ill be wanting to test this soon. does this mean i dont need to do any compressing of rpx files? example assassins creed? and is this a seperate fork or is this put in with original loadiine?
ill be wanting to test this soon. does this mean i dont need to do any compressing of rpx files? example assassins creed? and is this a seperate fork or is this put in with original loadiine?
Your console still thinks you are in mii maker I think ?
Not sure if Dimok and golden45 looked at online stuff, I think that would be a whole new challenege all itself. I would however suggest they keep their concentration on the compatibility for now. And seriously in this short time they have done an AMAZING job.
on my side with the new build 3.0 still have the same issue loading the rpl my error is 0xBAD1002E
also on your code you still print the result's code bad... need to be 0x%08X
the handler of the 0xBAD1002E code is on RAM:01029BB0 error_2e: are inside _realOSDynLoad_Acquire
OSDynLoad_Acquire: %s to OSDynLoad_Acquire: 0x%08X . the same for other OSDynLoad func's...
the game are Wiiu Party u i'm hope i can help your team , on where you talk @dimok and @golden45 , i want to work together , i'm miralatijera from ps3 scene... i make so many cfw's for ps3 , and i'm very friendly with ppc...
on my side with the new build 3.0 still have the same issue loading the rpl my error is 0xBAD1002E
also on your code you still print the result's code bad... need to be 0x%08X
the handler of the 0xBAD1002E code is on RAM:01029BB0 error_2e: are inside _realOSDynLoad_Acquire
OSDynLoad_Acquire: %s to OSDynLoad_Acquire: 0x%08X . the same for other OSDynLoad func's...
the game are Wiiu Party u i'm hope i can help your team , on where you talk @dimok and @golden45 , i want to work together , i'm miralatijera from ps3 scene... i make so many cfw's for ps3 , and i'm very friendly with ppc...
on my side with the new build 3.0 still have the same issue loading the rpl my error is 0xBAD1002E
also on your code you still print the result's code bad... need to be 0x%08X
the handler of the 0xBAD1002E code is on RAM:01029BB0 error_2e: are inside _realOSDynLoad_Acquire
OSDynLoad_Acquire: %s to OSDynLoad_Acquire: 0x%08X . the same for other OSDynLoad func's...
the game are Wiiu Party u i'm hope i can help your team , on where you talk @dimok and @golden45 , i want to work together , i'm miralatijera from ps3 scene... i make so many cfw's for ps3 , and i'm very friendly with ppc...
another release from golden45 and me is uploaded to the github. Its another work in progress branch sync.
The most noticable change is that there is now a Mii Maker mode. In this mode the games start directly from the Mii Maker channel. You dont need any game disc inserted or anything (no smash bros anymore).
This new mode fixes launch of several games that did not run before at all, some are also fully playable now like Super Mario/Luigi Bros U or Kirby and the Rainbow Curse. There is also some progress with WWHD for example as it launches now. But there are still some issues with the loader in Mii Maker mode that we did not find yet which make it throw an ISI exception on WWHD. Many other games crash too, even some that do run on Smash Bros U mode. The Mii Maker mode is pretty new and we are still working on it but we did not want to let you guys wait untill all issues are cleaned out as that might take some time. That is why we implemented a mode selection on games launch screen where you can select wether to boot with Smash Bros mode or Mii Maker mode. Just press A to (auto)launch Smash Bros U mode or X for Mii Maker mode. If you press Y then the Smash Bros mode without autolaunch is used.
One other major addition is also a change in the maximum available memory for RPX/RPLs which is now increased to 65.7 MB (tested only up to 48MB but the rest should probably work too).
There is been several other fixes in the loader code and also new additions like sorting the game list by name. Well check out the github for detailed change list and compiled binaries.
Here is a list that golden45 made of the games that we tried:
Mii Maker mode :
Working :
- Angry Birds Star Wars USA
- Angry Birds Trilogy EUR
- Barbie Dreamhouse Party EUR (second best game ever)
- Ben 10 Omniverse 2 USA
- Disney Planes USA
- Game & Wario USA
- How to Train Your Dragon 2 EUR
- Hyrule Warriors USA
- Kirby and the Rainbow Curse EUR
- Legend of Kay Anniversary EUR (works but ISI exception when Home Button is pressed)
- Nano Assault
- NES Remix Pack USA
- New Super Luigi U USA
- New Super Mario Bros. U USA
- Nintendo Land USA
- Phineas and Ferb Quest for Cool Stuff USA
- Scribblenauts Unlimited USA
- SpongeBob SquarePants Plankton's Robotic Revenge USA
- Super Mario 3D World EUR/USA
- Taiko No Tatsujin loadiine davokazaki JPN WiiU
Not working :
- Adventure Time Explore the Dungeon Because I Don't Know! USA : Game starts, in menu can select a new game, then ISI exception when rpl is loaded ("swkbd.rpl"), OSDynLoad_Aquire returns -520004 => 0xFFF810BC, in loader this value is set as return in TINYHEAP_Alloc
- Bayonetta 2 : starts but fails to load rpl : OSDynLoad_Acquire returns -1160708063 => BAD10021, in coreinit.rpl it seems to happen when syscall LoaderCall is called. We can then retrieve the loader logs here
- Captain Toad Treasure Tracker EUR
- Darksiders II EUR : error 160-2203
- Devil's Third EUR : error 160-2200
- FIFA 13 : error 160-2203
- Hello Kitty Kruisers USA : error 160-2203 (best game ever)
- Mario Kart 8 EUR : error 160-2203
- Mario Party 10 USA
- Marvel Avengers Battle for Earth EUR : slow to load, and then tries to load rpl, OSDynLoad_Acquire("Game_WiiU_RPL.rpl") returns -520004 => 0xFFF810BC, in loader this value is set as return in TINYHEAP_Alloc
- One Piece Unlimited World Red EUR : crash
- Pikmin 3 USA : 160-2200
- Sonic Boom Rise of Lyric USA : error 160-2200
- Sonic Lost World USA : error 160-2200
- Super Mario Maker EUR : 160-2200
- The Amazing SpiderMan 2 EUR : prompt to insert the disk
- Transformers Prime EUR : it has a rpl called erreula.rpl which is also a common rpl ...
- Wii Party U USA : 160-2200
- Yoshi's Woolly World EUR : 160-2200
- Zelda The Wind Waker HD USA : ISI exception
- ZombiU USA : DSI exception
Smash Bros mode :
Working :
- Adventure Time Explore the Dungeon Because I Don't Know! USA
- Ben 10 Omniverse 2 USA
- Darksiders II EUR (not compressed)
- Disney Planes USA
- FIFA 13 EUR
- How to train your dragon 2 EUR
- Hyrule Warriors USA
- Legend of Kay Anniversary EUR
- Nano Assault
- Nintendo land
- Pikmin 3
- Splinter Cell Blacklist EUR (not compressed)
- Sonic Boom Rise of lyrics USA
- Sonic Lost World
- Taiko No Tatsujin loadiine davokazaki JPN
- The Amazing SpiderMan 2 EUR
- ZombiU USA
- [VC] [SNES] F-Zero (EUR)
This is going to be a silly question but does it matter if the wii u is basic or Premium (8GB vs 32GB)? And do we have to be in 5.3.2 on golden45 release (Mii Maker mode)?
This is going to be a silly question but does it matter if the wii u is basic or Premium (8GB vs 32GB)? And do we have to be in 5.3.2 on golden45 release (Mii Maker mode)?
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