Tutorial  Updated

Play with your Gamecube Controller in your 3DS (without hardmod)

Note: You can use any controller, but this tutorial will only describe the steps to do it with a gamecube controller + official gamecube controller adapter. Anyway, only the first step is related with the controller. The other steps are the same for every controller.

Special thanks to Stary2001 and @KazoWAR for this awesome tool.

Requirements:
Recomended:
Steps:
1. Install the driver of the Official gamecube controller adapter in your pc (there's a lot of tutorials on the internet, so please google) and run it.
2. Configure Xpadder (It's pretty easy with a noob-proof GUI). Remember the keys you choose for each button.

Now you have to choose an option

NTR CFW (recommended - better compatibility )
3. In your 3DS install InputRedirectionNTR.cia.
4. Run NTR CFW, press X+Y and select "Enable Debugger"
5. Run the installed CIA.

Homebrew Launcher (not recommended - worse compatibility)
3. In your 3DS install InputProc.cia and put the 3ds folder in the root of your sd card In
4. Run The Homebrew Launcher and launch input_loader.
5. Press start and then x to return to the home menu


6. Now in your PC, go to the PC Client and open InputRedirection NTR.exe (InputRedirection .exe if you chose the HBL option)
7. Press F1 to set your 3DS IP address (use wireless network watcher or ftpbrony to know it) and then ESC
8. Press F2 to set the key for each button of your 3ds (you can use Xpadder to remember what keys you used for the gamecube controller). To do it, first you have to press the pre-selected key, and then press the new key for each button. Once you're ready press ESC.
9. Test the controls (also, you can press F4 to show debug information).
10. Enjoy


Proof:
 
Last edited by Intronaut,

RocketRobz

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Got around to using this seeing the NTR version came out. This is pretty awesome!! Do you have plans to update to add analog support? The touch screen support was a nice touch! (Press F4 to go to debug and you click on the screen with your mouse being a red dot.)
Circle Pad to Analog stick already works, doesn't it?
 

Cream Soda

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Please try smash bros and tell me... also for everyone- does majora mask work good with dat? Does it feel good?
Smash works for me no lag on 3ds; but I'm still having the same issue I posted about earlier.

I can't change the sensitivity on the analog stick. So when it's registered as pressed I just dash every time. I can't walk. The only way I can do f-tilt is if I do a pivot f-tilt.
 

Intronaut

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Not the analog signal. It just reads keyboard inputs, which is why Xpadder is used to map your controller. Even slightly moving the joypad up will make the 3DS think it's a full input at the edge.
Yeah, I was researching about this. The InputRedirectionClient has gamepad support, but it's limited to xbox 360 and ps3 controllers AFAIK (it's a limitation of MonoGameFramework, used to develop the client). However, programs like x360ce doesn't work in this case. Once we are able to bypass that, we would be able to get more sensivity with the c-pad.
 
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Selim873

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Yeah, I was researching about this. The InputRedirectionClient has gamepad support, but it's limited to xbox 360 and ps3 controllers AFAIK (it's a limitation of MonoGameFramework, used to develop the client). However, programs like x360ce doesn't work in this case. Once we are able to bypass that, we would be able to get more sensivity with the c-pad.

Using the software, you can't even change the keys. You can only toggle it on or off, but it's locked to a specific key.
 
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Yeah, I was researching about this. The InputRedirectionClient has gamepad support, but it's limited to xbox 360 and ps3 controllers AFAIK (it's a limitation of MonoGameFramework, used to develop the client). However, programs like x360ce doesn't work in this case. Once we are able to bypass that, we would be able to get more sensivity with the c-pad.
Please link to xbox tut. Im noob in this scene, and I wanna play zelda majora mask with xbox360 controller... can cpad be used with the 2nd joystick? And will it send analog signal or digital
 

Mentaloo

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Looks like it slows down the 3ds... does n3ds has any lag?
nope

--------------------- MERGED ---------------------------

Smash works for me no lag on 3ds; but I'm still having the same issue I posted about earlier.

I can't change the sensitivity on the analog stick. So when it's registered as pressed I just dash every time. I can't walk. The only way I can do f-tilt is if I do a pivot f-tilt.
I tried messing around with driver deadzones and now I can walk if I slightly move the stick
 

Cream Soda

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Anyone have a reliable method of c-stick mapping? The one posted earlier in the thread isn't working well.

I'll get random aerials in smash. So sometimes it'll give me the up-air that i put in but a lot of times it'll just default to f-air or n-air
 

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