And that isn't the true error anyways. It's probably thishe didn't ask what the error is, he asked how to solve it.
"/bin/sh: -g: command not found" which I'm not sure how to fix.
And that isn't the true error anyways. It's probably thishe didn't ask what the error is, he asked how to solve it.
sure, but that guy might not understand and have the knowledge you or i have.The error implies how to fix it if anyone would actually read it.
He doesn't have gcc installed.And that isn't the true error anyways. It's probably this
"/bin/sh: -g: command not found" which I'm not sure how to fix.
linking Cyanogen3DS.elf
c:/devkitpro/devkitarm/bin/../lib/gcc/arm-none-eabi/5.3.0/../../../../arm-none-eabi/bin/ld.exe: cannot find -lsftd
c:/devkitpro/devkitarm/bin/../lib/gcc/arm-none-eabi/5.3.0/../../../../arm-none-eabi/bin/ld.exe: cannot find -lfreetype
c:/devkitpro/devkitarm/bin/../lib/gcc/arm-none-eabi/5.3.0/../../../../arm-none-eabi/bin/ld.exe: cannot find -lpng
c:/devkitpro/devkitarm/bin/../lib/gcc/arm-none-eabi/5.3.0/../../../../arm-none-eabi/bin/ld.exe: cannot find -lsf2d
collect2.exe: error: ld returned 1 exit status
make[1]: *** [/c/Users//Desktop/Cyanogen3DS/Cyanogen3DS.elf] Error 1
make: *** [build] Error 2
If only I had the original graphics then I would've been able to do a lot more work, like revamping some screen stuff (been thinking it's better to have the home screen in the bottom, and all apps in the top screen)Alright, got my n3DS running A9LH successfully. I also gave this project a little test, and it seems to work just fine. I'll start working on this during the summer after my finals. Also thanks @Wolfvak for forking my project and showing interest towards it. If anyone wants to work along with me, please let me know.
I've made a CIA build, and it's EXTREMELY unstable, but maybe it's just a parameter I typed incorrectly or something along those linesDamn I wish we didn't have to resort to using hb in order to run this on our 3ds.
This is just a Homebrew Application? Or does this overwrite the 3ds menu files?
If only I had the original graphics then I would've been able to do a lot more work, like revamping some screen stuff (been thinking it's better to have the home screen in the bottom, and all apps in the top screen)
I've made a CIA build, and it's EXTREMELY unstable, but maybe it's just a parameter I typed incorrectly or something along those lines
pixel_data[55 * 55
Yeah, the problem here is that I don't have the exact graphics as used in the *.c files. I did my best to extract them from the original PSP project but some didn't match exactly, so I just did what any regular person would do: stub itI can correct some of your code if you like. Also for the images that you used. Some of them aren't re-sized properly. If you go into my resposity, and open the res folder and click on either of the _img.c files. You'll see this bit:
Code:pixel_data[55 * 55
The first two numbers are the width * height. So if you follow that you'd be able to re-size them to the correct amount. (We talked about it at one point, but I never got the time to fix it).
Yeah, the problem here is that I don't have the exact graphics as used in the *.c files. I did my best to extract them from the original PSP project but some didn't match exactly, so I just did what any regular person would do: stub it
I do have to say that my "fixes" were mostly crappy at best, and even breaking in some parts, mostly because it was made in such a rush and I didn't have much experience with coding back then. I've grown used to GitHub and the commit system, so I think I'll be able to implement some patches little by little and then make a pull request. However, I still need the original image files that you generated the *.c files from (these ones), at least if you're fine with PNG loading (reduces binary size and romfs makes everything a lot more dynamic and simple to manage; FBI has recently moved to loading its resources from it)
EDIT: I knew about the size part, it's just that I can't get the original images, so I slacked a lot and resizing went.. sub-optimal for lack of a better word (it looked stretched and horrible)
Willing to testI've made a CIA build, and it's EXTREMELY unstable
Willing to test
Here, it doesn't have a banner and it is compiled before @Joel16 pull requestWilling to test
Here, it doesn't have a banner and it is compiled before @Joel16 pull request
Here, it doesn't have a banner and it is compiled before @Joel16 pull request
March 19That is an old build and being unofficial, it will receive no support. It's just to give a slight idea of what it is without having to use a 3dsx. BTW when did I send you that build? March?