Hacking Nintendont

FIX94

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since we now do support FAT timestamps I decided to go ahead and get them as exact as possible by optimizing something I wanted to take a second look at for a while now, also on the side I found something a little weird I addressed now as well.
-improved kernel time conversion to be more accurate over longer time periods
-set the initial kernel loop delay to be equal to the one used when a game is running to ensure hid controllers get the same amount of updates in the loader already
 

ShadowOne333

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Or better yet a tilt/center and scan method for all 4:3 2d games, gemini already showed it working on the ps1 version of re1, it works similair to the remake / zero remasters where it moves the 2d image up or down a few pixels based on your d-pad/ analog stick movement.



Wow.
I would love to see that for Remake, Zero, RE2 and RE3 on the Gamecube.
Would be like a dream come true, I would certainly give a full playthrough of all of them again with such an option, if it were available.
 

ned

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Wow.
I would love to see that for Remake, Zero, RE2 and RE3 on the Gamecube.
Would be like a dream come true, I would certainly give a full playthrough of all of them again with such an option, if it were available.

It's good but I find the bounching a bit distracting a center crop of 16:12 to 16:9 would probably suffice,
unless some in-game items appear at the very top or bottom of the screen.
 

ShadowOne333

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It's good but I find the bounching a bit distracting a center crop of 16:12 to 16:9 would probably suffice,
unless some in-game items appear at the very top or bottom of the screen.
The bouncing was completely fixed in the second video.
And the items I don't think would be an issue, as soon as the camera pans to that particular portion you might be able to find it without problems.
Besides, it's not like very item in RE sparkles, there are a lot of hidden items in bodies and book shelves and such :P and I can't recall particular items that appear at the very bottom or very top of the screen in any RE from the top of my head.
 

sparlock666

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Everything is working just fine on the wii u version, except for my gamecube adapter. I'm on the newest update and I have the adapter plugged in, controller is in port 1, but I can never get it to work with Nintendont. Wii Mote + nunchuck works, and OG classic controller works, but not the adapter. Any suggestions? Am I missing a step to do this right?
 

GerbilSoft

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Everything is working just fine on the wii u version, except for my gamecube adapter. I'm on the newest update and I have the adapter plugged in, controller is in port 1, but I can never get it to work with Nintendont. Wii Mote + nunchuck works, and OG classic controller works, but not the adapter. Any suggestions? Am I missing a step to do this right?
Do you have both the black and gray connectors plugged in, or just one? And what's the exact version number?
 

sparlock666

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Do you have both the black and gray connectors plugged in, or just one? And what's the exact version number?
Both are plugged in. Black plug in the port nearest to the SD card. The version number is v3.403, the latest according to the app itself. Also, it's worth noting that the adapter works perfectly in Smash Wii U, but not here.
 

GreyWolf

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I have two games that I cannot get to work.

Game : F-Zero GX
Describe Issue : Restarts console at the AV screen
Region : I tested both the PAL and the US versions
Wii/Wii U : Wii U
Nintendont revision : v3.400
Last known working revision (if any) : Don't know
Loader used (if any) with revision no. : HBC 1.1.2 v25.32
SD/USB Pen/USB HDD : USB HDD (?)
SD/USB Pen/USB HDD make, model, size, format & cluster size : 16 G (14.9 G)
ISO 1:1/compressed : Tried both
McEmu/Real Mem card and size : 251
Native on/off : off
Controller used if Native off : Don't know
Composite/Component/HDMI: HDMI
Anything else you want to explain: I cannot get it to work for the life of me. I have tried both 1:1 ISO and trimmed ISO (Using TMToolbox as instructed). It also does not open with the GC boot up screen most of the time.

Game : Eternal Darkness
Describe Issue : Restarts at the The Raven quote.
Region : US
Wii/Wii U : Wii U
Nintendont revision : v3.400
Last known working revision (if any) : Don't know
Loader used (if any) with revision no. : HBC 1.1.2 v25.32
SD/USB Pen/USB HDD : USB HDD (?)
SD/USB Pen/USB HDD make, model, size, format & cluster size : 16 G (14.9 G)
ISO 1:1/compressed : Tried both
McEmu/Real Mem card and size : 251
Native on/off : off
Controller used if Native off : Don't know
Composite/Component/HDMI: HDMI
Anything else you want to explain: I cannot get it to work for the life of me. I have tried both 1:1 ISO and trimmed ISO (Using TMToolbox as instructed).

EDIT: Just tried it with v3.402. It still didn't work.

MD5 hashes check out as valid dumps? Both of these games work.
 

pedro702

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Both are plugged in. Black plug in the port nearest to the SD card. The version number is v3.403, the latest according to the app itself. Also, it's worth noting that the adapter works perfectly in Smash Wii U, but not here.
do you have any other hid devices connected besides the wiiu gc adapter?its an official wiiu gc adapter or 3rd party? you completely sure the controller is on port1 and not on port 4?
 

sparlock666

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No other controllers connected, the adapter is an official one, and it is certainly in port 1. Works fine in Smash but not in Nintendont. The app seems to pick up wii mote connections like nunchuck/classic controller right away, though. Don't really think the adapter has so far worked on ANYTHING on vWii...
 

pedro702

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No other controllers connected, the adapter is an official one, and it is certainly in port 1. Works fine in Smash but not in Nintendont. The app seems to pick up wii mote connections like nunchuck/classic controller right away, though. Don't really think the adapter has so far worked on ANYTHING on vWii...
it only works on nintendont lol everything else doesnt have hid code support afaik in vwii homebrew.

take a picture of your nintendont settings menu quality doesnt matter as long as its readable.
 

FIX94

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guess I'll just leave this little video here, it doesnt mean anything and was just me playing around with some stuff I wanted to look at for a while now ;)

oh and this was just recorded on my gameboy player so no, this is not even nintendont related :P
 

sparlock666

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everything seems good so are you connecting the wiu adapter directly to the wiiu? front or rear ports desnt matter.do you have anything else that is usb plugged to the wiiu?
Yes, it's plugged directly into the wii u. They are plugged into the two front ports, and my usb drive is plugged into the rear port. I remember now that the adapter DID work when they were plugged into the rear ports, but not the fronts. However, I need them to be plugged in here to be able to use my hard drive.
 

PF2M

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I used GCMM to dump my memory card's files to 'memcard.raw' or something like that, and then put the file in the right place for Nintendont to accept it. When I started up Nintendont with Super Mario Sunshine on Wii U, the game said that my memory card was corrupted and needed to be formatted, despite the fact that the same copy of the game worked when I loaded my real memory card on Wii. Is there something I have to do differently to load my save file?
 

GerbilSoft

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I used GCMM to dump my memory card's files to 'memcard.raw' or something like that, and then put the file in the right place for Nintendont to accept it. When I started up Nintendont with Super Mario Sunshine on Wii U, the game said that my memory card was corrupted and needed to be formatted, despite the fact that the same copy of the game worked when I loaded my real memory card on Wii. Is there something I have to do differently to load my save file?
If it's from a first-party memory card, it likely has something to do with the card ID, which isn't emulated at the moment.

What you can do as a workaround is create a new memory card image in Dolphin (preferrably a 59-block image), copy the Super Mario Sunshine file from the original card to the new card, and then use the new card in Nintendont. The blank card images use a generic third-party ID, which is what Nintendont also uses.
 
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