The Sky Is The Limit

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Arguably the most awaited game of summer ’16, No Man's Sky finally landed on our PCs and consoles this week. With its immense, unique worlds it brings to the table a new perspective to open-world games, game design… and to life itself.

The game's most likely feature to catch one’s attention is its immensity. This game is not merely open world but open universe. Boasting over 18 quintillion (1.8×10^19) life-sized planets teeming with their own fauna and flora, you can explore each and every one to your liking. Your only limiting factor is the range of the hyperspace jump engines of your current spacecraft and how much fuel the craft presently carries. No Man's Sky is so immense that Hello Games estimated that more than 99.9% of the planets would never be explored by players, The developers managed this feat by procedurally generating almost all elements of the game, allowing mathematical formula to create an exponential set of unique features rather than having the rather small developer team designing them individually. Following in the tracks of Minecraft, the game offers a paradigm shift regarding the possibilities in open-world games.

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However it wasn’t all roses for them. From the game’s secretive development debut, initial tension among the Hello Games team, losing most of their equipments in a flood, delaying the release date, death threats and day-one updates, they've had a lot to deal with. One might also wonder about the point in making a game so immense if all you'll experience is less than 1% of the whole game. But hey, it’s an indie game that offers an AAA experience. We have to appreciate that at the very least!

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Moreover, their fundamentally different approach to game design challenges the conventional ways. “The physics of every other game—it’s faked,” the chief architect Sean Murray explained to The Atlantic. Their game on the other hand offers something else. Every star that you see in the sky is an actual place that you can go to and explore. And your exploration is even credited for being the first to discover a planet and other types of information. Within 24 hours of the game's official launch, Hello Games reported that more than 10 million distinct species were registered by players, exceeding the estimated 8.7 million species believed to exist on Earth. “It’s our universe, so we get to be Gods in a sense,” said Murray in the same article.

Speaking about Gods, over on YouTube Mike Rugnetta asks a simple yet pressing question: "If we are able to simulate universes of massive, life-like complexity within our universe, should we wonder or worry if our own is simulated?” No Man’s Sky might not emulate life as we know it but how far are we from creating such an emulation ourselves, how far are we from being our own Gods? Even prominent figures are leaning towards a simulated “reality”. Elon Musk recently fuelled this thought by stating that “the odds that we're in base reality is one in billions”. When confronted to the question, Sean Murray's answered that "even if it is a simulation, it’s a good simulation, so we shouldn’t question it.”



So what do you all make of it? Should future open-world games be procedurally generated to allow for more randomness and exploration in games? How big is too big? And lastly, what does that signify about our own existence? Are we in a simulation or will we create one? Nevertheless, cogito ergo sum... right?

:arrow:GBAtemp No Man's Sky Review
 

LightyKD

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Spent some more time exploring. I like how you can buy spaceships off other aliens. I haven't tried yet. I landed on a very green planet and I'm mining more materials to sell. The sentinels are a PITA. This game isn't a FPS so, the on ground controls really reflect that. This might be one of those titles that just grow on me. Hopefully we get a sequel with a lot more substance and voice acting lol.
 

plasma

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Got this on release as a pre-order and I have got to say the game is just brilliant. I couldnt care less about the multiplayer, because from 18 quintillion planets, I never expected to meet anyone. Im playing it purely for the fact it will never end, the discovery part is amazing and the flying in space - just amazing. I love the game, so I may be a bit bias, but I can understand why it is getting negative reviews. But who knows, we may see something in upcoming patches :)
 
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Jonna

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Got this on release as a pre-order and I have got to say the game is just brilliant. I couldnt care less about the multiplayer, because from 18 quintillion planets, I never expected to meet anyone. Im playing it purely for the fact it will never end, the discovery part is amazing and the flying in space - just amazing. I love the game, so I may be a bit bias, but I can understand why it is getting negative reviews. But who knows, we may see something in upcoming patches :)
That's the important part, I think. We have our opinions, yet can understand the opposing opinion.
 

Vithimiris

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I got the game from a friend, it was free so I tried it. I'm not complaining. I played a lot of Minecraft and Minecraft was boring when it first came out on Xbox 360/PC. Not a lot to do and shit was just boring, I'm willing to give this game a chance due to how it's starting out. We're going to be getting base building. The game reminds me a lot of Subnautica, but in space.

Also judging a game by it's GB size is just stupid. You're making an insult to old classics which took hours of our time. Games like Xenogears, Final Fantasy (Series) the old Star Ocean games. Hell even Legend of Zelda for the N64. I bet you most of those games were around the same size if not under and look at the amount of content they squeezed in. So please don't judge a book by it's cover or in this case a game by its size. As they say, big things come in small packages.
 
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Pedeadstrian

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We're going to be getting base building.
We may be getting base building.
Also judging a game by it's GB size is just stupid. You're making an insult to old classics which took hours of our time.
It's been said over and over, but hopefully I'll be the last one to do so. We all know that games can be relatively small and last for dozens if not hundreds of hours, especially if you go as far back as the PS1 and N64 like you are. He wasn't arguing that. He was saying that, for how "HD" the game is, having a small installation size would mean that it's lacking in texture variety. Of course, it is possible that the procedural generation algorithm tells the game to generate certain shapes thereby removing the necessity for a large portion of pre-rendered textures. Overall, it's still a silly argument, but just not for the reason you stated.
 
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Pedeadstrian

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When exactly did I compare the size of no mans sky to any other game other than no mans sky? Oh yeah that's right never. All of you kiddies using this same retarded argument need to pool your braincells together and maybe you will be able to actually comprehend what I was saying. Then you might be able to come up with a valid retort that isn't comparing apples to oranges and just plain gibberish.

A week after release it is PAINFULLY obvious that No Mans Sky is a bare framework of the promises of what it was supposed to be. Guess one of the reasons why that is? Because it's fucking 3GB.

Not 3GB compared to an N64 game, or a nes game, or minecraft, I am not comparing it to anything and that has nothing to do with my argument.
You have some baseline size that a game like this would need to meet in order to be good but No Man's Sky hasn't so it failed and anyone who thinks otherwise is retarded, I get it. You're obviously comparing it to something, though. If you weren't, 3GB would have no meaning to you. "3GB? Is that a lot for a game? I wouldn't know, I don't know the file size of any game." Where did you get this GB criteria from? Obviously by comparing it to other games of similar size and scope.

Maybe before you call other people retards you should consider your own argument. Thanks.
 

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You have some baseline size that a game like this would need to meet in order to be good but No Man's Sky hasn't so it failed and anyone who thinks otherwise is retarded, I get it. You're obviously comparing it to something, though. If you weren't, 3GB would have no meaning to you. "3GB? Is that a lot for a game? I wouldn't know, I don't know the file size of any game." Where did you get this GB criteria from? Obviously by comparing it to other games of similar size and scope.

Maybe before you call other people retards you should consider your own argument. Thanks.



Is the game like that trailer or anything close to what the devs hyped or promised? No it isn't and I will challenge anyone to prove me otherwise.

What I said originally is that just by going off of the size of the game alone it could never live up to the hype and promises that were made for it. Promises made not by Sony, not by some PR company, but by an indie dev trying to shill his product. Are you honestly going to say to me that the game we received for $60 lives up to the hype and promises made and is worth the price it is asking for? That it is any different from the early access survival trash available on steam at the fraction of its retail price? Tell me this game doesn't disappoint massively and I will just call you a blind fanboy whatever you argue so go ahead and argue me otherwise.
 
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Pedeadstrian

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Is the game like that trailer or anything close to what the devs hyped or promised? No it isn't and I will challenge anyone to prove me otherwise.

What I said originally is that just by going off of the size of the game alone it could never live up to the hype and promises that were made for it. Promises made not by Sony, not by some PR company, but by an indie dev trying to shill his product. Are you honestly going to say to me that the game we received for $60 lives up to the hype and promises made and is worth the price it is asking for? That it is any different from the early access survival trash available on steam at the fraction of its retail price? Tell me this game doesn't disappoint massively and I will just call you a blind fanboy whatever you argue so go ahead and argue me otherwise.
No, I definitely agree that the game's a letdown, but I'm just trying to be the devil's advocate by refuting your "I'm not comparing it to anything" argument. However, you quoted me while completely ignoring my previous post so I'm guessing there's really no point in continuing this discussion.
 
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After reading what everyone is saying about this game, I think it's best I just try it myself and see how I like it instead of making my decision based off of other's opinions.
I probably won't be getting the best experience considering all I have to play the game on is a shitty laptop.
 
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Vithimiris

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When exactly did I compare the size of no mans sky to any other game other than no mans sky? Oh yeah that's right never. All of you kiddies using this same retarded argument need to pool your braincells together and maybe you will be able to actually comprehend what I was saying. Then you might be able to come up with a valid retort that isn't comparing apples to oranges and just plain gibberish.

A week after release it is PAINFULLY obvious that No Mans Sky is a bare framework of the promises of what it was supposed to be. Guess one of the reasons why that is? Because it's fucking 3GB.

Not 3GB compared to an N64 game, or a nes game, or minecraft, I am not comparing it to anything and that has nothing to do with my argument.

Now go to school or read a book or do whatever you have to do children and never reply to me again with this fallacy of an argument. Thanks.

1. Your lack of maturity is disturbing for someone who is supposed to be an example as a Supervisor.

2. I myself am comparing the games. So nice straw man buckaroo. You said that the game is bad due the size of it's initial file. I argued that a game shouldn't be judged based on file size alone. Did you get that or were you too busy trying to insult me to see my point? Smaller games with lesser file size have had great successes in the gaming industry, the Final Fantasy Franchise and like I said Legend of Zelda. You're trying to say because it has a 3GB (2.6 GB) framework/skeleton that the game is poor. There is a reason updates exist, there is a reason why there is a community to give feedback. If you dislike something just to dislike something, you're no better than the critics that rate the game poorly after playing it for an hour.

I myself enjoy the game. If you don't like it, shelf it/refund it or whatever. Let sleeping dogs lie man. Don't go around slinging fire just because you don't like something and feel the need to get on a soap box and let everyone know. Every game is going to have it's diehard fans and trying to convince them otherwise is foolish.
 
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flame1234

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I watched a couple hours of gameplay, early and mid-game, on Twitch.
One thing I never saw was a player encountering a previously explored system, I mean one that had been explored by another player.
Can you really find systems explored by other players?
 
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Pedeadstrian

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I watched a couple hours of gameplay, early and mid-game, on Twitch.
One thing I never saw was a player encountering a previously explored system, I mean one that had been explored by another player.
Can you really find systems explored by other players?
Yeah, that's one "multiplayer" aspect that WASN'T lied about. I myself have found a system discovered by "A Small Ethiopian Tribe." I definitely had to do a double take when that occurred.
 
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alex_0706

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Bought it on steam, saw it was 2.6GB, saw the reviews and refunded it immediately.

I know size isn't everything when it comes to gaming (and other things har har), but a file size that low is just fucking insulting. There is no way you can fit so many promises of a game so supposedly vast in such a small package. It is impossible. And it supposedly runs like crap too. I will just put this game on my shelf with rise of the robots and watchdogs and never bother playing it ever.

if it was all pregenerated, every planet was the same to the leaves.
since its such a low package it generates everything from scratch.

the pregenerated files would be insainely large (18000000000 planets about each one 128kb in size) ten it would take 2.2TB of data total (wich would be 400 times larger than GTA V)
 

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I played this earlier last night. At first I was just curiously navigating the menus and such, getting used to the interface, then got to actually playing it.... opened the crates and got some nuclear materials, shot some rocks and Staples "That Was Easy" button-looking objects and collected iron, and was about to head back to the ship to see if I had enough iron to make those... c-something sheets, when some drones showed up and caused some bad craziness for me. I kept shooting them down but more of the fuckers kept showing up, until I ran out of charge for my pissant mining pistol, and holed up in my ship. Was just under the amount of iron needed to repair the launch system.... while those sentinels were blasting away at the ship. WTF. Not even half an hour into it and I'm screwed already.

I can already tell this is gonna be "fun."

if it was all pregenerated, every planet was the same to the leaves.
since its such a low package it generates everything from scratch.

the pregenerated files would be insainely large (18000000000 planets about each one 128kb in size) ten it would take 2.2TB of data total (wich would be 400 times larger than GTA V)

The install weighs in at around 2.6 GB for the Steam version. So while it looks pretty, there's not a lot of data for it to draw "randomized" planets from. Then again, I've seen some really beautiful games with amazing sounds and music, that weigh in at a measly small size. It really all depends on compression. And you can tell this game has some heavy compression.... just the initial boot took around five minutes on my PC, which has damn good specs.
 
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