Which GARC tool and Ohana3DS should work?
Which GARC tool and Ohana3DS should work?
How do you actually use these? I unpacked a/1/7/0, edited some textures, and then dragged the folder onto the unpacker, but the .garc it spits out just gives me a black screen when I try to load it in SaltySD.*unpacker and Ohana*
has anyone been able to successfully import textures and then use them on the game? I have been able to get to the files but ohana3ds won't let me import models.
I have the edited textures that I made.. When I click the import button, and select my edited png files, as I would have on the the previous OrAs version, nothing happens. Here's a screenshot of the png files ohana3ds exported from the .bin (yes it saved as .tga.png, I didn't change that, but I tried saving files as just .tga and still nothing)you see ohana is only a viewing tool if you want to edit them import the texture and edit them with pant then import it and if theres a tool out there repack the garc
I have the edited textures that I made.. When I click the import button, and select my edited png files, as I would have on the the previous OrAs version, nothing happens. Here's a screenshot of the png files ohana3ds exported from the .bin (yes it saved as .tga.png, I didn't change that, but I tried saving files as just .tga and still nothing)
If you're using the Ohana3DS that was posted a few posts up, you need to use the BCH texture replacer (it's in the Tools menu) to replace textures.I have the edited textures that I made.. When I click the import button, and select my edited png files, as I would have on the the previous OrAs version, nothing happens. Here's a screenshot of the png files ohana3ds exported from the .bin (yes it saved as .tga.png, I didn't change that, but I tried saving files as just .tga and still nothing)
How do I use that? whenever I click on it, it says "unsupported file format" because the files aren't .bchIf you're using the Ohana3DS that was posted a few posts up, you need to use the BCH texture replacer (it's in the Tools menu) to replace textures.
Huh, dunno why it's not working for you. If you're using the version Davidistheboss21 posted, the files should be supported.How do I use that? whenever I click on it, it says "unsupported file format" because the files aren't .bch
Edit: Yes I am using the newest version of ohana3ds
I just tried using that and it works. was the one on github not the newest one? lol, thanks though, I'm gonna try with this one now and see if I can successfully add them to my gameHuh, dunno why it's not working for you. If you're using the version Davidistheboss21 posted, the files should be supported.
I cannot import any file to BIN file neither. ORAS file extention is .bch, however SunMoon file extention is .bin.Huh, dunno why it's not working for you. If you're using the version Davidistheboss21 posted, the files should be supported.
Download the one that @Bidoofguy just linked, it should work with the BCH replacer. You're probably using the wrong version of Ohana3dsI cannot import any file to BIN file neither. ORAS file extention is .bch, however SunMoon file extention is .bin.
I also wants to know why we cannot import any file into the bin file...
Whoops, probably should've mentioned that. If you have .BIN files, just change this option to "All (*.*)", and then open them as usual. They are supported, even though they're not in the 'supported' list.I cannot import any file to BIN file neither. ORAS file extention is .bch, however SunMoon file extention is .bin.
I also wants to know why we cannot import any file into the bin file...
Whoops, probably should've mentioned that. If you have .BIN files, just change this option to "All (*.*)", and then open them as usual. They are supported, even though they're not in the 'supported' list.
Do you have all of the files from the .zip in the same folder? The folder with the exe file in it should look something like the screenshot I included. If it's already like that, then I'm not sure. I don't know that much C#Thank you for your kindly support, MegaKyurem and Bidoofguy.
I downloaded Ohana3DSGotTexture exe file, however I am facing .Netframe work error of NullReferenceException and I cannot import the PNG file...
I think I need OBCHTextureReplacer, then I download and build the latest Ohana3DS and get the Tools file.
However, I am facing the same issue.. Is there any idea to resolve this issue?
Do you have all of the files from the .zip in the same folder? The folder with the exe file in it should look something like the screenshot I included. If it's already like that, then I'm not sure. I don't know that much C#
Edit: my cursor had selected a different exe, but the one that you run is "Ohana3DS Rebirth.exe"
You don't need to save the images as .bin.. Drag the texture's .bin file into Ohana3ds, then click export, and select all textures. Edit them, and make sure to save them as .png (because they were exported as .png). Then click file then BCH Texture replacer. when you click on the BCH texture replacer, press O and then select the bin file of the texture. Click replace, or replace all, to import the png textures Then press S once you have finished importing the images. You now have edited textures, do this as many times as you want to other files, then repack the folder of .bins.I'm still unable to import SM pokemon textures (a/0/9/4) textures back to bin using Ohana3DS. I know that @Reisyukaku was able to generate image.bin in a rgb565 format. I can only output rgb565 bmp using photoshop. Anyone knows how to make image.bin in that format?
You don't need to save the images as .bin.. Drag the texture's .bin file into Ohana3ds, then click export, and select all textures. Edit them, and make sure to save them as .png (because they were exported as .png). Then click file then BCH Texture replacer. when you click on the BCH texture replacer, press O and then select the bin file of the texture. Click replace, or replace all, to import the png textures Then press S once you have finished importing the images. You now have edited textures, do this as many times as you want to other files, then repack the folder of .bins.