Also cheats like character name changing or funds editing?
I tried and it doesn't work. Using Kexploit10 and Loadiine GX2 v0.3beta
Yup funds, character name changing, item editing and the new gear mods.
Also cheats like character name changing or funds editing?
I tried and it doesn't work. Using Kexploit10 and Loadiine GX2 v0.3beta
What the heck? That surprises me.
I've the disc version and I have absolutely no problem running it (with the config.ini tweak).
I can change values and they appear directly if I go into status/whatever menu after I activated them. Some require gaining XP to take effect (like when modding your level or your class)
Don't know about the digital/loadiine version though...
Can you give me a full retard directions? because I've followed everything on this website/subforum and I keep getting wii u freezes on media player or "Wii U connection time out" after launching the exploit.
Links to exact files you're using would be the best since I've followed everything that mentions (Launch Exploit->pygecko->launch game)
Disc version too. Should mention that loadiine.ovh is launching the illuminati exploit succssefully and I can get into loadiine after that.
Are you launching kexploit31 or 10? You may want to try using loadiine.ovh to launch your TCPGecko/kexploit to be sure everything is working. Also, make sure you're connecting to the Wii U's IP. You can find it by going to "enable developer tools" on the bottom of the settings in the internet browser.I launched kexploit and tcpgecko, launched xenoblade and save, but the connection time out when I try to connect to Wii U.
Or have unlimited time with other people's avatars (scout console)? And then edit the scouts' stats?Offtopic and possibly unorthodox question
What would it take to have multiple protagonist characters in your party? I've always thought that it would be cool.
My theory is that it's only working for legit games at the moment, try the disc if you can and see if that makes any difference.
I also wasn't getting it to do anything on the SD "Downloaded" version with loadiine.
I don't know if this is of use to anyone - but with the US loadiine version (that comes with a game update package as well) all the codes are just off by -b000 (so take the codes from 1.0.1e and add b000 to the addresses) - so far that has been the case as I have been going through and testing with TCPGeckoDotNet.
Miranium Modifier [danmc]
1C39AD94 000F423F
BECOMES
1C3A5D94 000F423F
Absolutely awesome! Thanks!
Add b000 to the first part of the code (use hexadecimal calculator) and the codes work with the Loadiine version! Tested with EU version of the game with the 1.0.1E update.
@MiMiCAX, is there any way to add this b000 offset to all codes automatically via a setting in XCXGecko in a future update?
Edit: Seems to have only worked once. When I reloaded my unmodified save it doesn't work anymore, even if I reboot my Wii U. Weird. Will try rebooting PC later.
following steps and still not working.
wii u 5.5.1
kexploit31
tcpgecko through loadiine.ovh
load game
run xcxgecko
getting network timeout
am i missing any steps?
I have experienced the same thing. I can connect with it but it cant read anything.So I'm on 5.4.0 and I've used loadiine.ovh to get to the homebrew launcher to use the nightly loadiine build, that has pygecko activated. I'm using MiiMaker mode. Using XCXgecko I can connect to my WiiU's IP address but none of the fields and options do anything. I can change my funds in XCXgecko but the changes aren't reflected ingame no matter what I do. Is this just a matter of waiting until a new version of loadiine or XCXgecko is released or am have I screwed up some steps.
I've read the whole thread but the fact that I can connect to my WiiU has me thinking I can actually do something.