Hacking Nintendont

Citra

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Compressed ISO
1TB Seagate BackUp +
Nintendont v3.319 I think that's the most recent right
GameCube Card Emu
1019 Blocks
Force NSTC
Language: I tried English and Spanish
None work.
Both Multi5 Games.
Load fine controller does not work.
Cannot get past Language Select Screen.
Controller does not respond.
Using GC Wavebird at Channel 16.

(To be specific)

Edit:
Cool so GBA Link does work. I have A copy of Pac-Man World 2/Pac-Man Vs. Now I can finally dump it via CleanRip. Awesome, now I can use an extra 1.5 GB in my 1TB HDD that just does not seem to fill up thanks.
 
Last edited by Citra,

pedro702

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Compressed ISO
1TB Seagate BackUp +
Nintendont v3.319 I think that's the most recent right
GameCube Card Emu
1019 Blocks
Force NSTC
Language: I tried English and Spanish
None work.
Both Multi5 Games.
Load fine controller does not work.
Cannot get past Language Select Screen.
Controller does not respond.
Using GC Wavebird at Channel 16.

(To be specific)

Edit:
Cool so GBA Link does work. I have A copy of Pac-Man World 2/Pac-Man Vs. Now I can finally dump it via CleanRip. Awesome, now I can use an extra 1.5 GB in my 1TB HDD that just does not seem to fill up thanks.
well you probably brooke those games when you compressed them,try getting a full 1.35gb iso with an md5 that matches redump an your good to go i know i played those 2 games before.

Also when people said settings they meant actual settings not what you typed ... just enter nintendont directly trough homebrew channel and say all the settings since those settings are probably from a loader.

When a game doesnt work the first steps to fix it are always.

first use nintendont directly from homebrew channel make sure you have the latest one (381 btw)
Second put all settings off or auto except mcemu wich can be on as long as it isnt the 16mb ones.
If the game still doesnt work check your iso, if its compressed get a full 1.35 gb iso that matches redump.

If you do all this steps the game will work then its a matter to see if a setting you turned on brooke it or not for instace forcing languages and videomodes breaks alot of games and so on.
 
Last edited by pedro702,

pedro702

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I have a problem with Tales of Symphonia. The game crashes right after the "Licensed by Nintendo" screen. The second disc, however, works.


got to love this reports with nothing whatsoever... How are we supose to help when you give us nothing but doesnt work word? lol

1-nintendont version number? dont say latest say the actual number.
2-Using a loader or nintendont directly from the homebrew channel?
3-All your nintendont settings posted.
4-Full 1.35gb iso md5 checked or some shrunken iso?
 

SunakazeKun

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Sorry, I forgot that.

1: 3.381

2: I use nintendont directly from the homebrew channel.

3:
Cheats: off
Debugger: off
Debugger Wait: off
Memcard Emulation: on
Force Widescreen: off
Force Progressive: off
Auto Boot: off

OSReport: off
WiiU Widescreen: off
Drive Read LED: off
Log: off
MaxPads: 4
Language: Auto
Video: Auto

Memcard Blocks: 251
Memcard Multi: On

4: 1.35gb. DiscEx. I used the Gamecube ISO Tool.
 

pedro702

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Sorry, I forgot that.

1: 3.381

2: I use nintendont directly from the homebrew channel.

3:
Cheats: off
Debugger: off
Debugger Wait: off
Memcard Emulation: on
Force Widescreen: off
Force Progressive: off
Auto Boot: off

OSReport: off
WiiU Widescreen: off
Drive Read LED: off
Log: off
MaxPads: 4
Language: Auto
Video: Auto

Memcard Blocks: 251
Memcard Multi: On

4: 1.35gb. DiscEx. I used the Gamecube ISO Tool.
you should ever use gamecube iso tool why did you used it? was it to turn gcm to iso? if so dont do it just rename the extension and your good to go, gcisotool breaks alot of games when passing trough them i bet if you check your 1.35gb iso md5 after the tool it will not match redump.
 

sparlock666

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There is no option like that in Nintendont. There is only native controls and maxpads. Native controls means no USB/Bluetooth. If you want to use 4 GC controllers via the adapter then you want Native off, Maxpads 4 and no other controllers connected other than the one you launched the game with, which will turn off.

"Latest version" doesn't help. Post what revision number it is.
I was referring to a few options I saw that appeared after someone updated nintendont itself which i still don't see, such as use hid device and usb on/off. not sure why im not seeing them after i update or if they're important at all for using the adapter, but I only mentioned it because it showed me something wasn't right with the particular version of the software. The top left says v3.381, built : Dec 12 2015 17:36:47, Firmware: 58.25.32.
 
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pedro702

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I was referring to a few options I saw that appeared after someone updated nintendont itself which i still don't see, such as use hid device and usb on/off. not sure why im not seeing them after i update or if they're important at all for using the adapter, but I only mentioned it because it showed me something wasn't right with the particular version of the software. The top left says v3.381, built : Dec 12 2015 17:36:47, Firmware: 58.25.32.
those are old options that arent needed now, long time ago you needed to enable hid, now hid is plug and play there is no need to enable it.
 
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Drak0rex

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Is there any record of which games look best with Deflicker off/on? What about 480P? On a WiiU everything looks kinda jagged either way. Is there a general ''best settings" for each game to make it look best on WiiU?

Also, since R3/L3 are unmapped, would it be possible to make it so when you click them, it inverts the X axis?
 
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pedro702

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Is there any record of which games look best with Deflicker off/on? What about 480P? On a WiiU everything looks kinda jagged either way. Is there a general ''best settings" for each game to make it look best on WiiU?

Also, since R3/L3 are unmapped, would it be possible to make it so when you click them, it inverts the X axis?
for me i always use force ntsc(defliker off) and progressive if the game supports it on my wiiu, its what looks better for me, sure i havent played every game and maybe some games do look better with forced ntsc(defliker).
 

Drak0rex

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How do I get pal games to show on a NTSC TV with HDMI? I tried every video mode but nothin. Only shows on gamepad. I swear I had it working at one time...
 

pedro702

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How do I get pal games to show on a NTSC TV with HDMI? I tried every video mode but nothin. Only shows on gamepad. I swear I had it working at one time...
all my pal games show great on my hdtv with hdmi on my wiiu, but to be honest both my console and my tv are pal, maybe your tv doesnt support pal stuff?

if they show on the gamepad working fine but not on your tv im thinking your tv doesnt support pal videomodes? try forcing ntsc video and turning patch pal50 on or off acordingly, but be aware some games dont like being forced and can either crash or not be forced by the videomodes at all.
 

Drak0rex

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Conan: Forced NTSC 480i: Once I hit A to enable Progressive, it shows up. If I hit B for interlaced, it doesn't. When forcing 480P, it shows when selecting Progressive, but there's a message that tells me its in Progressive, and won't go away, making the game unplayable. Selecting interlaced makes it not show up.

Cocoto Platform Jumper doesn't show up no matter what video mode I select, only on gamepad.

So apparently my tv handles different pal games differently.
 
Last edited by Drak0rex,

pedro702

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Conan: Forced NTSC 480i: Once I hit A to enable Progressive, it shows up. If I hit B for interlaced, it doesn't. When forcing 480P, it shows when selecting Progressive, but there's a message that tells me its in Progressive, and won't go away, making the game unplayable. Selecting interlaced makes it not show up.

Cocoto Platform Jumper doesn't show up no matter what video mode I select, only on gamepad.

So apparently my tv handles different pal games differently.
No your tv handles all pal games the same some pal games the forced videomodes dont even affect them depeing how the game is coded in others it breaks the game.

So irs more like your tv can not display pal videomodes and nintendont can only patch some games perfectly while others are unafected or broken by being forced which was always a thing, forced stuff doesnt have 100% compat.

BTW your not missing much i was the one that tested and putted those cocoto games on the compatibility list they are all awful games all 3, same for conan who is dreadfull.
 

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