Hacking A few words on IOSU, redNAND, and iosuhax.

kehkou

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The games installed with CFW will be on the home screen too? And for installation, you will also use Wupinstaller? I'm really sorry for these questions.
The games will be on the home menu, but won't load without the CFW first. Same with installing with WUPinstaller: load CFW first then install.

Edit: :ph34r:'d
 
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Akira

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Yes, and yes.
Be aware that if you install any game with a fake-signed ticket, you have to run your fw.img every time if you reboot your console to play thoose games. This includes games that you purchased from eshop, then you installed a DLC for it with a fake ticket.
Now I get it, so it means that whatever I installed using the CFW sysnand, will only be playable if I run fw.img? Same goes for DLCs and other stuff that normally wont work in Brazilian method?(unless I installed the game with the correct ticket)
 

Spearel18

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Now I get it, so it means that whatever I installed using the CFW sysnand, will only be playable if I run fw.img? Same goes for DLCs and other stuff that normally wont work in Brazilian method?(unless I installed the game with the correct ticket)
Correct.
 
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Spearel18

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What do you use? Rednand or Sysnand CFW?
Good choice! I have that one too.

1. true
2. correct
3. doesn't matter
4. yes

I use sysnand cwf with sig. patches and regionhax, and IMHO you don't really need rednand either if you only install wii u games, updates, VC games and DLC. Saves you from buying a 64GB SD card too. Not to mention rednand isn't compatible with VCWii games, sysnand with sig.patches is, but choose the one that suits you.
Please don't ask questions that's already been answered, thanks. ;)
 
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wizzy_link

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I also think that Brazilian Method is safe from firmware updates, since Nintendo thinks that all your games are officially owned by you.
 

gbatempbrian

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Not sure how stupid this question is on a scale of 1 to 10, but I couldn't figure out the answer myself even after doing a ton of searches on Google and the forum so:

Is it currently known whether or not haxchi will be useless/obsolete if/when SALT releases their work? I'd rather not drop $4.99 on Mass Attack if I can avoid the necessity just by waiting, as little as the cost is.
 
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Not sure how stupid this question is on a scale of 1 to 10, but I couldn't figure out the answer myself even after doing a ton of searches on Google and the forum so:

Is it currently known whether or not haxchi will be useless/obsolete if/when SALT releases their work? I'd rather not drop $4.99 on Mass Attack if I can avoid the necessity just by waiting, as little as the cost is.
Honestly? Buy the VC or keep using the web exploit. iirc there's a Health and Safety exploit on the way; though that's only at the "crashed the app" stage.

It's worth noting that unless SALT gets their act together or they have one hell of a userbase, their tools probably won't get much notice from homebrew devs. They've already stated that HBL is "obsolete" so I find it unlikely that everything will be cross-compatible out of the box.
 
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gbatempbrian

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It's hilarious the amount of people that can't justify spending $5 for hundreds of dollars worth of free content.... tightasses

I'm triggered!

Honestly? Buy the VC or keep using the web exploit. iirc there's a Health and Safety exploit on the way; though that's only at the "crashed the app" stage.

It's worth noting that unless SALT gets their act together or they have one hell of a userbase, their tools probably won't get much notice from homebrew devs. They've already stated that HBL is "obsolete" so I find it unlikely that everything will be cross-compatible out of the box.

Hmm, alright. Thanks for your insight.
 
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Honestly? Buy the VC or keep using the web exploit. iirc there's a Health and Safety exploit on the way; though that's only at the "crashed the app" stage.

It's worth noting that unless SALT gets their act together or they have one hell of a userbase, their tools probably won't get much notice from homebrew devs. They've already stated that HBL is "obsolete" so I find it unlikely that everything will be cross-compatible out of the box.

You could say I'm a bit salty!

(dies)
 

riseofdeth

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Wow, there is a lot of stuff going on regarding wii u scene. Don't know where to start!! am on 5.3.2 and ill update 5.5.1. Now there is this haxchi hack that's the same as web hack but permanent right? It requires a ds game downloaded from eshop, but, cant you use a title installed with another method? what would be the diference? Now what about this sysNANDCFW that seems to be a better option than redNAND ( which requires a big SD and stuff) once again dont know the diference between these two. As i understood it, once you enter homebrew channel you trigger the sysNANDCFW to allow wupinstaller to be able to install all kind of stuff and that you need to run this sysNANDCFW, every time you want to use this content. This sysNANDCFW is, therefore, a emuNAND right? where is it located? Sorry if im toalking nonsenses but as you cant see dont know really where to start with all this new info... Thank you in advance for any help you may offer me!! :tpi:
 

nexusmtz

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Wow, there is a lot of stuff going on regarding wii u scene. Don't know where to start! Now there is this haxchi hack that's the same as web hack but permanent right?
Haxchi and the web hack are both means of kicking off some code, e.g. Homebrew Launcher, so in that sense they're kind of the same. One difference though, is that Haxchi lives inside the content of an installed ds game, so once Haxchi is installed, it'll be available to you just like that game would have been. It'll be on the WiiU menu, and it doesn't need an active network connection in order to run. However, like most other titles, it has to be executed when (and each time) you start the WiiU.
It requires a ds game downloaded from eshop, but, cant you use a title installed with another method?
While it's likely that some easily installable NUS titles (ones that we could install using disc-sourced tickets) could be exploited with a content hack, this particular hack uses games whose legitimate tickets can currently only come from eshop. Keep in mind that you just need to exploit some vulnerability to get your first bit of code running, and Haxchi takes advantage of convenient features of the VC DS implementation to do that.
Now what about this sysNANDCFW that seems to be a better option than redNAND
The idea of using redNAND is to be working from a copy so that if you screw up your copy, you'll still have your original. Plus, since you're initializing using patched code, the patches are there before the system encounters any titles or modifications which would rely on them. The thing is, we've found that as long as you don't do stupid things, the stock 5.5.1 WiiU (without the patches being active) doesn't care much about illegitimate code until you try to run it. Most people are happy to install their fake-ticketed games and DLC on their real NAND, so they choose to skip having redNAND, and simply execute the patches after the system is up and running.
As i understood it, once you enter homebrew channel you trigger the sysNANDCFW to allow wupinstaller to be able to install all kind of stuff and that you need to run this sysNANDCFW, every time you want to use this content.
Whether you're talking about loading a pre-modified image, or applying the patches 'live', yes, you need to run it each time you boot. Even if you convince the WiiU to run it for you (coldboothax), or simplify its execution (haxchi), you have to get it to run.
This sysNANDCFW is, therefore, a emuNAND right?
It's not emuNAND. Signature checks and a couple other things are patched, but you're making all of your installs/deletes/saves and everything else right on your real NAND.
 

riseofdeth

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Haxchi and the web hack are both means of kicking off some code, e.g. Homebrew Launcher, so in that sense they're kind of the same. One difference though, is that Haxchi lives inside the content of an installed ds game, so once Haxchi is installed, it'll be available to you just like that game would have been. It'll be on the WiiU menu, and it doesn't need an active network connection in order to run. However, like most other titles, it has to be executed when (and each time) you start the WiiU.

While it's likely that some easily installable NUS titles (ones that we could install using disc-sourced tickets) could be exploited with a content hack, this particular hack uses games whose legitimate tickets can currently only come from eshop. Keep in mind that you just need to exploit some vulnerability to get your first bit of code running, and Haxchi takes advantage of convenient features of the VC DS implementation to do that.

The idea of using redNAND is to be working from a copy so that if you screw up your copy, you'll still have your original. Plus, since you're initializing using patched code, the patches are there before the system encounters any titles or modifications which would rely on them. The thing is, we've found that as long as you don't do stupid things, the stock 5.5.1 WiiU (without the patches being active) doesn't care much about illegitimate code until you try to run it. Most people are happy to install their fake-ticketed games and DLC on their real NAND, so they choose to skip having redNAND, and simply execute the patches after the system is up and running.
Whether you're talking about loading a pre-modified image, or applying the patches 'live', yes, you need to run it each time you boot. Even if you convince the WiiU to run it for you (coldboothax), or simplify its execution (haxchi), you have to get it to run.
It's not emuNAND. Signature checks and a couple other things are patched, but you're making all of your installs/deletes/saves and everything else right on your real NAND.

Man, you're great!! Thank you nexusmtz for your reply. Im starting to understand the stuff, although i need to investigate a lot more. I want to get all those advantages like installing DLC and other stuff i dont know yet. Cause till now, i've been using loadiine and stuff and everything is running smooth, but im interested in getting all those other features. That means that redNAND would be the emuNAND but systemNAND CFW is simple the main NAND? (wHY IS CALLED cfw then?) So what would be, the steps for me to follow, in a summarized way of course, to get redNAND and all those fancy features?. For now ill keep using web hack instead of haxchi but i thing ill be able to achieve the rest of the tasks. What about IOSU? Too much to find out!! xD Thank you again!!
 
Last edited by riseofdeth,

nexusmtz

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I want to get all those advantages like installing DLC and other stuff i dont know yet.
CFW Booter with the proper fw.img, Simple Sign_patcher, and Dimok's not-yet-named iosuhax.elf will do most of what you'd want without having to use redNAND, if you don't want to jump into that.
That means that redNAND would be the emuNAND but systemNAND CFW is simple the main NAND? (wHY IS CALLED cfw then?)
The 'cfw' is the patched fw.img. If the patches being made include redirection of NAND access to the sdcard, then it would be a redNAND cfw. If the redirection part is left out, then of course, your regular NAND gets used. I guess that would more accurately be called non-redNAND cfw, but it's not really replacement firmware, so they're just names.
So what would be, the steps for me to follow
Don't do redNAND yet. Learn things a step at a time. Get familiar with installing using the 'Brazilian method'. Then get Sign Patcher and also learn how to create fake tickets for things like DLC, where the real tickets aren't available. Then decide if you need cfw/redNAND.
What about IOSU?
Some of the programs you run may need that access (and know how to get it), but you probably won't use it yourself right away.
Thank you again!!
yw.
 
Last edited by nexusmtz, , Reason: didn't mean keys. good luck faking those.

smile72

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Does RedNand allow you to install games from other regions? And is there a step by step guide on how to install RedNand?
 

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