Hacking Phantasy Star Portable 2 Infinity - English Translation

Weyu

Well-Known Member
Member
Joined
Jul 31, 2014
Messages
204
Trophies
0
XP
2,838
Country
Netherlands
Yeah, EVA is ignored from behind. That's why it was always a struggle to circle strafe behind agile monsters that you just can't hit as Beast Hunter from the front. ;)

If you're playing on PPSSPP, you can just change the X O controls in the settings if needed.
Of course if you play more games that use X for confirm and O to cancel, you need to change it back (or perhaps set up a profile).
There's probably tools for it too on actual PSPs.
 
  • Like
Reactions: Fefo

Fefo

Well-Known Member
Member
Joined
Jun 4, 2011
Messages
248
Trophies
1
XP
485
Country
Brazil
I learned that for enemies when trying to use a Beast too. Right beside PS0's FOs on the legally blind category... :rofl:

I can't remember very well, but I believe you can use MacroFire on PSP to rebind buttons. Might be worth if you play few japanese games. Or you can be like me and fumble fovever between needlessly swapped controller styles and curse whoever made then (SCA, I guess). :glare:
 

metastase

Active Member
Newcomer
Joined
Jun 25, 2013
Messages
32
Trophies
0
Age
43
XP
191
Country
United States
Brazuca? lol

Yeah Macrofire is really good to remap buttons, in fact I'm having trouble playing PSPo2 WITHOUT it now that I've gotten a new PSP with a working analog stick. Case in point: Macrofire lets you use even PSP system buttons such as "note", "minus", "plus", etc. and this allows one to control the camera with the right hand instead of being forced to to use "the claw" PSP grip (in PSPo2, that means no more off-screen Digas in your face ever again).


I have 1 Infinity question though. Here is the thing: I find myself playing the other PSP ARPGs more than PSPo2 despite the fact that some of them have clearly worse gameplay (White Knight Chronicles Origins) or presentation (Dynasty Warriors Strikeforce). The main reason for that is because those games have more engaging progression mechanics. Example: every minor drop in WKCO can be used for weapon upgrades and they each offer unique stat ups AND downs, which is great for customization/min-maxing. Likewise, passive skills in DWS must be created from minor drops so every playthrough of the game ends up being a lot different due to material scarcity/luck (having arouhnd 50 characters to choose also helps).

But in PSPo2 I find the progression a bit depressing. It's just me waiting a long time for some rare drop that is actually useful or more waiting for some Class Type skills to be unlocked. During that time, there's no active customization going on, specially on S Rank missions when you have most high lvl skill discs already. The fact we replay the same missions over and over with barely any variations certainly doesn't help. Sure, DWS have the same problem once you unlock all skills/final weapons but that game allows Devil May Cry style combos even with weapon switch mid-combo so it feels fresh.

So my actual question is: how is Infinity on this matter? I know it adds some Rebirth System (and more skills and slots) and what seems to be a semi-random dungeon generator (mission codes?) but I have no idea what is the effect these things have on the moment to moment gameplay progression and replay value. Can anyone clarify this? What are the elements in Infinity that players look forward to beyond rare or higher elemental % drops?
 

Fefo

Well-Known Member
Member
Joined
Jun 4, 2011
Messages
248
Trophies
1
XP
485
Country
Brazil
gib tradução or i report u huehue

If you read our recent discussion about Infinity differences you might notice that not much changed about grind aside from weapon fusions to make crap rares more usable. Rebirth eventually lead to more grind; I'm not certain about random missions, but from what I saw they mostly allow you to streamline grinding/farming, by tweaking enemies and rates. It isn't a great concept, but most players must be desensitised by this point and see it as "that's the way it is". Here, unless you rely on friends or cheats, you'll be up to a very harsh and unforgiving RNGod.

Don't let this get in the way of your enjoyement: being a portable game is a great upside here. When you feel like, grab it and play for a short burst, then move on until it happens again. Maybe that burst will last for one year :P
 

zerover01

Member
Newcomer
Joined
May 21, 2015
Messages
20
Trophies
0
Age
35
XP
1,211
Country
United States
The rebirth system helps in that you get to gain exp and levels again so killing mobs without getting any good drops at least feels like you are accomplishing something (at the cost of having to do the low rank difficulties again but at least they added more non S rank rares to the game and it gives me an excuse to use DLC weapons).

Myself, I enjoy the mindless repetitive grind praying to the almighty RNG to bless me with a rare. It is the reason I was able to play PSO on the GC for 600+ hours.
 

metastase

Active Member
Newcomer
Joined
Jun 25, 2013
Messages
32
Trophies
0
Age
43
XP
191
Country
United States
Don't get me wrong, I like the grind. That's the main draw here after all.

But even going back to the Dreamcast PSO ver.02 days, there was a lot more stuff to keep me going. Stat Materials, Feeding/customizing new Mags, dungeon layout was slightly changed on each run and weapons had that Diablo-style effects making them sometimes worth more than the rare you were using (+EXP% and +50% HIT Gungnir? Yes please). So every run was worth it even if nothing rare came out of it.

To some extent, even PS Zero is better at that than PSPo2 for pretty much the same reasons.

You guys are saying that Rebirth leads to more grind, that much is a given, but you're not saying what is the purpose of Rebirth in the 1st place, which is what I was asking. It can't be resetting your character to Lv.1 just for the sake of it while giving the player nothing in return right? What is the impact that Rebirth has on the gameplay?

Same thing for mission codes or whatever they are. I'm sure the most obvious function for them is to increase drop rates but if I'm tired of repeating the same mission over and over again, what is included in this particular customization system that allows me to spice things up? And to what extent? Can I increase enemy numbers? Their strength? change dungeon layout/aesthetics/switches? Etc.
 

Fefo

Well-Known Member
Member
Joined
Jun 4, 2011
Messages
248
Trophies
1
XP
485
Country
Brazil
https://sites.google.com/site/psp2iwiki/stats
By rebirthing you reset your level and gain points to increase your stats, that's it. I find it kinda poor, since going back to level 1 means all your cool weapons are unusable, not to say the time to max out everything.

I don't know how random missions work, but unless I forgot anything, the game is pretty much a grind sandbox. I only played PSZ, but after you max your mags/mats (not hard), it's about the same. Gameplay is king here, at the expense of some depth. Maybe being aimed at portables might be the issue, I never played console PSs.
 

zerover01

Member
Newcomer
Joined
May 21, 2015
Messages
20
Trophies
0
Age
35
XP
1,211
Country
United States
The bonuses from the rebirth system give some nice stat boosts that as you rebirth a few times really boost your strength. Between that, 16* weapons and armors, and the new weapon grind level (extend code infinity), higher type levels your character ends up quite a bit stronger that what is possible in the vanilla game. Which is good because infinity rank missions and the new DLC missions can be kind of tough.

As for the mission code system, as you do missions you can find new missions in the reward boxes. The perk of doing these missions is that you can get bonuses like increased drop rates and exp. You can also get missions with garaunteed rare bosses. plus there are some unique drops in these missions if I remember correctly.I did not explore too much with this because it was the hardest part for me to figure out (don't know Japanese). These missions are nice when doing rebirth because the missions with increased exp can speed up the process of getting back to 200. Also for variety, these missions can have different spawn patterns and mobs that appear on levels they normally don't (like moatoob enemies on neudauz fields) and unique boss pairings with these enemies.
 

metastase

Active Member
Newcomer
Joined
Jun 25, 2013
Messages
32
Trophies
0
Age
43
XP
191
Country
United States
Thx for the link Fefo.

After searching for more info, I'm surprisingly happy with what I've found. This is what I understood, correct me if I'm wrong:

- Bosses can spawn with unique combinations of enemies around them. Which means they can be more dynamic.
- I can in fact improve the difficulty of the game by adding codes that increase enemy ATK and HP. Yay for Dreamcast ULTIMATE difficulty.
- I can play Infinity Missions made from codes in story mode, which means I don't have to worry about Wi-Fi button glitching on me (or higher battery consumption/lag).
- Rebirth is statistically inconsequential considering a higher difficulty was added too, but at least I can Rebirth at any given time and get a few stat bonuses for it, including FINALLY PP and ACC. Otherwise I get some extra Extend Codes.
- I'm not forced to hunt specific enemies in ugly fields, for a total of about 8 field variations I can choose from eventually.
- Enemy spawn patterns can be randomized. FINALLY.
- I get 12 Ability slots instead of 8, added to the fact we don't automatically lose 4 slots for being forced to use Rare Drop Boost (because codes can have that effect too).
- Which means we get more actual customization and apparently Forces have another Hi Speed boost ability which stacks, along with other PP cost reduction skill plus 50 extra max PP from Rebirth. That is to say, Forces are playable again.
- The only aggravating factor of exclusively playing missions made from codes is that I'll get Type Levels slower. Small price to pay for not being bored to death by repeating the same missions with the same patterns over and over again.


If those things are correct, I'm sold man. Sure I would like some heavier stat customization like Mags from the older PSOs but this seems much better than what I expected.

Just 1 last question then: can I really get Red Ring Rico's clothes? How? (fun fact: I had a Red Ring Rico clone in PSPo2 way before Infinity came into existence lol).
 

RockyStrife

New Member
Newbie
Joined
Dec 2, 2015
Messages
1
Trophies
0
Age
36
XP
41
Country
United States
You makea dis patch! You put up on eBay, I pay you fifty dorra! No joke. I would pay fifty for a perfect english version of this game. In a heartbeat. C'mon guys, git er done!
 

Laskeri

Active Member
Newcomer
Joined
Nov 21, 2015
Messages
44
Trophies
0
Age
28
XP
79
Country
United States
If those things are correct, I'm sold man. Sure I would like some heavier stat customization like Mags from the older PSOs but this seems much better than what I expected.

It's a shame that Mags in PSU were delegated to being weapons (I've never even touched them, are they any good?).

Somewhat related:
Although I've kinda given up on PSO2 at the moment, I gotta say I much prefer its Wand mechanics to PSP2i's. I know PS Nova has them as well but in general seems kinda eh, and this is coming from someone who loves Monster Hunter. (Since PS Nova seems MH inspired)
 

Fefo

Well-Known Member
Member
Joined
Jun 4, 2011
Messages
248
Trophies
1
XP
485
Country
Brazil
Glad you liked.

If you misread: the 12 AP thingy is after you first rebirth (Lv50+), until then it's those trusty 8 AP. Rebirthing also increase you type level cap, up to 50 on Lv200. Lower level rebirths doesn't add up here.

Forces, playable? They are gods again. All races got more natural PP regen, all FO weapons were improved, techs have lower costs and the new ones are sick. Hunters are as good as always, with only faster swords I guess, Rangers have new charges and maybe a faster mech gun and looks like Bravers got a little screwed, with less OP evasion and traps. Overall I believe all classes are equally proficient now.

Mags are kinda useless on 2/i I think. On PSPo R-Mags were ridiculous, to the point of out-damaging yoU. With they nerfed, and parrying being even more useful on Infinity, you are better with a shield in your off-hand if you fancy single-handed weapons. T-Mags are too weak to be worth, their only usage is for a slightly faster cast and fashion.
 

zerover01

Member
Newcomer
Joined
May 21, 2015
Messages
20
Trophies
0
Age
35
XP
1,211
Country
United States
As for Rico (and flowen) clothes, they were preorder DLC items but they are pretty readily available online.

And yes I agree, it is disappointing that they didn't keep a mag system like in PSO. Oh well, at least now I can get a legit Elenor mag in infinity
 

metastase

Active Member
Newcomer
Joined
Jun 25, 2013
Messages
32
Trophies
0
Age
43
XP
191
Country
United States
Fuuuuuuu YESSSSS! I'll finally be able to play as Rico Tyrell! Thx zerover01. To install it on the actual PSP I just need to drop it inside GAME folder like PSPo2? Also, is there a Cast version of Rico's clothes?

@Laskeri
R-Mags were broken on the 1st Portable game. Specifically Shag Hejiz (about 6k damage per burst which were faster than PSPo2). They were of dubious utility on PSPo2. Never used them on PSU. I don't like Techs being tied to weapons but what can you do.

@Fefo

So what is the minimum level required to unlock Type Lvl 50 via Rebirth? I'm guessing Lv.50? I'll import my save from PSPo2 btw (does it import everything including storage and cash?).

Now you guys got me worried again by saying Forces are gods once more. That's the same problem I have with Nova (it's so easy it's almost like a shooter). Shag Hejiz all over again isn't my idea of fun. Is there anything I should AVOID as a Force in order to NOT break the game? Like new Techs or certain Abilities?


How tight is the highest difficulty in Infinity balanced? Do I REALLY need those Rebirth stats at all? Apparently PP was fixed and the general difficulty lowered, so going Focaseal again might be a good idea in order to have lower TEC and EVA on purpose once more (EVA invincibility and OHKO everything = boring). I'm considering upgrading only ACC and PP via Rebirth if the other stats upgrades end up breaking the game.

+200 Rebirth ACC is enough to fix Fonewhearl ACC even with the lowest ACC weapon types? (i imagine it is)
+50 Rebirth PP is enough to allow Casts to spam Techs (including Damgrants)? (I imagine it's not)

I don't want to OHKO everything before they even move y'know? In infinity, Focaseal gets equivalent Tech to VAnewhearl (and we can add +500 to that via Rebirth if needed, not to mention abilities) so I'm worried that Fonewhearl might be totally overkill even without Rebirth +Tech. I'll avoid using Rods and focus on Wands.

Basically, if Fonewhearl OHKOes most stuff I'll play as Foceaseal even if I need to deal with lower PP pool. I'm not playing as VAnewhearl because I want that Lv 21+ Damgrants and Ignite Arts take too many customization slots. If it's not overkill I'll play as Fonewhearl since I'm feeling that Rico outfit isn't available to Casts...
 

Fefo

Well-Known Member
Member
Joined
Jun 4, 2011
Messages
248
Trophies
1
XP
485
Country
Brazil
You need to do a Lv200 rebirth to unlock Lv50 Types. A Lv50 rebirth unlock only Lv31 I believe, and they don't add; another Lv50 birth will give you points, but your cap will still be the same. Of course doing a Lv200 and then a lower Lv will not lower your cap.

Nah, exclusive Forces are only a competent choice instead of subpar on PSP2, like Rangers on PSZ. Of course if you minmax a character and spam their best moves you'll be more efficient, but there's more room for "useful" variance so you won't bore yourself.

Can't speak much of difficulty, but I used to play missions with far overleveled enemies for better loot and do acceptably. Now with dodges being reasonable and healing parries I don't think that rebirths are an absolute necessity. And you might be misjugding Races a little: Beasts are blind here, Newmans have the average accuracy (3rd best), and CASTs always had the fastest PP regen. Dunno if this is enough for endgame, but leave this for later, I think you can do everything without touching rebirth.
 

Laskeri

Active Member
Newcomer
Joined
Nov 21, 2015
Messages
44
Trophies
0
Age
28
XP
79
Country
United States
You need to do a Lv200 rebirth to unlock Lv50 Types. A Lv50 rebirth unlock only Lv31 I believe, and they don't add; another Lv50 birth will give you points, but your cap will still be the same. Of course doing a Lv200 and then a lower Lv will not lower your cap.

Nah, exclusive Forces are only a competent choice instead of subpar on PSP2, like Rangers on PSZ. Of course if you minmax a character and spam their best moves you'll be more efficient, but there's more room for "useful" variance so you won't bore yourself.

Can't speak much of difficulty, but I used to play missions with far overleveled enemies for better loot and do acceptably. Now with dodges being reasonable and healing parries I don't think that rebirths are an absolute necessity. And you might be misjugding Races a little: Beasts are blind here, Newmans have the average accuracy (3rd best), and CASTs always had the fastest PP regen. Dunno if this is enough for endgame, but leave this for later, I think you can do everything without touching rebirth.

As far as stats go, I found this http://i.imgur.com/hbQhj.png chart a while back, I can't vouch for its truthfulness but it seems to follow the general trends.
 

Fefo

Well-Known Member
Member
Joined
Jun 4, 2011
Messages
248
Trophies
1
XP
485
Country
Brazil
Should be. That wiki link also has max level stats and modifiers, if you want to verify. I never heard of some ACC breakpoint for hitting things on PSP/2/i, but given some annoying enemies like wolves it should be high.

PP regen per race goes: CAST > Newman > Human > Beast > Dewman, dunno about the last two. Higher base PP increase regen speed, so females have it better; PP Boosts too, more than PP regen ability iirc.
 

metastase

Active Member
Newcomer
Joined
Jun 25, 2013
Messages
32
Trophies
0
Age
43
XP
191
Country
United States
I know about most stats except 1 thing these lists always lack is the PP regen speed. I remember some Infinity discussions saying Newmans had a boost on PP regen above Casts (from 4x to 6x or something) but all links to JP wiki are dead. Fefo, that link you posted says PP boost and Hi-Boost don't add to PP restoration, whcih is something I thought was new to Infinity because increasing max PP also boosts regen speed on vanilla.

Oh noes, so at least 1 Rebirth from Lv.200 is required to unlock Type Lvl 50? That explains why Rebirths from Lv.50 takes around half the total experience needed from Lv.200 Rebirths in order to reach max stats. Oh well, I was planning to Rebirth immediately ater importing anyways and luckily there aren't any abilities I want that badly after Type Lv.30.

I wish I could worry about this stuff until later but I'm definitely NOT going through the same experience I had with PSPo2. That is, letting go of my high lvl Fonewhearl to play as Focaseal because it took that long to figure out there was nothing I could do to fix Fonewheral's ACC with low acc weapon types. Though I'll import both characters, I'll only get enough Rebirth points to fix 1 stat right off the bat. PSPo2 Focaseal still has bad ACC but that's the highest I could get while still having access to Lv.21+ Techs.

In the long term, I don't want to start fighting Lv.200+ enemies only to find out Newman can't hit them with low ACC weapons even with +200 ACC upgrade.

By the time I reach Lv.200 my Fonewhearl will have 568 ACC. Focaseal can reach 630 if I invest on ACC instead of PP. That's for Type Lv.30 btw. With Rico's outfit probably not being available to Casts, I'm afraid I'll make the exact same mistake I did in PSPo2 all over again. This is specially aggravating considering ACC units were nerfed in Infinity.

Oh well, thx for all info guys. If anyone can confirm if Newman Force can hit the highest lvl enemies with stuff like Mechguns or Slicers after adding that +200 Rebirth ACC I'll appreciate it.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    K3Nv2 @ K3Nv2: Ding dong