Nintendo talks about Breath of The Wild WiiU and Switch version differences

breath1-1484349894491_large.jpg

The house of Mario has spoken; the Switch will run the upcoming Zelda installment at 900p while the WiiU will be stuck at 720p, both running the game at 30fps.

In a statement provided to IGN, Nintendo explained the following “key facts” about each version:
  • Both launch on the same day, March 3.
  • Both have a frame rate of 30fps.
  • Both versions of the game offer the same content.
  • On a TV, the Nintendo Switch version of the game renders in 900p while the Wii U version renders in 720p.
  • The Nintendo Switch version has higher-quality environmental sounds. As a result, the sound of steps, water, grass, etc. are more realistic and enhance the game’s Open-Air feel.
  • The physical copy of the Wii U version will require 3GB of available memory on the Wii U system or an external drive.
  • Some icons, such as onscreen buttons, differ between the two versions.
  • A Special Edition and Master Edition of the Wii U version are not available.

This might come to a disappointment to many who would expect the upcoming (their preordered?) console to run one of the most anticipated game of the year at a glorious 1080p/60fps. Nevertheless, it should be noted that this decision has probably been made to ensure the gamer's best experience and shouldn't foretell the gameplay.

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grossaffe

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I see no difference. The second video looks "jerky" to me.
It's kinda like the 120 motion on hdtv's. I hate it but some people live it. To me it makes movies look like watching the news. It ruins the whole effect.


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That's because you've been conditioned to watch movies at a lowly 24 FPS. Your brain has associated that frame rate with movies.
 

Shadowfied

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Are you kidding? Mario Kart 8 was 60fps. If developers can make a game 60fps, they will. If a console is under powered, then devs will have no choice but to cap the frame rate and lower the resolution.


It was bait. Don't get triggered.
Nintendo are the exception, in some cases. Mario games are often 60 fps. Which is one of the reasons I like Nintendo. Primarily, however, console games ARE 30 fps. Devs will target better graphics rather than a high frame rate.
 

player594

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That's because you've been conditioned to watch movies at a lowly 24 FPS. Your brain has associated that frame rate with movies.
No it's because I want to watch a story play out, not a reality show. Keep that crap to talk shows. I don't need it.

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grossaffe

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No it's because I want to watch a story play out, not a reality show. Keep that crap to talk shows. I don't need it.

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Umm... what? In what way does a framerate closer to reality affect the ability for a story to play out? That is, other than the aforementioned conditioning you have to associate lower framerates with movies and higher framerates with, apparently, the news and reality TV.
 
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osaka35

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come on guys, 30 fps, 60 fps, your eyes see no difference, dont complain please
your eyes may not, but for many of us we can tell a qualitative difference. The eye doesn't work on the whole FPS system, dontcha know, though the higher end seems to be somewhere around 300fps.

The thing is, our brain fills in any missing frames, best it can, to try and make sense of the situation. That's why we're so susceptible to optical illusions, because our brains want so much to see fluid motion that it just makes stuff up when it doesn't quite have enough visual information (29.5 fps or so is juuust enough to see something as fluid motion, i.e. movies). But as far as the actual ability to perceive differences in motion, our eyes and brain can potentially go up pretty high (varies from person to person). So there's probably the distinction there.
 
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Alkéryn

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come on guys, 30 fps, 60 fps, your eyes see no difference, dont complain please
I actually even see a difference between 144 and 240 FPS, i also see a huge difference between 720p and 1080p but who cares
I still enjoy my gamecube and N64 games so i don't really care about resolution / FPS
Just look at the 3ds it is 240p and everyone play it
 

osaka35

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It'll be interesting to see if they try and work torwards outputting 1080p in the future. Recall a lot of xbox one and ps4 games were native 720, 900 at launch (or were those just the ports?) and some patched in native 1080p. and many of them are still 30fps.
 
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skawo

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"The physical copy of the Wii U version will require 3GB of available memory on the Wii U system or an external drive."

What?! 3GB save file?
 

Shadowfied

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I was fully expecting 30 fps, but 900p? I hate to break it to Nintendo but that's not gonna look good on a modern TV.
So most of the PS4 and XBone libraries look bad on modern TVs too?
900p is REALLY common for consoles.

I mean, of course it's arguable what looks good etc. It's not gonna compare to a nice high-end PC with anti aliasing connected to your TV etc.
 
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OliverWinstontin

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Looks like they might have left out things like draw distance and load times.
But it is guesswork since it is not known what is in the final versions.

Switch vs Wii U - Loading Times Comparison (Zelda Breath of The Wild)

Code:
https://www.youtube.com/watch?v=6sg0JkSIyq8

Wii U & Switch comparison - Identical scenes from Zelda Breath of the Wild (res, textures..)

Code:
https://www.youtube.com/watch?v=W8WjK7iA5IA


People keep trying to make comparisons but all the footage we have from real world gameplay on the Wii U version is from the E3 demo, which is what from June? Nintendo sounded pretty specific about the differences. I mean they had to point out the audio to try and make the Switch version sound better. You have to wonder if once the final version is out if there will be much of a difference between the two versions. Regardless you have to remember this game had been in development for the Wii U for years and that version is getting ported to the Switch. Wouldn't be surprised if it runs smoother on Wii U honestly. Gamespot reported that they believe the Wii U E3 demo ran smoother than the Switch version they played in their Switch coverage last week.
 

cyb0rg

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"The physical copy of the Wii U version will require 3GB of available memory on the Wii U system or an external drive."

What?! 3GB save file?

High-speed Data Loading Packs for Xenoblade Chronicles X
Applies to: Wii U Deluxe, Wii U Basic

Information:
Xenoblade Chronicles X will be released Dec 4, 2015. For people who purchase the physical version of the game, four free high-speed data loading packs are available to download from the Nintendo eShop starting today. The data packs are designed to speed up load times by installing parts of the game onto the Wii U or USB storage device.

http://en-americas-support.nintendo...data-loading-packs-for-xenoblade-chronicles-x
 
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RemixDeluxe

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Am I the only one here willing to pay for a $500 console just to have a 1080p @ 60fps experience?

Probably an unpopular opinion but I don't want my gaming experience gimped.
 

Sketchy1

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It's pretty stupid of them to release it on the wii u. I mean, why would you go buy the switch version when you can just pirate it on the wii u? It's almost like Nintendo went brain dead with this idea.
Well for one thing, not everyone has a wiiu, let alone a hacked one. Plus, wiiu version will probably be missing features, and the switch version has better quality. Also its just lots of people already preordered the switch, so they might as we get this for it as their fist game, as it was the most anticipated.

Plus its not exactly the first time they have done this. Take Pokémon mystery dungeon red/blue rescue team. Both for different consoles, same release time.
 
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happydance

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I remember back then when people keep saying that the wii-u has more 1080p 60fps games than the xbox one and ps4... what happened now?

the only time I notice a big difference between a 30fps and 60fps is when watching porns lols, but seriously the more I keep switching playing games on my pc and console the more I notice... so maybe it's more on familiarity?
 
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