[Release]KillerMan: Ghost Buster

This is a fun little minigame I wrote based on the Mega Man Battle Network series style of gameplay. You play as KillerMan from MegaMan Battle Network 6 and fight off waves of ghosts and viruses to try to get a high score. The game features stages where you fight sets of viruses and an endless mode where you test how long you can last against an endless wave of ghosts and viruses.

Screenshots:
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Gameplay:
Controls:
D-pad/Circle Pad: Move
B: HexSickle
A: Use Chip
Y: DeleteBeam
L: Cycle Selected Chip Left
R: Cycle Selected Chip Right
Controls are fully customizable from the options menu.
Start+Select exits to launcher

Stages:
Each stage has a ghost busting stage and a virus busting stage.
During the ghost busting stage, ghosts randomly spawn in large groups until you clear the required amount of ghosts. The kill goal is indicated in the bottom screen.

After clearing the ghost busting stage viruses begin to spawn, in addition to smaller groups of ghosts. Viruses are much tougher than ghosts and require more hits destroy.

Items:
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BattleChips randomly spawn throughout the battle. Collecting these will grant more powerful attacks that can clear waves of ghosts faster or take down viruses faster. Each chip only grants a one time use of the attack.

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Bugfrags randomly spawn throughout the battle. Collecting these will recover HP.

Shadow Enemies:
M5EO7vD.gif
Some enemies, such as Ghost3, are shadow enemies. These enemies can only be destroyed with sword based attacks and will take no damage from others.

Download .3DSX and .SMDH
Download Old 1.02 .3DSX and .SMDH

Download Old 1.01 .3DSX and .SMDH
Download Old 1.00 .3DSX and .SMDH
 
Last edited by Greiga Master,

flarn2006

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Those screenshots look amazing. It doesn't look like homebrew; it looks like a professionally-made game. I don't know whether or not that can be said about the gameplay as well, but that's only because I haven't tried it yet. Certainly will though!
 

Lycan911

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Been playing for around 5 minutes and then the screens glitched. The music and sounds were still running, but all I could see were these two triangles:

b589fa3507941ff301268226f184577c.jpg


10.1E o3DS Ironhax
 

NodePoint

  
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Been playing for around 5 minutes and then the screens glitched. The music and sounds were still running, but all I could see were these two triangles:

<IMAGE>

10.1E o3DS Ironhax
Don't worry. It's only Illuminati confirmed. Have you tried redownloading it to confirm if this issue is there for sure? Also, IronFall v1 or v1.1?
 

Lycan911

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Don't worry. It's only Illuminati confirmed. Have you tried redownloading it to confirm if this issue is there for sure? Also, IronFall v1 or v1.1?
I tried playing it again, and it glitches at random. Sometimes I'm able to play until the end, and sometimes it crashes after a few minutes. I have Ironfall v1.1.
 

Xenosaiga

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That's cause there's not much to actually 'fix' on this game.

It's pretty much perfect already.

Would still like the ability to use other characters though.
 

Greiga Master

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Small Update.
Update Changes:
  • Fixed bug where thunder gauge would immediately fill
  • Using latest ctrulib (Fixes triangle glitch?)
  • Smaller 3dsx
  • Scaling looks better
  • Less wonky framerate at the start of battles
  • Skarab and Mettrids now immediately attack on spawn
  • Skarab immediately attack after reforming
  • Rudimentary online coop support
A note on the online coop. Currently, I've only tested it to be playable speeds over local network. If playing over local network the ports must match and the client must input the host's local IP. For playing non-locally the ports must match and, if necessary, the host must have the selected port forwarded. The client must then use the host's public ip rather than the local one.

Download
 

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