ROM Hack Ace Attorney Investigation (2): Prosecutor's Path FINAL [RELEASE]

Auryn

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Hi everybody,
i wanted to take the occasion to say 2-3 things:
1) welcome to all the people that completed the game and found the time to come back here and let a message in here. I really appreciate this and if somebody of the group is still following this thread, i think they appreciate as well. Actually this and me starting to look at twitch that took me down memory lane, made me want to translate again.
2) nice to see that people are still downloading this after so long time.
3) to the people having problems with patching, i am sorry but we are not following every update for every flashcard out there. Many people had problems and found a solution themself (by searching the internet or trying different combinations). Please go back and read this thread and you will maybe find the post that help you. I will just tell you that it seems that there are 2 versions of the rom online, if one not work, search for the other.

@WiiUBricker: sadly after we did AAI2, i tried to take the group to work on Ninokuni but sadly almost nobody followed (including me for personal reason) so it improbable that it will be done by us. Apart that, there is already a project that is working on it: http://gbatemp.net/threads/project-...y-dai-gyakuten-saiban-fan-translation.427572/
I still have contact with some members of the group but sadly many are in bad shape in real life and can't /don't want to do translations because of personal problems. We are all growing up and sadly with growing up (believe me, i am 40+), life take different priorities.
Anyway, after a long "absence" from translating, i actually never really stopped but i never really worked on something seriously example I tried to work on Gyakuten Saiban Jiten but it's a mess. After what i said on 1) about 2 weeks ago, I decided to pick up an old project of my and I am working more or less seriously on that. It's something easy and "light" for the PSX and I have somebody proofreading my work (yes, somebody from the old group) and actually enjoy working on it so much that i am thinking about many other projects i had in mind . Maybe a new start for trying to reunite the group or make a new one.

Anyway to everybody i wish a MERRY CHRISTMAS and a HAPPY NEW YEAR :)
 

milktoast

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Thank you so much to everyone that worked to make this translation - I never thought I'd be able to play this game and I am so happy and grateful for all the effort that the team put in. Thank you!
 

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I've been an ace attorney fan for a long time and I remember being so incredibly disappointed when I found out the game wasn't going to be localised.

Skip to a few years after this and I found a fanlation of this game. To call it incredible wouldn't do it any justice. The translation is topnotch.

After finishing this game it became my favourite game (and it still is). So I just want to say: Thank you for all your hard work, you guys have done an AMAZING job.
 

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Ace Attorney Investigations (2): Prosecutor's Path FINAL!

nzpzr9.jpg

Thanks to GyakutenGodot and Mrichston for the big coverart and SuperAj3 for the small one made back on 2011 :)


Gyakuten Kenji 2
Ace Attorney Investigations: Miles Edgeworth: Prosecutor's Path

Final Translation
Feedback to:
http://z11.invisionfree.com/court_records/index.php?showtopic=84498
or
[email protected]


1) What is this?
2) What it does??
3) How to patch it??
4) How to play it??
5) Know issues
6) Feedback
7) Future
8) I want to help with the translation
9) History
10) Licenses
11) Members and thanks
12) I lost my save, what can i do??


1) What is this?
This is the last public release for the patch of the game "Gyakuten Kenji 2" or "Ace Attorney Investigations: Miles Edgeworth: Prosecutor's Path" (yes, we dropped the 2 because earlier entries in the series never had a number in the title in English).
The Zip contains this readme file, the patch, a front only cover and the complete Artcover (front and back) that GyakutenGodot and Mrichston made.

2) What it does??
The patch translates all the common screens of the game (title screen, case selection screen, save screen, profile/evidence screen), all the text, all the graphics (yes, including backgrounds, sprites and even evidence) and all the voices (recycled the old voices when possible or dubbed by voice actors for the new characters) in English for all cases.
In other words, we eradicated all Japanese from the game and you would think you have a US release of the game in your hands.
The only japanese left in the game is the song at the beginning of case 3.
As bonus, it will remove the anti piracy protection so that you will not see only Borginian when you start the game.

DO NOT UPLOAD AND SHARE THE ALREADY PATCHED ROM!!

3) How to patch it??
First of all you need the ROM of the game (don't ask us where to get it, Google is your friend).
Remember to keep a copy of the clean ROM for future patches (we have yet to decide if we will make a progressive patch or you will always need to use a clean ROM.
For this patch we offer you 2 patch formats:
BEAT: http://www.romhacking.net/utilities/893/
Xdelta: http://www.romhacking.net/utilities/598/

For BEAT, choose the BEAT download link, decompress the patch, run BEAT, press "Apply patch", choose your .nds file and your .bps file, then "Patch" when you finish, play it on emu or transfer to your micro SD card.

For Xdelta, choose the Xdelta download link, decompress the patch, run Xdelta UI, select your ROM, select the patch, then "Patch" when you finish, play it on emu or transfer to your micro SD card.

For mac users:
MultiPatch is your friend to patch the ROM.

4) How to play it??
With emulator:
Desmume (win/mac) : http://desmume.org/download/
the game runs fine without any known issues in version 0.9.9 apart those descrived in 5)
For version 0.9.10 check “Know Issues”

No$gba (win): NO$GBA > Options> Emulation Setup, and then a window will open with all the emulation settings(as you might already know), then you just change the Reset/Startup Entrypoint from Start Cartridge directly to GBA BIOS(Nintendo logo) and then it works!

No$gba (win) alternative : after you applied the patch to the ROM, you need to encrypt it with the tool eNDryptS Advanced v1.2:
http://www.no-intro.org/gbadat/tools/eNDryptS_Advanced_v1.2_NDS-iND.zip

No$gba (mac): http://forums.macrumors.com/showthread.php?t=1048790

No$Zoomer (win): Start NO$Zoomer... After opening it, you simply have to go on NO$GBA > Options> Emulation Setup, and then a window will open with all the emulation settings(as you might already know), then you just change the Reset/Startup Entrypoint from Start Cartridge directly to GBA BIOS(Nintendo logo) and then it works!
Thanks Plaster Wright for this and the first No$gba option.

DraStic for android:
if you have the problem on DraStic in which you cannot save or advance after the first part, there is a solution.
Use the latest (Bought!!!) version, but first you should uninstall the old version (by first clearing ALL data, including savestates and savegames, <go to settings, then apps and then DraStic and press clear data>) and then installing the new version. You WILL have to start over, but it works flawlessly after that.

other emulators: unknown, feedback is welcome.

with flashcards:
Little is known about what flashcards are supporting the game and witch ones don't.
If your flashcard run the original ROM, there are good chances that it will run the patched as well (some exceptions are known to this).
You can try the patched ROM first and if it still doesn't work, try eNDryptS Advanced v1.2 after having applied the patch.
M3 cards need the latest infolib.dat: http://www.mediafire.com/download/zdw76gecl58wku9/infolib.dat

There have been last minutes hacking changes and i believe compatibility has improved for flashcards but not many tests have been made with it.

Feedback is welcome on this, too.


5) Know issues
a) It seems that the voice command (when you screem "Hold it" or
"Objection" to your NDS), they seem broken with some emulators or flashcards.
(plese tell us if it's the case).

b) A second issue is that when you load a savegame, it's possible that you will get an empty
text box.
Don't be scared, the next text will show up as usual.
If you are on a cross examination, you can go forward and back and you will get the
missing text. Improvement has been made to fix this issue but it's still not perfect.

c) Some older flashcards still activate the AP

d) In case 3, in the room with the fountain, you get some glitches.
All the gliches / strange behavior seem to be related to emulators and not to the game
itself. Would be nice to have confirmation about this as well.

At the moment there are no other known issues.

Please report any problems you encounter when playing the game.



6) Feedback
Your feedback, corrections, suggestions etc... are naturally welcome.
When posting corrections / typos / text overflows, please be clear on where it happens and if possible with a screenshot.
If you have problems like freezes, glitches or messed up screens, please specify what configuration you are playing with:
emu/flashcard, version, OS and naturally where it happens.
You can give feedback on the thread where you downloaded this patch (on RHDN or GBATEMP) or per EMAIL: [email protected]
or
http://z11.invisionfree.com/court_records/index.php?showtopic=84498


7)Future
This project is closed from my side.
The only thing that could cause another patch is if the empty text box problem will be fixed by somebody.

8) I want to help with the translation
This project is closed from my side but we are always happy to have new people joining us for new projects.
You can contact me on the CR backup forum, RHDN or GBATEMP (all with the name Auryn).


9) History

20.02.2015 Final v2 Patch release
17.02.2015 Final Patch Release
08.06.2014 Case 1-5 beta patch release.
09.03.2014 Case 1-3 Patch release
17.09.2013 Case 1/2 beta patch
Summer 2013 Backtrack to original plans without ASM
Winter/ Spring 2012/2013 Try to fix memory problems
October 2012 Planned release but abbandoned because of ASM problems in case 2
Summer 2012 Finally much text translated
Winter/Spring 2011/2012 not really much
Fall 2011 I took the head of the project.
Summer 2011 My first draft of images in the game.
18 April 2011 First concrete discoveries
10 April 2011 Project Start (at least in the heads)


10) Licenses
Ace Attorney and all the names, material, graphics and sounds are trademarks of Capcom.
If you want to mirror the patch to your site, feel free to do so but please always attach this readme.txt with it.
Please don't release an already patched rom in anyway form and don't tell other people this is your work.



11) Members and thanks
Well the list here is long...very long, I hope I have not forgotten anybody (no special order):

If you worked with us but you not see your name in this list, don't be scared to PM me and I will add you.

Hacking/format discovery: Hackotedelaplaque, jjjewel, Henke37 and Auryn (myself).

Tools: Hackotedelaplaque (Sprite and Text Studio), Henke37 (GKTool) and Whivel (AceFontII).

Translation: BigKlingy, Choky, N-Forza, Tanaka Houji, Runebearer, Jin, Mracy, Dowolf, Bad Player, Mirii-chan and kimchi314.

Localization: mmcgeehin, AustinM11, Sorenwind, Gerkuman, Waffleman, Rollingball, RaymanFan, Redjiggly, Lisainverse, FinalClipX, Wolfefrog, Fatalfeline, Arglefumph, Irradiance, Themackers, Jorpho, SacredSugar, Accord, HawkofNavarre, Paladia, SuperAj3, Jamdy, KneehighPark, j00m, GyakutenGodot, Rahky, Junebug493, Xalusc.

Text Insertion: etherealblade, RPGamer, Rollingball, mujie, black imperator, pockyrin, gameleon, Xalusc, bluebomber1815, Ginko, missyquints, Shiro09, Wellington2k, Vi3trice, ducksFANjason, AustinM11, Blueorb, ChaosArgate, yuudachi, TheOmega-Fire100, Aleister, jacunni.


Voice editing/ Voice Insertion: HanOnimous, Vi3trice

Voice Actors: Crayed Ninja, Wuigi, SonicShadow, Byronic Hero, Draginite, ProZD, Wellington2k.


Not to be ungratefull but I would only credit the voice entries people in the readme but not in the ending credits of the game. Same as in a movie ending credits, you not have a list of people that was casted but not made it in the movie.
I would rather add special thanks to the people I mention at the end of my credits, to all the fan that supported us in our journey and naturally thank Capcom (this last one is naturally sarcastic wink.gif ).
Voice Actors Entries:Negihyga90, RPGamer, Zergrinch, Tivanenk, HanOnimous, Name145, Mattgavin, Prittchard, GantClap76, dfurnas, Inverseman, Kamilla, coolzzzzzzz, Accord, Wellington2k, Joestar, ChristopherBrown1988, Jamdy, Katya-Edgeworth, SLeon, Fusionmaster, Mracy, Purple Handprint, iViking, Sempemania, PVHD, MagnetEdge, AJS, Trina Deuhard, Bii, MSAnemanja2, Super saiyan, Spario the endernerd (Wario).


Graphics Editing / Graphics Insertion: Mrichston, Secretmonster, Jinnai, Hamster, Percei, Shiro09, Purple Handprint and Auryn (myself).

Missing in the ending credits but we can merge this with Graphic Editing
Cake Movie: Wellington2K and Mrichston

Testing / Debugging: Mrichston, Hackotedelaplaque, Choky, Rollingball, Henke37, Plaster Wright, Xalusc, Shiro9, Accord, FinalClipX, HanOnimous and Auryn (myself).

A thanks to DeMatador, Tateyuki Shigaraki and Henke37 because those are the people that tried to start this project back in April 2011 even if they didn't know much about ROM hacking and a special thanks to the first 2 for letting me take over (involuntarily) the head of this project. Being at the head of such a big project and big group is equaly an honor as an hard work.
Some other people that didn't work directly on the project but still was around for decisions or supports:
Permafry_42, Lusankya and all that helped in anyway (example all those people that helped choose the names of the characters in the game).


Thanks to all the people that supported us in this project since the beginning (or later on :) ) and thanks to all the fan that gave us the energy to continue this work.
Naturally thanks to Capcom for making the game.


12) I lost my save, what can I do??
It seem many have this problem so I add this here, I will clean up for the final patch:
Beginning of Case 4: http://www.mediafire.com/download/ht604xor6b5zy7z/case_4,_part_1.zip

A collection of saves: http://www.mediafire.com/download/m353oyn9caair5d/gk2 saves.7z


Have fun

Auryn


Patch:
BEAT: http://filetrip.net/nds-downloads/r...nprosecutorpathbeatpatch-final-v2-f33067.html


XDELTA: http://filetrip.net/nds-downloads/r...rosecutorpathxdeltapatch-final-v2-f33066.html

UPDATED
If your flashcard still triggers the AP, apply this patch AFTER the translation patch only for Final or before:
https://www.box.net/shared/a1g1gxrs9xwpmdsubfll

Final V2:
coming soon



Or read some posts below to get the actual bytes to change in the rom (with an hex editor) or the AR code.

Wow, thanks a lot guys. Very well done. i really love the Ace Attorney series, so I was very happy to find out a translation was made for this game. Thank you
 

Auryn

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hello guys,
i search necessary software for translate this gam series
anyone can help me and thanks for replies
there is not one tool for all the games in the series. The 4 main games have an archive file with "everything" in it.
aai1 has many things into the overlay files, aai2 more like the main eerie but different format from the main game.
The control code should be different in every game so you need basically one tool for each game.
take all I say with some grain of salt as I write from a hot night in Asia with many beautiful woman around me and some beer in my head :rofl2:

PS: for those who missed it, a demo for DGS has been released. Check Gbatemp frontpage for the link.
Compliments to the group for the work.
I will try to download it tonight and play it at the beach tomorrow :)
 
Last edited by Auryn,

cheddarboyee

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Thanks a ton for all the time and effort this must have taken! Huge fan of the Ace Attorney Series and always wanted to play this game and now I can. Congratulations on the achievement and thank you very much!
 

cityhunter

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there is not one tool for all the games in the series. The 4 main games have an archive file with "everything" in it.
aai1 has many things into the overlay files, aai2 more like the main eerie but different format from the main game.
The control code should be different in every game so you need basically one tool for each game.
take all I say with some grain of salt as I write from a hot night in Asia with many beautiful woman around me and some beer in my head :rofl2:

PS: for those who missed it, a demo for DGS has been released. Check Gbatemp frontpage for the link.
Compliments to the group for the work.
I will try to download it tonight and play it at the beach tomorrow :)

yeah i know that Auryn brother :D every ds game is a diffrent from others
for eemple aai team use a private software for translations
i search any one has a software for any episode to series
 

matheus abreu

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GoldNoway

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Hi,
I think the AP-patch is out of date : It was released for the beta version of the patch, and can't be applied to the final patch.
So, I wanted to know if there were any plans to release a working AP patch for the actual patch ? (Or, at least, give back a link for the beta) Thanks

(Btw, AAI2 don't seem to work properly on an M3 Real, using a 3DS on a9lh, if someone has an answer to that...)
 
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Naails

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Hey Auryn, I want to pm you but I don't know why I can't do it with this account, can I talk with you? I need some of the tools you used for this project, and I wanted to talk with you about something with the graphics. Thanks :D
 

Auryn

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Hey Auryn, I want to pm you but I don't know why I can't do it with this account, can I talk with you? I need some of the tools you used for this project, and I wanted to talk with you about something with the graphics. Thanks :D
PM ed you. Maybe it works now.
 

DanCoaster

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hey Auryn, I tried to use the patch on my m3 ds real card, and almost all the text (with the exception of the title screen) is a jumbled mess, I also tried to use the AP patch, but that just removed the translation! any idea what I did wrong/should do now?
 

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