Maybe the autors of WiiSX are interested in port it to the WiiU.. @emu_kidid @sepp256 and tehpola..
You would still need to make dynarec for the wii u for it to work any better than the current psx emulator.Maybe the autors of WiiSX are interested in port it to the WiiU.. @emu_kidid @sepp256 and tehpola..
You would still need to make dynarec for the wii u for it to work any better than the current psx emulator.
And AFAIK, that is an extremely time consuming/difficult task.
LOLMaybe the autors of WiiSX are interested in port it to the WiiU.. @emu_kidid @sepp256 and tehpola..
With Doom and Quake now stable too?1.4.1 stable out for Wii U https://buildbot.libretro.com/stable/1.4.1/nintendo/wiiu/
With Doom and Quake now stable too?
(sarcasm)
I kind of understand their frustrations, considering what some people have said such as, "It's just the Wii U". They feel like nobody cares about the Wii U. As a developer, I don't get discouraged by them feeling this way, but I encourage them to try and learn things and maybe then they could help in the development. I haven't developed a lot on the Wii U, since I haven't had the time I used to have back when I created my first few homebrew apps, but I'll keep doing what I can.Wow guys I'm a bit shocked when this thread turns into complaining mode. There's no point in complaining about what's not done, what's too long and how developpers are not interested in what... We're not customers, this is just about some guys having fun and developing crazy things for free. Let's be happy about what we get and participate constructively by issuing bug reports, ideas etc, but let's stop complaining, it must be really disappointing for the developpers to read
i'm very interested in a working fuse core so am happy to test new buildsYour new version with jetpack just loads to a white screen I also tried manic miner and that gave me a DSI error. Edit tried a good few more spectrum games all go to a white screen just like the original version of fuse.
Gees that post was from a while back did you not read my posts afterwards lol if you had you would have discovered that I worked out games need to be in z80 formate and that I already discussed the keyboard does not work.i'm very interested in a working fuse core so am happy to test new builds
my testing with the one on the appstore:
lot of games go to white screen
you must quit retroarch before loading another game o/wise you'll get a dsi error
i found a game that loads - 3d escape by new generation software - but i can't figure how to select keys using the virtual keyboard
Ah, fair enough...Gees that post was from a while back did you not read my posts afterwards lol if you had you would have discovered that I worked out games need to be in z80 formate and that I already discussed the keyboard does not work.
with 1.4.1 can someone verify the music issue when using msu-1. load supermetroid go ingame, create and load a savestate. once a savestate has been loaded, the music doesnt play anymore. does this happen to anyone else? for testing purposes please try super metroid specifically. i did have this issue with megamanx 1-3 as well btw. i think ploggy tried zelda and said it worked for him, but i never got real confirmation on that. anyway, i wont ask again, was just hoping to get this issue ironed out. ill make a github report if someone can actually confirm this is a real issue
I use just the normal snes9x core, and ive always had this issue with any rev ive triedDo you know if it worked in the previous build of Snes9x or Snes9x 2010? You're using both cores or just one of them? I need to know what core to test before I reproduce this error. I believe though, @qwertymodo was involved with implementing MSU-1 into Snes9x.