ROM Hack APM MHX/MHGen Save Editor

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APM

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Yeah I'm just looking over my gear right now. I managed to find sometime to play it a bit, and after looking at the data for a while, I think that might be the case.
 

iSharingan

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Yeah I'm just looking over my gear right now. I managed to find sometime to play it a bit, and after looking at the data for a while, I think that might be the case.
it's not unheard of. I know Fantasy Life does two byte item IDs (and doesn't bother distinguishing between item types in the ID: it lets a list of what ID is what item type determine where each should show up in inventory/storage sorting - without actually changing the item order on sort). In any case, decorations in MH4U were two bytes when equipped (with the first bit denoting whether the decoration was locked or not).

Logically, any time there are more than 255 items in a game, the IDs need to be larger than a byte. With the inherent byte inversion of most game saves, this can sometimes be hard to recognize until after the 256th item - who's ID will appear as 00 01 instead of the non-inverted 01 00 (Earlier numbered items appearing as 01 00 through ff 00, making the 'second' byte seem unimportant/not used).
 
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iSharingan

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Completely unrelated: I think I figured out the palico color hex values. I got a whit palico and the color code was F0F0F0FF. Comparing this with other random palicos, the last byte is always FF. The first three bytes seem to correspond to the RGB color, in hexadecimal (though the order might be mixed a little if bytes are inverted). I wouldn't advise full white (FFFFFFFF) or full black (000000FF) as it would make things too bright/dark, but midrannge colors should be fine (best guess F0F0F0FF would be the ideal brightest and 101010FF the darkest. Try not to go above/below those).

Edit: lol. how did these posts not merge. Whatever. :P
 

APM

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Well I know in MH4U it was 2 bytes. I'll look more into it later on.

Anyways, new update: v0.09
What's new:
-You can now export your palicos into a .catz file! (.cat was already taken by some window files)
 

Mystletaynn

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Completely unrelated: I think I figured out the palico color hex values. I got a whit palico and the color code was F0F0F0FF. Comparing this with other random palicos, the last byte is always FF. The first three bytes seem to correspond to the RGB color, in hexadecimal (though the order might be mixed a little if bytes are inverted). I wouldn't advise full white (FFFFFFFF) or full black (000000FF) as it would make things too bright/dark, but midrannge colors should be fine (best guess F0F0F0FF would be the ideal brightest and 101010FF the darkest. Try not to go above/below those).

Edit: lol. how did these posts not merge. Whatever. :P

But I already use full black palico its the best
 

iSharingan

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Well I know in MH4U it was 2 bytes. I'll look more into it later on.

Anyways, new update: v0.09
What's new:
-You can now export your palicos into a .catz file! (.cat was already taken by some window files)
very nice. I'll be testing that out later. First Imma see if I can make an ultimate palico first (just need to test if the skills/abilities took. afterwards I'll copy the skills/other data over my first palico I scouted by looks to make it look as good as it's skills/abilities)

my backup plan is if my palico doesnt work as a 'normal' palico, I'll try it by overwriting a DLC palico (since one of the skills may or may not be Worlds Strongest Technique :P)
 
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APM

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Completely unrelated: I think I figured out the palico color hex values. I got a whit palico and the color code was F0F0F0FF. Comparing this with other random palicos, the last byte is always FF. The first three bytes seem to correspond to the RGB color, in hexadecimal (though the order might be mixed a little if bytes are inverted). I wouldn't advise full white (FFFFFFFF) or full black (000000FF) as it would make things too bright/dark, but midrannge colors should be fine (best guess F0F0F0FF would be the ideal brightest and 101010FF the darkest. Try not to go above/below those).

Edit: lol. how did these posts not merge. Whatever. :P
Fairly certain the color is in RGBA so I'm sure you can change the final FF to change the alpha/opacity
 

iSharingan

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Alright. Confirmed working as the basic edit. here's an export test after editing my first palico to match. Lets see if this works for y'all (he should auto-level to your current cap upon his first quest completion).

He's designed for a boomerang focus 9ideal weapon I've found thus far for him is the 'F Aurthur's Lance', made from the Aurthur's Armor item.

In any case, @APM look around for a second RGB(A?) value in the palico data. that should be the clothing color.
 

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x06xpower

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Not sure if this was already asked, but can you hack the digital copy of mhg? I've got it to work completely fine on my 3ds, and currently trying to help my buddy out. The difference is that I have a cartridge and hes on digital. I've got the homebrew to boot through OoT. I also have JKSM on both of ours along with the starter kit files. It "sees" MHG, but freezes when I'm trying to run the digital version on his 3ds.
When launching jksm, during title selection screen, keep holding L+R when selecting one of the titles..not mhg, something like majora mask,mh4u.
If you do it right it will take you to menu where you can choose to export/import the save data of many games by scrolling up n down by going to the extdata option.
 

digipokemaster

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how many updates will be release tonight/morning? just curious i just dl 0.8 a few mins ago and now there a new one im like wow @APM is on a role today on get this save editor updated
 

APM

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I think 0.09 is going to be my only release for tonight unless there's something small that I can quickly add in
 

digipokemaster

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ok is there a list that you can give that let us know what all going to be added ? i know there a lot to be added but it would be nice to see a list of all the fun awesome new feature coming soon
 

The_S4f1n

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Will there ever be a possibility of a tool that doesnt require homebrew
As in being able to extract the save file from the sd card direct instead of needing jksm
 

WaitWhatBro

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Is their any news of the Guild Cart Editor being added? That's one of the Listed to Come features and I'd really like to have access to list how many of a monster I've hunted and if possible their size.
 

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