Homebrew Official [Download] Decrypt9 - Open Source Decryption Tools (WIP)

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dark_samus3

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I know right? Totally rediculous.
I'm trying to find a free one that's similar to it, not having much luck atm.
There is alot of nice free fonts out there now though... too many fonts!

Well good luck... anyways I'm overhauling the entire text system for the theme generator, what I'm doing is making imagemagick draw the text to separate files that way they're drawn only once, then it uses that resource for the rest of the lines :) This will make text wrapping easy, you just punch in a horizontal resolution and it automatically wraps for you, then I just have to modify the coordinates a little (when you draw it on the other image it shifts it down 11 pixels, so you have to take the old coordinate minus 11), I've been testing that currently, after that I'll try a bit of description text out :D
 
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Shadowtrance

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Well good luck... anyways I'm overhauling the entire text system for the theme generator, what I'm doing is making imagemagick draw the text to separate files that way they're drawn only once, then it uses that resource for the rest of the lines :) This will make text wrapping easy, you just punch in a horizontal resolution and it automatically wraps for you, then I just have to modify the coordinates a little (when you draw it on the other image it shifts it down 11 pixels, so you have to take the old coordinate minus 11), I've been testing that currently, after that I'll try a bit of description text out :D
Cool. :) Looking forward to seeing the changes. :)
 

buvk

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i am trying to run the latest decrypt9wip (nov 24 release), however it just boots me back to ctrmanager. does anyone know what I am doing wrong? i am launching decrypt9wip from HBL.
 

dark_samus3

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i am trying to run the latest decrypt9wip (nov 24 release), however it just boots me back to ctrmanager. does anyone know what I am doing wrong? i am launching decrypt9wip from HBL.
what firmware version are you on? Also, what is your ctrmanager config for decrypt9
 

buvk

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what firmware version are you on? Also, what is your ctrmanager config for decrypt9

sorry, i should have been a bit more specific in my post. i have an n3ds v9.0 (9.5 emunand). i am not using ctrmanager to actually boot decrypt9. i boot either sysnand or emunand (gateway or rxtools), then launch HBL cia. i am trying to launch decrypt9 from there.
 

Shadowtrance

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sorry, i should have been a bit more specific in my post. i have an n3ds v9.0 (9.5 emunand). i am not using ctrmanager to actually boot decrypt9. i boot either sysnand or emunand (gateway or rxtools), then launch HBL cia. i am trying to launch decrypt9 from there.
Yeah if you try and run it from HBL that was loaded from emunand it won't work as some stuff that the loader Decrypt9 is built into needs is patched past 9.2.
 
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dark_samus3

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Lol so I've been messing with the converter and when you mess up and the command comes out wrong in the batch file this is the image you get
menu0000.png
 
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dark_samus3

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OK so I FINALLY finished my new text insertion routine for the GFX Generator... What changes for the end user? Nothing currently, so why did I do it? It'll allow for fancier text manipulation in the future, we'll be able to wrap text and all kinds of other things :) commit will come shortly after I clean some things up a bit more and do a bit more testing
 
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Makein

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Guys, i need help with decryption my update.cia file
I try to use mset option (I have o3ds xl with gw):
1. Run Decrypt9UIROP.nds and choose Decrypt9.dat and it tell me acsess
2. Then go in profile and i now on menu, but how decrypt cia?
I have cia in \Decrypt9\PAS1.4.cia
slotkey \Decrypt9\slot0x25KeyX.bin

What choose to decrypt cia?
And what more files i need for it? (some sort of manual would be great, because i'm not native speaker)
Just read up to that point now, looks like a lot of stuff happened in the meantime! @Shadowtrance Identifont is another alternative.

The 'CIA Decryptor (deep)' feature is found in 'Game Decryptor' options. You could have easily found that yourself ;).
Huh?
looks like i have other version... Without 'Game Decryptor' options
 
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d0k3

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Just read up to that point now, looks like a lot of stuff happened in the meantime! @Shadowtrance Identifont is another alternative.
Guys, i need help with decryption my update.cia file
I try to use mset option (I have o3ds xl with gw):
1. Run Decrypt9UIROP.nds and choose Decrypt9.dat and it tell me acsess
2. Then go in profile and i now on menu, but how decrypt cia?
I have cia in \Decrypt9\PAS1.4.cia
slotkey \Decrypt9\slot0x25KeyX.bin

What choose to decrypt cia?
And what more files i need for it? (some sort of manual would be great, because i'm not native speaker)
The 'CIA Decryptor (deep)' feature is found in 'Game Decryptor' options. You could have easily found that yourself ;).
 

d0k3

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OK so I FINALLY finished my new text insertion routine for the GFX Generator... What changes for the end user? Nothing currently, so why did I do it? It'll allow for fancier text manipulation in the future, we'll be able to wrap text and all kinds of other things :) commit will come shortly after I clean some things up a bit more and do a bit more testing
Oh well, I just did a bit of cleanup and committed. We have a sync conflict ahead :). That's the first time I gave others sync access, so that was bound to happen. It should be possible to merge your new routines with mine, though, and we can look over it together if you want.

Also, looking good so far! This should by now be able to do almost everything the designer (Shadowtrance) needs. @Shadowtrance , don't let this package dictate your design choices, if you want something in there that's not possible now, this package has to change, not your design.
 
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d0k3

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@Shadowtrance , you said there was some trouble with the Debug background and the SD unmount graphic. If you get a chance, could you send me your work-in-progress Decrypt9UI, so that I can have a look?
 

dark_samus3

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Oh well, I just did a bit of cleanup and committed. We have a sync conflict ahead :). That's the first time I gave others sync access, so that was bound to happen. It should be possible to merge your new routines with mine, though, and we can look over it together if you want.

Also, looking good so far! This should by now be able to do almost everything the designer (Shadowtrance) needs. @Shadowtrance , don't let this package dictate your design choices, if you want something in there that's not possible now, this package has to change, not your design.

Looks like you handled it pretty well, sorry about my mess earlier haha but I think text is handled much better now than before (also I think Linux and Windows generate slightly different files with the same code... Not sure why, for example you removed the ' ' around the label/caption and it (seems to) work fine on Windows but not on Linux afaik)
 

Makein

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Just read up to that point now, looks like a lot of stuff happened in the meantime! @Shadowtrance Identifont is another alternative.

The 'CIA Decryptor (deep)' feature is found in 'Game Decryptor' options. You could have easily found that yourself ;).
In what version of decrypt9?
In Decrypt9UI 2.2 i don't see it (use sysnand)
I have 3 menu Decryption - Nand options - Emunand
In decryption i don't see any cia menu...

a25c0e4cbc.png

Where get that? Looks like here https://github.com/Shadowtrance/Decrypt9/releases not last version...
 

Shadowtrance

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Oh well, I just did a bit of cleanup and committed. We have a sync conflict ahead :). That's the first time I gave others sync acces, so that was bound to happen. It should be possible to merge your new routines with mine, though, and we can look over it together if you want.

Also, looking good so far! This should by now be able to do almost everything the designer (Shadowtrance) needs. @Shadowtrance , don't let this package dictate your design choices, if you want something in there that's not possible now, this package has to change, not your design.
Everything it does right now is working fine for the most part. Description seems to work well, everything is aligning nicely EXCEPT the damn top menu names, sometimes they overlap eachother. There's also a few slight differences in how things are done this as apposed to me doing it manually in photoshop, for example, in the generator the "active" item is made more visible by using a brighter colour for the text whereas in PS i had a separate layer with lower opacity and there's also different effects on some of the text in PS like colour overlay and outer glow which gives the text a slight bold look without actually BEING bold.
And obviously using the Eurostile font makes things easier albeit illegal for sharing/open source if/when other people want to have a go at making a theme which is why i was looking for alternatives so we could freely share the font as well, but now that i think about it if anyone wanted to make their own theme they'd probably choose their own font too i guess so that becomes a non-issue...
Yes here i am, one of the biggest pirates of everything i know going all anti-piracy talk. lol funny stuff...

Examples of text differences..both with the same font, Eurostile Regular.
Manual (old version) - Photoshop.
fd4209fa5b.png


Generator (new version)...
58a36eaa48.png


--------------------- MERGED ---------------------------

In what version of decrypt9?
In Decrypt9UI 2.2 i don't see it (use sysnand)
I have 3 menu Decryption - Nand options - Emunand
In decryption i don't see any cia menu...

Where get that? Looks like here https://github.com/Shadowtrance/Decrypt9/releases not last version...
That image is a work in progress of the new version (not out yet).
Use d0k3's version for now which has all the features in it.

--------------------- MERGED ---------------------------

@Shadowtrance , you said there was some trouble with the Debug background and the SD unmount graphic. If you get a chance, could you send me your work-in-progress Decrypt9UI, so that I can have a look?
Yeah i have all the correctly named images in the UI folder and the only ones that don't seem to work are the debug background and SD unmount.
 

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