Homebrew [WIP] PHBank - Pokémon Homebrew Bank

VaiCorinthians

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I like sprites in pixel style. But think for top screen, would be better that way:

scr_27_TOP_LEFT.jpg


Of course it's only a suggestion.
 

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Great homebrew! Saves me a subscription just to maintain all the different competive pokemons.

I was just wondering.

1. Do you have plans on adding more then 100 boxes? (Or possible that you can set a amount yourself and increase it if it necessary?)

2. I know it's still WiP and you only have AS. But seperated support for XY / ORAS? So that I can have a bank for my XY games and a seperated bank for my ORAS games? (Just makes it easier cause of items and moves).
 

Gocario

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I think that it looks better like this

View attachment 29287

The problem would be GenVI...
Anyway, as I said, the display of the overscaled sprite was added for eggs, and because there was free space.
I have to use romfs for game sprites.

Great homebrew! Saves me a subscription just to maintain all the different competive pokemons.

I was just wondering.

1. Do you have plans on adding more then 100 boxes? (Or possible that you can set a amount yourself and increase it if it necessary?)

2. I know it's still WiP and you only have AS. But seperated support for XY / ORAS? So that I can have a bank for my XY games and a seperated bank for my ORAS games? (Just makes it easier cause of items and moves).
1. Do you really have more than 3000 Pokémon?!
2. There is filters, which block forbidden moves/items to XY. https://github.com/gocario/PHBank/blob/master/source/pkfilter.cpp
 
Last edited by Gocario,

suloku

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Last edited by suloku,

Xenosaiga

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You, gen VI sprites here: http://www.pokecommunity.com/showthread.php?p=7972072

I guess it would be nice in a future as an optional feature, but I'm fine with the normal oversized sprite (well, when forms are supported :P)
Keep it where it has the blown up sprites, but enable it to where a user can replace the sprites somehow with their own picture.

SDMC:/pkbank/data/sprite/sprite001.png
Where Sprite001.png is a custom sprite of Bulbasaur.

---Or---

SDMC:/pkbank/data/sprite/sprite009.png
Where Sprite009.png is a custom sprite of Charizard.


Just an idea.
 

br3compactor

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Keep it where it has the blown up sprites, but enable it to where a user can replace the sprites somehow with their own picture.

SDMC:/pkbank/data/sprite/sprite001.png
Where Sprite001.png is a custom sprite of Bulbasaur.

---Or---

SDMC:/pkbank/data/sprite/sprite009.png
Where Sprite009.png is a custom sprite of Charizard.


Just an idea.

^ I like this idea. However, it'd be nice to add support to different kinds of pictures, like jpeg and animated gif.
It would be cool, and also, which previews you'd like to go with would mostly depend on how much free space you have on your SD card.
 

MitcheII

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Hey, just curious as to wether you were aware of the fact that Transferred Pokemon don't register in the Pokedex. You either have to Evolve them (Inefficient and potentially impossible), put them in the Daycare one by one (Time consuming if for a number of Pokemon) or Upload them to your Pokemon Bank (Requires update and defeats the purpose of the software). Just wondering whether as a Homebrew App you'd be able to even Register them upon transfer or not.
 

bache

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Hey, just curious as to wether you were aware of the fact that Transferred Pokemon don't register in the Pokedex. You either have to Evolve them (Inefficient and potentially impossible), put them in the Daycare one by one (Time consuming if for a number of Pokemon) or Upload them to your Pokemon Bank (Requires update and defeats the purpose of the software). Just wondering whether as a Homebrew App you'd be able to even Register them upon transfer or not.

But to have been transferred, they'd need to have been in your game already, and therefor already in your Pokedex?
Unless I'm misunderstanding you completely? I suppose it could also affect transferring from AS to OR and vice versa.
 

MitcheII

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But to have been transferred, they'd need to have been in your game already, and therefor already in your Pokedex?
Unless I'm misunderstanding you completely? I suppose it could also affect transferring from AS to OR and vice versa.

Yeah as in transferring from OR/AS/X/Y to a different OR/AS/X/Y.
 
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suloku

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Hey, just curious as to wether you were aware of the fact that Transferred Pokemon don't register in the Pokedex. You either have to Evolve them (Inefficient and potentially impossible), put them in the Daycare one by one (Time consuming if for a number of Pokemon) or Upload them to your Pokemon Bank (Requires update and defeats the purpose of the software). Just wondering whether as a Homebrew App you'd be able to even Register them upon transfer or not.
It should work for standard pokémon (pokémon without formes) unless gocario disabled it in recent builds?; pokémon with forms are handled differently and they will probably be counted towards pokédex completion, but the "form-dex" isn't updated and that can lead to problems.

Also, for ORAS, a the dexnav level to newly received pokemon should be set to 1 when it is added to the pokédex, which currently isn't made by phbank.

I already researched all needed information for propper pokédex completion, but it has not been implemented yet.

Official bank also tweaks some PSS data which I haven't looked into due to the lack of information about pss data. Maybe that modified data is irrelevant, maybe it's not. I think gocario is also interested in phbank producing the very same save modifications as official bank does, which is what I would personally like to see in phbank.
 

MitcheII

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It should work for standard pokémon (pokémon without formes) unless gocario disabled it in recent builds?

I'm not overly sure to be honest, I just tried to move some Pokemon from my AS over to an incomplete X and the Pokedex wouldn't update even if I used the Pokemon in battle, caught a different Pokemon to update the Dex, etc. The only thing that actually worked in updating was putting them in the Daycare then taking them out again.
 

suloku

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At a pruor point pokedex was only updated for oras, the code for xy is there, but might not be enabled?
 

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