Hacking Luma3DS - Noob-proof 3DS Custom Firmware

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gamer-2

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Is there a way to use aureinand with mset? If not it's OK I'm just wondering. I have a9lhax on 2 of my 3dses

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Februarysn0w

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Is there a way to use aureinand with mset? If not it's OK I'm just wondering. I have a9lhax on 2 of my 3dses

Sent from my SM-G930V using Tapatalk

You must have 9.0 - 9.2 firmware installed sysnand or emunad.
Firat install reinand ropchain use fbi, use gw menu to install nvram. Last rename AuReiNand.dat to ReiNand.dat. put the file root of sd card.

old version worked with this method.
 
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regnad

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ok give me a min to read the cakes section and i will tell you how to change

--------------------- MERGED ---------------------------

ok its using bootctr9 which isnt needed with aureinand. i will upload a pack that you can just drag and drop. it will give you the newest commit of aureinand(that doesnt need the firm files) and decrypt9 on boot if needed

--------------------- MERGED ---------------------------

here you go. after you know its working you can delete the cakes folder, the arm9bootloader.bin file, the boot_config,ini file, the decrypt9wip.bin and the uncart.bin file from the a9lh folder

i included decrypt9 as the default button press, uncart as up and safea9lhinstaller as r. i included a text file in the payloads folder to tell you what each is and how to use it

What's safea9lhinstaller for?
 

democracy

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So I've been playing around with the new clock settings, I noticed that just enabling the L2 cache alone is enough to eliminate frame rate issues in the games i have previously tested and out of those 3 games Ridge Racer always seemed to crash with clock or clock + L2 but if L2 is enabled only, game is stable.

What I am suggesting is, enabling L2 only seems to give a similar response in improved framerate as clock only and unlike clock only or clock+L2, L2 only hasn't broken any games for me yet so I think L2 is what I will always use unless I come across a really troubled game. For now, L2 only baby!!:)

BTW, L2 is cache right or am i making this up?:unsure:
 
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pbanj

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So I've been playing around with the new clock settings, I noticed that just enabling the L2 cache alone is enough to eliminate frame rate issues in the games i have previously tested and out of those 3 games Ridge Racer always seemed to crash with clock or clock + L2 but if L2 is enabled only, game is stable.

What I am suggesting is, enabling L2 only seems to give a similar response in improved framerate as clock only and unlike clock only or clock+L2, L2 only hasn't broken any games for me yet so I think L2 is what I will always use unless I come across a really troubled game. For now, L2 only baby!!:)

BTW, L2 is cache right or am i making this up?:unsure:
Ya its cache. I wonder how l2 only would affect the snes games
 
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democracy

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Ya its cache. I wonder how l2 only would affect the snes games

Wow, what a bonus! L2 only on SNES games add "Concert Hall" audio effect:rofl2:

Good to know, just have to disable clock for snes play.

But man, this clock thing is great! I can't believe how many 3ds game suffer from poor fps. Ridge Racer with L2 only, damn smooth!
 
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gamer-2

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You must have 9.0 - 9.2 firmware installed sysnand or emunad.
Firat install reinand ropchain use fbi, use gw menu to install nvram. Last rename AuReiNand.dat to ReiNand.dat. put the file root of sd card.

old version worked with this method.
Thanks. I thought that was how. I like to be absolutely sure before trying.

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leonmagnus99

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Yo guys, would it be possible to somehow implement some kind of tweak to use a button combo while you are inside a game to change the brightness level without having to press home button and going over to the settings corner to change it from there?

like for example we are playing some .cia game and inside the game pressing a key combo to change the brightness level, that would be very cool.
 

Pacman`

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@Aurora Wright

Just a heads up and to report that AuReiNand_v4.2 commit 8553341 behaves weird when using R + power to play Custom GBA from sysnand (SysA).
Using R + power will display SysA in System Settings, but after exiting a GBA game, it will display Sys only (without the A) and on pressing X to soft reboot it will then display the splash screens and boot into Emunand (Emu).

This doesn't happen at all when I exit from an Ambassador GBA game after booting with L + power into sysnand (Sys).
Pressing X to soft reboot will return to sysnand (Sys).
 

tiduscrying

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Yo guys, would it be possible to somehow implement some kind of tweak to use a button combo while you are inside a game to change the brightness level without having to press home button and going over to the settings corner to change it from there?

like for example we are playing some .cia game and inside the game pressing a key combo to change the brightness level, that would be very cool.
Well there is the built in stock 3DS brightness control combo, right? Or is that only functional in DS games? I believe it is HOME+START+DPAD UP or DPAD DOWN. I could be mistaken though. I recall it being discussed quite a few pages back.

Something that I was particularly interested in was whether or not we would be able to access the AuReiNand config menu (or a "lite" version of it) on the home menu/in game with the use of yifanlu's loader... I don't know how NTR manages to draw it's menu on-screen, but it would be interesting if AuRei could implement such a menu to control the clock-speed on the home menu/in game as opposed to at boot, since some games work well with it and some work well without. I know Aurora mentioned that the way the loader is forcing the CPU clocking doesn't allow for per-game settings, but perhaps being able to access the CPU clock option from a menu without rebooting would remedy that? I don't know how possible that is, but it was just a thought that crossed my mind the other night.
 

GerbilSoft

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Well there is the built in stock 3DS brightness control combo, right? Or is that only functional in DS games? I believe it is HOME+START+DPAD UP or DPAD DOWN. I could be mistaken though. I recall it being discussed quite a few pages back.
That only works in DS games (and possibly GBA games). On 3DS games, it goes back to the Home Menu, so you can adjust brightness in Home Menu Settings, but that's a bit cumbersome.
 

leonmagnus99

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Well there is the built in stock 3DS brightness control combo, right? Or is that only functional in DS games? I believe it is HOME+START+DPAD UP or DPAD DOWN. I could be mistaken though. I recall it being discussed quite a few pages back.

Something that I was particularly interested in was whether or not we would be able to access the AuReiNand config menu (or a "lite" version of it) on the home menu/in game with the use of yifanlu's loader... I don't know how NTR manages to draw it's menu on-screen, but it would be interesting if AuRei could implement such a menu to control the clock-speed on the home menu/in game as opposed to at boot, since some games work well with it and some work well without. I know Aurora mentioned that the way the loader is forcing the CPU clocking doesn't allow for per-game settings, but perhaps being able to access the CPU clock option from a menu without rebooting would remedy that? I don't know how possible that is, but it was just a thought that crossed my mind the other night.

yes you are right, but that is for DS games only :)

so i was kind of wondering if we could get something similar and even easier than that to use, like pressing some L/R key and then using D-Up/Down to increase/decrease brightness.

would be naaais.
 
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