Or better yet a tilt/center and scan method for all 4:3 2d games, gemini already showed it working on the ps1 version of re1, it works similair to the remake / zero remasters where it moves the 2d image up or down a few pixels based on your d-pad/ analog stick movement.
Wow.
I would love to see that for Remake, Zero, RE2 and RE3 on the Gamecube.
Would be like a dream come true, I would certainly give a full playthrough of all of them again with such an option, if it were available.
The bouncing was completely fixed in the second video.It's good but I find the bounching a bit distracting a center crop of 16:12 to 16:9 would probably suffice,
unless some in-game items appear at the very top or bottom of the screen.
Do you have both the black and gray connectors plugged in, or just one? And what's the exact version number?Everything is working just fine on the wii u version, except for my gamecube adapter. I'm on the newest update and I have the adapter plugged in, controller is in port 1, but I can never get it to work with Nintendont. Wii Mote + nunchuck works, and OG classic controller works, but not the adapter. Any suggestions? Am I missing a step to do this right?
Both are plugged in. Black plug in the port nearest to the SD card. The version number is v3.403, the latest according to the app itself. Also, it's worth noting that the adapter works perfectly in Smash Wii U, but not here.Do you have both the black and gray connectors plugged in, or just one? And what's the exact version number?
I have two games that I cannot get to work.
Game : F-Zero GX
Describe Issue : Restarts console at the AV screen
Region : I tested both the PAL and the US versions
Wii/Wii U : Wii U
Nintendont revision : v3.400
Last known working revision (if any) : Don't know
Loader used (if any) with revision no. : HBC 1.1.2 v25.32
SD/USB Pen/USB HDD : USB HDD (?)
SD/USB Pen/USB HDD make, model, size, format & cluster size : 16 G (14.9 G)
ISO 1:1/compressed : Tried both
McEmu/Real Mem card and size : 251
Native on/off : off
Controller used if Native off : Don't know
Composite/Component/HDMI: HDMI
Anything else you want to explain: I cannot get it to work for the life of me. I have tried both 1:1 ISO and trimmed ISO (Using TMToolbox as instructed). It also does not open with the GC boot up screen most of the time.
Game : Eternal Darkness
Describe Issue : Restarts at the The Raven quote.
Region : US
Wii/Wii U : Wii U
Nintendont revision : v3.400
Last known working revision (if any) : Don't know
Loader used (if any) with revision no. : HBC 1.1.2 v25.32
SD/USB Pen/USB HDD : USB HDD (?)
SD/USB Pen/USB HDD make, model, size, format & cluster size : 16 G (14.9 G)
ISO 1:1/compressed : Tried both
McEmu/Real Mem card and size : 251
Native on/off : off
Controller used if Native off : Don't know
Composite/Component/HDMI: HDMI
Anything else you want to explain: I cannot get it to work for the life of me. I have tried both 1:1 ISO and trimmed ISO (Using TMToolbox as instructed).
EDIT: Just tried it with v3.402. It still didn't work.
do you have any other hid devices connected besides the wiiu gc adapter?its an official wiiu gc adapter or 3rd party? you completely sure the controller is on port1 and not on port 4?Both are plugged in. Black plug in the port nearest to the SD card. The version number is v3.403, the latest according to the app itself. Also, it's worth noting that the adapter works perfectly in Smash Wii U, but not here.
it only works on nintendont lol everything else doesnt have hid code support afaik in vwii homebrew.No other controllers connected, the adapter is an official one, and it is certainly in port 1. Works fine in Smash but not in Nintendont. The app seems to pick up wii mote connections like nunchuck/classic controller right away, though. Don't really think the adapter has so far worked on ANYTHING on vWii...
The file kept getting stuck uploading here, so I uploaded to imgur. Hope you don't mind.it only works on nintendont lol everything else doesnt have hid code support afaik in vwii homebrew.
take a picture of your nintendont settings menu quality doesnt matter as long as its readable.
everything seems good so are you connecting the wiu adapter directly to the wiiu? front or rear ports desnt matter.do you have anything else that is usb plugged to the wiiu?The file kept getting stuck uploading here, so I uploaded to imgur. Hope you don't mind.
http://imgur.com/VocsoZm
I'll be able to do so on the weekend.Can you test the exFAT-test2 build I posted?
Didn't know if there was something specific to test, but it worked for me, with games on SD (FAT32) and USB reader+microSD card (exFAT).Can you test the exFAT-test2 build I posted?
Yes, it's plugged directly into the wii u. They are plugged into the two front ports, and my usb drive is plugged into the rear port. I remember now that the adapter DID work when they were plugged into the rear ports, but not the fronts. However, I need them to be plugged in here to be able to use my hard drive.everything seems good so are you connecting the wiu adapter directly to the wiiu? front or rear ports desnt matter.do you have anything else that is usb plugged to the wiiu?
If it's from a first-party memory card, it likely has something to do with the card ID, which isn't emulated at the moment.I used GCMM to dump my memory card's files to 'memcard.raw' or something like that, and then put the file in the right place for Nintendont to accept it. When I started up Nintendont with Super Mario Sunshine on Wii U, the game said that my memory card was corrupted and needed to be formatted, despite the fact that the same copy of the game worked when I loaded my real memory card on Wii. Is there something I have to do differently to load my save file?