Those particles are GS related and will not be fixed until GS code is rebased to be implemented in the master builds again. The "Citra" text is the default name that is used until the software keyboard is supported (this PR https://github.com/citra-emu/citra/pull/2334).plus there are some particles missing in story of seasons, like flying grass particles, some marks above our head during events etc, around 6 months ago, they used to be there and now there gone... odd...
edit: used an old unofficial build where the particles can be seen but its very slow and outdated...
So what was the last fastest build they were featured in?Those particles are GS related and will not be fixed until GS code is rebased to be implemented in the master builds again. The "Citra" text is the default name that is used until the software keyboard is supported (this PR https://github.com/citra-emu/citra/pull/2334).
You're not being bossy, you're just asking, that's ok. If I remember, Bleeding Edge 86 was the last one with GS (but it's very old, so you can expect it to be kind of slower, but Story of Seasons is a simple game, that should not be a problem). You can download it in this page https://github.com/citra-emu/citra-bleeding-edge/releases?after=bleeding-edge-102So what was the last fastest build they were featured in?
Sorry for being bossy and asking too much
Ahh thanks <3You're not being bossy, you're just asking, that's ok. If I remember, Bleeding Edge 86 was the last one with GS (but it's very old, so you can expect it to be kind of slower, but Story of Seasons is a simple game, that should not be a problem). You can download it in this page https://github.com/citra-emu/citra-bleeding-edge/releases?after=bleeding-edge-102
Dang. I thought this was finally going to be it for controller support. Seems like it'll be a few weeks away now. Well, by the time it's fully implemented, I'll get a nice jump in Citra features seeing as I'm still using the build you made for me at the beginning of his month.
Just because they conflict and you are not likely resolving the conflict in the right programming way.Well manged to Debug the Original InputCore Re-based 4 Citra + CBE-170 , took little doing
https://github.com/Jhno591/citra/commits/master
InputCore https://github.com/Jhno591/citra/commit/e6409c460d232b318c96b1a8c35f79422e4260c2
need to now add in one are two from
https://github.com/FernandoS27/citra/branches
Then some from my older one
https://github.com/Jhno591/citra2/commits/master
But if wwylele can figure out why gup.cpp cannot be added into gpu.h ?, should not make a differ but compiling error, fine compiling as is though .
Just because they conflict and you are not likely resolving the conflict in the right programming way.
Thank you!^^^^^^^^^^^^^^^^^
Citra-GCCKU-Citra+BE170-30.01.2017
http://www62.zippyshare.com/v/SOQB8S1G/file.html
(Note) You will need to replace your own "User" folder
Changes
https://github.com/Jhno591/citra
Commits Changes
https://github.com/Jhno591/citra/commits/master
Update on this: I redid the layout dropdown so now you can place the small screen in 12 different positions around the main one. Pic: http://i.imgur.com/BfCnAH5.pngMade a build with more frame layout options. Set the Layout to Large, and then you can change the size ratio between the two screens (like if you wanted the top screen to be 1.5x the bottom screen you'd set it to 3x | 2x). It's a bit funky though, if you try to set the secondary screen to be bigger than the primary screen it'll just make them both the same scale, so use swap screen if you want the small screen to be bigger. Plus added some extra resolution options no one will probably use. Also build provided is built with VS and not mingw so it'll be a bit slower than other posted builds.
Screenshot: http://i.imgur.com/lr48e7V.png
Download: http://www.mediafire.com/file/809ap9uqdudxg8f/Citra_frame-res.zip
Source: https://github.com/SonofUgly/citra/commits/master
First of all thanks for this. I got a question tho, how come the AVX2 optimised version is so much faster than all the other versions? What makes it different than the others?^^^^^^^^^^^^^^^^^
Citra-GCCKU-Citra+BE170-30.01.2017
http://www62.zippyshare.com/v/SOQB8S1G/file.html
(Note) You will need to replace your own "User" folder
Changes
https://github.com/Jhno591/citra
Commits Changes
https://github.com/Jhno591/citra/commits/master
You'd need software keyboard support. The current code basically says to the game "I typed citra and pressed ok" which worked enough for most cases. Recently (like a year ago actually) fincs put a bunch of work into reverse engineering the software keyboard and how games communicate with it, so I used his research and I wrote the code for it in citra, but i've been lazy the last month and haven't fixed it up. Been too hooked on video games againCan we somehow change this default citra name ingame to something else?
If so, please tell me how to do so