000000 0000002C
00120000 00000000
D0000000 DEADCAFE

NSMB - Invincibility Timer, player 3 (use in level), infinite
[[0x3EE05438] + 0x280] + 0x2C = 0x00900000
30000000 3EE05438
10000000 4EB5FFFF
31000000 00000280
30100000 00000000
10000000 4EB5FFFF
31000000 0000002C
00120000 00900000
D0000000 DEADCAFE

NSMB - Invincibility Timer, player 3 (use in level), off
30000000 3EE05438
10000000 4EB5FFFF
31000000 00000280
30100000 00000000
10000000 4EB5FFFF
31000000 0000002C
00120000 00000000
D0000000 DEADCAFE

NSMB - Invulnerability, player 1 (use on map)
00020000 36AE1184
00010100 00000000

NSMB - Invulnerability, player 2 (use on map)
00020000 36AE11CC
00010100 00000000

NSMB - Invulnerability, player 3 (use on map)
00020000 36AE1214
00010100 00000000
 
Last edited by capler,

panmusic

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@ Admiral Speedy, I just tried the Invincibility code in the Mummy - Me Forever level in a PAL Captain Toad.
It seems that this code enables in the PAL disc version Infinite lives and the coins you have collected do not decrease after losing a life.
Is anything you can do to help us?
 

panmusic

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I'm on PAL so I can't say for usa version. Panmusic, I don't understand your post. It doesn't really make sense.

Sorry for my bad english. Let's clarify. The Invincibility code enables ( for me at least and using a PAL disc) infinite lives and not invincibility in the Mummy - Me Forever level. Weird, is it not?
The code I used is this :
00020000 397EBC14
00000090 00000000
 

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