You know you can't use that right? It's for 5.3.2 at the moment.THX!!
You know you can't use that right? It's for 5.3.2 at the moment.THX!!
Im glad to see that onion_knight is finally resting, he has been working very hard for a couple of days
Looks nice so far! If you need any code advice, let me know, I know a lot about HTML/CSS.
Thanks. I had inline-block but was causing the bullet-point of the <li> for each button to show all the way at the left of the page so I left it until I fix it.Looks nice so far! If you need any code advice, let me know, I know a lot about HTML/CSS.
Question though, how do you plan to make it recognize when the kernel is active or not?
Also, I'd consider adding a "display:inline-block" line to your CSS for the buttons, so you can use more screen space before having to scroll down.
Interesting plan for the kernel detection.Thanks. I had inline-block but was causing the bullet-point of the <li> for each button to show all the way at the left of the page so I left it until I fix it.
As for the kernel, use a cookie that has a short lifetime, so that it would expire before an unsuccessful kernel exploit could go to system settings, then back to browser compared to a successful attempt. Persistance across browser shutdowns is the issue and I have a few ideas
Edit https://www.nintendo.com/wiiu/built-in-software/browser-specs/extended-functionality/dya know how to detect a button press on the game pad in javascript anyone ?
http://wiiubrew.org/wiki/Internet_Browser#Supported_HTML5_Featuresi think it can't it emu keypress/mouse click
but you can catch key that emu
sorry editedhttp://wiiubrew.org/wiki/Internet_Browser#Supported_HTML5_Features
this says it can but not sure on the script to use
onkeydown keycode is 13yeah i been reading that and viewing the page source , its way over complicated , all i wanna do is detect button A being pressed...
yeah i been reading that and viewing the page source , its way over complicated , all i wanna do is detect button A being pressed...
window.addEventListener("load", function(event) {
if (window.wiiu) {
setInterval(function() {
var state = window.wiiu.gamepad.update();
// process the current state
}, 20);
} else {
// browser is not a Wii U
}
}, false);
The cookie solution works, as long as its turned on in the settings, which it is by default. It will detect if cookies are turned off.Interesting plan for the kernel detection.
Another question, why bother with using <li>? From that screenshot, looks to me like a regular <div> with a <p> for the text would suffice, unless there's inner workings I'm not aware of.