Hacking Loadiine GX2

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littlebalup

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Hi guy,
I'm trying to setup a proper devKit environment to compile GX2. So downloaded the extra PPC libs. But now, impossible to find the package containing the gd.h ...
I think it should be incuded in the libogc but... nothing. :(

If somebody can help, I'll appreciate a lot ^_^
 

Clawrius

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Starting Loadiine doesn't work for me for some reason. When I try the SD version it says "Could not load file /wiiu/aps/loadiine_gx2/loadiine_gx2.elf" although it exists, and the online method gives me something like "Failure while receiving data from peer".

Any idea way?

"/aps/" is your problem, should be "/apps"
 

leseratte

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I mistyped it in my post. It is in "apps", not in "aps".

Code:
$ ls -R wiiu/
wiiu/:
apps
games

wiiu/apps:
loadiine_gx2

wiiu/apps/loadiine_gx2:
loadiine_gx2.elf

...
 
Last edited by leseratte,

someonewhy

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The kernel exploit is built into gx2. Launch it once and when it says success, launch it again to.play
i see..can you answer my other questions pls?i downloaded the SD package and put the folder"wiiu" on the sd root now what i have to do?when i open the browser nothing happens..
 
Last edited by someonewhy,

ptitleray

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Hi guy,
I'm trying to setup a proper devKit environment to compile GX2. So downloaded the extra PPC libs. But now, impossible to find the package containing the gd.h ...
I think it should be incuded in the libogc but... nothing. :(

If somebody can help, I'll appreciate a lot ^_^

So here it is:
https://github.com/dimok789/loadiine_gx2/releases/tag/open_beta

I hope you guys will have fun testing it as we had fun building it up.

EDIT:
One more thing to the developers out there:
You will need the portlibs and libogc packages I provided on the site within your devkitPro path to compile the source code.
 
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ptitleray

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I started to implement GX2 for firmwares 410 and 500.
On my 410 Wii U, I still have the problem with curl, the only solution is that of @NeKit
For some reason, internet connection stops working after sending restart signal to all the other threads on 5.1.0 (and lower?). My solution was to download first loadiine.elf with curl, and only then do the trick to cancel threads and display IP selection screen.

Also, "loadiine_gx2.elf" is different as of the 532-540 firmware because function "OSSetExceptionCallbackEx()" don't exist on olders firmwares (I've replaced by "OSSetExceptionCallback()" function)
For now and for 410 firmware (don't test on 500), games don't launch (just a black screen and freeze)

Another thing needed for "a good support" on other firmwares is a dump of memory addresses, which are free for our RPX load up. I wrote an app for that and it just needs to be run once, but before that the addresses above are needed to make loadiine work at all.
@dimok
Can you share your app ?
 

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  • LoadiineGX2_410-500.zip
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golanb

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I started to implement GX2 for firmwares 410 and 500.
On my 410 Wii U, I still have the problem with curl, the only solution is that of @NeKit


Also, "loadiine_gx2.elf" is different as of the 532-540 firmware because function "OSSetExceptionCallbackEx()" don't exist on olders firmwares (I've replaced by "OSSetExceptionCallback()" function)
For now and for 410 firmware (don't test on 500), games don't launch (just a black screen and freeze)


@dimok
Can you share your app ?

will this work on 4.0.0 ?? :-)))
 

taxco

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I need one of you guys to give an actual time test for any adventure mode stage loading screen. My loading time was about 1 minute or less as an estimate, I gotta get around to testing it myself. I can't say that my SD card is faulty, since I can play games just fine. Another game with pretty long loading time is Donkey Kong Country Tropical Freeze, about 20-30 seconds to load each stage.

I will test i and let you know the exact loading time in one stage.

Only game that loads long for me is super mario 3D.

Or take epic mickey takes forever to load
 

leseratte

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Probably not. Pausing the game still says "Mii Maker" is paused.

The online information is in the meta.xml - "join_game_id", "join_game_mode_mask", "network_use", "online_account_use". We'd need a way to edit Mii Maker's information to the game's information ...
 

Zeriel

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So for some reason the only way I can run Loadiine is if I host my own server from my PC.
I have two questions:

1.) Is it possible to run this hack offline and without hosting my own server? eve with the
SD card files it seems I have to go on the server and run the Loadiine twice every time I
turn off the console

2.) If I Firmware spoof to 5.5 (Im in 5.4) can I update and run Splatoon Online?
I own a real digital copy of this game.

Thanks
 

wolf_

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So for some reason the only way I can run Loadiine is if I host my own server from my PC.
I have two questions:

1.) Is it possible to run this hack offline and without hosting my own server? eve with the
SD card files it seems I have to go on the server and run the Loadiine twice every time I
turn off the console

2.) If I Firmware spoof to 5.5 (Im in 5.4) can I update and run Splatoon Online?
I own a real digital copy of this game.

Thanks

no you still need to use either a server hosted by someone else or your own hosting server to launch the elf on the sd card if that's how your doing it
 

Rambits

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I fixed my issue by hosting the browser exploit package locally by using xampp. mp4 always failed for me and someone suggested to try using php.

Just download xampp, put the browser exploit into the htdocs folder of wherever you installed xampp, run apache, and access the folder from your wiiu.

Be sure to delete everything in the htdocs folder besides the browser exploit.

Run it twice and loadiine will start.
Thanks for getting back. I hosting the page from a NAS, just dropping everything into a "web" folder and done. This works prefect with the previous hack, but not for the gx2.
I also tried to access the online hacking page, has the same issue as the self hosting, only can sucess load the first step, and the second time running gx2 always returning to the home menu
 

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