Hacking Post your WiiU cheat codes here!

Ailuros27

Well-Known Member
Member
Joined
Apr 7, 2015
Messages
732
Trophies
0
XP
421
Country
United States
Yes. I got a weird message after several more attempts saying that the Wii U couldn't find a wi-fi network, even though everthing else in the house was connecting fine. I rebooted and then it was fine, apart from the Plaza going back to being stock Miis again (typically happens when you don't have Internet for a while). I tried one more time, and got to your website, but the damn thing still won't run. It's only ever run twice. I never had this kind of problem with the AIO exploit or anything except wupinstaller, which I solved by self-hosting a long time ago. But even self-hosting isn't allowing me to run this thing. So it looks like I'll either have to go back to using @Onion_Knight's loader and try to fix the issues I've been having with it dropping out in the middle of levels, or give up entirely and just play Hyrule Warriors Legends with NTR on Friday.
 
Last edited by Ailuros27,

Ailuros27

Well-Known Member
Member
Joined
Apr 7, 2015
Messages
732
Trophies
0
XP
421
Country
United States
I just tested the wj44 site again with the AIO exploit, and it worked the first time. So it's not something on my Wii U. At least in regards to exploits in general.
 

Ailuros27

Well-Known Member
Member
Joined
Apr 7, 2015
Messages
732
Trophies
0
XP
421
Country
United States
Well, I've made slight progress. Before, it always froze on the blank web browser screen with the URL bar at the top. But when I typed in the address directly without going to the Definitive Package's index.html like this:
http://IPAddress/kexploit_0xA0000000/index.html
I at least get the black screen with "Race attack failed"

This, along with the fact that I never used an index.html with my self-hosted wupinstaller and it always ran over 80% of the time, makes me think that using an index can sometimes make things unstable.

Success! Typing the full address like this worked:
http://IPAddress/kexploit_0xA0000000/payload532.html
 
Last edited by Ailuros27,

Ailuros27

Well-Known Member
Member
Joined
Apr 7, 2015
Messages
732
Trophies
0
XP
421
Country
United States
So, now that that's all fixed, how do I go about converting these for continuous use with JGecko U?

#Damage Taken Player 1 (for "No damage taken" rank)
#10705D5C 00000000
#Damage Taken Player 2 (for "No damage taken" rank)
#10705F84 00000000
#Kills Made Player 1
#10705D60 00000000
#Kills Made Player 2
#10705F88 00000000
#Note: Player 1 and 2 stats for damage taken and kills made are calculated together for goals.
#Max Special
#10705DDC 03030000
#Max Magic
#10705DEC 01010000

And this one for single use:

#9,999,999 Rupees
#35501B84 0098967F

Sorry if I seem lazy. I've hacked and ported plenty of codes, but I've never really messed with complex codes containing multiple code types or pointers like those for the Wii or DS. The best I've managed in the past was to change the button triggers for joker-type codes on the DS.
 
Last edited by Ailuros27,

BullyWiiPlaza

Nintendo Hacking <3
Member
Joined
Aug 2, 2014
Messages
1,932
Trophies
0
XP
2,477
Country
Germany
Last edited by BullyWiiPlaza,

Ailuros27

Well-Known Member
Member
Joined
Apr 7, 2015
Messages
732
Trophies
0
XP
421
Country
United States
You have to install Java 8 and it can't be compiled for a lower version without a big editing effort. Sorry. This convenience on my part turns out to be your problem.
That's okay. It's not your fault. It's @%&# Apple's and Oracle's fault. I suppose I could boot into my Boot Camp partition on this laptop and install Java, but that partition is running XP, so I'd rather not do that. Just answer me this: If I get this working on my main computer in the other room, and set it not to go to sleep, can I set it to poke continuous codes for Hyrule Warriors (zero damage taken, etc.) and then leave it alone? Should the codes be stable enough to clear multiple Adventure Mode levels without needing to go back in the other room and configure stuff after each return to the map?
 

BullyWiiPlaza

Nintendo Hacking <3
Member
Joined
Aug 2, 2014
Messages
1,932
Trophies
0
XP
2,477
Country
Germany
That's okay. It's not your fault. It's @%&# Apple's and Oracle's fault. I suppose I could boot into my Boot Camp partition on this laptop and install Java, but that partition is running XP, so I'd rather not do that. Just answer me this: If I get this working on my main computer in the other room, and set it not to go to sleep, can I set it to poke continuous codes for Hyrule Warriors (zero damage taken, etc.) and then leave it alone? Should the codes be stable enough to clear multiple Adventure Mode levels without needing to go back in the other room and configure stuff after each return to the map?
Yes. No need for babysitting ;)
 
  • Like
Reactions: I pwned U!

BullyWiiPlaza

Nintendo Hacking <3
Member
Joined
Aug 2, 2014
Messages
1,932
Trophies
0
XP
2,477
Country
Germany
I'm pretty much just guessing, but would the "Zero Damage Taken" codes be the same type as @CosmoCortney's example in the OP: "Twilight Princess HD: Infinite Lantern Oil"?
Like this example code:
Code:
Wind Waker HD: Replace grass x1 with pigs (any region)
00020000 106EE1E4
00DCFF00 00000000
Code:
32bit:
00020000 LLLLLLLL
VVVVVVVV 00000000

This permanently writes the 32bit value of VVVVVV to address/location LLLLLLLL.
http://cosmocortney.ddns.net/enzy/cafe_code_types_en.php#write
 

Ailuros27

Well-Known Member
Member
Joined
Apr 7, 2015
Messages
732
Trophies
0
XP
421
Country
United States
Ah. I see. So the same should hold true for the infinite magic and infinite special codes, correct? If so, I should be able to convert all of them myself later tonight.
 

Onion_Knight

Well-Known Member
Member
Joined
Feb 6, 2014
Messages
878
Trophies
0
Age
45
XP
997
Country
How well does your codehandler work? I'm tempted if I ever get a break from the real world to just write an installer for it. I can hook directly to the game entry point to launch it instead of gecko if its more reliable.
 

CosmoCortney

i snack raw pasta and chew lollipops
OP
Member
Joined
Apr 18, 2013
Messages
1,768
Trophies
2
Location
on the cool side of the pillow
Website
follow-the-white-rabbit.wtf
XP
3,007
Country
Germany
I don't have any issues with it except with possible freezes when pressing the home button. But I know what's the issue, I just need to dump all registers multiple times to find out which ones are static (if any on this point). But it is far away from being completed. By time more codetypes will be supported. But we can already use the most important ones.
If you want to include it ensure your loader does not negatively affect or disable the virtual range at 0xA0000000.

the code handler and cheats must be loaded the following order:
first install all files into RAM. The file name represents the memory location.
Then install all cheats starting at 0x10015000.
Then write the value 0x4805F4C4 ad location 0xA114ED3C to enable the code handler.


You could maybe work around the possible freezes by writing 0x818CC2E4 at 0xA114ED3C when the home button is being pressed.
The maximum amount of cheats is 0x2000 Bytes. (if needed I can increase this). Don't add padding between each cheat code. (As soon as the code handler reads a hex string of 00000000 00000000 starting at 0xYYYYYYY0 or 0xYYYYYYY8 it expects no more cheats to be following)
 

Attachments

  • code handler v9.rar
    2.8 KB · Views: 230

Ailuros27

Well-Known Member
Member
Joined
Apr 7, 2015
Messages
732
Trophies
0
XP
421
Country
United States
Here are the codes I ported. I confirmed the player 1 codes work (No damage taken, Max Special, Max Magic), but I didn't check either of the kills codes or the player 2 ones. Also, as @BullyWiiPlaza said, you don't have to babysit these with the new loader. Just make sure your computer doesn't go to sleep, and you can go all the way back to the main menu if you want and they won't stop working. I'll glady "convert" the ones for Max Special and Max Magic for Player 2 if anyone wants. I'm not sure I ever saw them here, though. I think @Onion_Knight mentioned he used them with his son, so maybe he has the player 2 offsets?

Damage Taken Player 1 (for "No damage taken" rank)
00020000 10705D5C
00000000 00000000

Damage Taken Player 2 (for "No damage taken" rank)
00020000 10705F84
00000000 00000000

Kills Made Player 1
00020000 10705D60
00000000 00000000

Kills Made Player 2
00020000 10705F88
00000000 00000000

Note: Player 1 and 2 stats for damage taken and kills made are calculated together for goals.
Max Special
00020000 10705DDC
03030000 00000000

Max Magic
00020000 10705DEC
01010000 00000000
 
Last edited by Ailuros27,
  • Like
Reactions: I pwned U!

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    The Real Jdbye @ The Real Jdbye: sure, it can be hands free