The OP DefinitivePackage already had the fixed files so there is no 404 error. Thanks though. Dumpiine support is being added nowThis is my custom version of the Definitve package with the addition of: Dumpiine, Loadiine server and the fix for the 404 error.
I haven't spoofed mine personally so I'm wary about trying to support those that are stuck when I can't really help. I'll see what I can do this week about getting something up there though.Would it be possible for you to add the nnueshop hack to the guide?
Check the FAQ!Edit: Okay, I got it so far that I launched Smash with a 4 GB SD HC card to test NES Remix. But I'm stuck at the splash screen. Is my SD card too low? Would be a good question for your guide if I haven't overread this. ;-)
Probably not. Depending on your class of SD card, the load speeds will vary per user. Give it up to 10 minutes if you have a slow SD card.I launched Super Smash Bros. but it's taking forever to load. Did I do something wrong?
As @ViolentRockstar said, the decision is yours. I'm here to inform you but you have to make your own decisions! If you want the most hacks now, you can go to 5.3.2, but don't be mad at me if the IOSU exploit gets released next week and you could have had USB access and other cool stuff faster.in the guide is write
3.x.x: Stay, IOSU exploit exists and will probably be released for these first
so is better that i'm wait?
I meant something like a recommendation. I'm using a 64 GB SD card now.Check the FAQ!
What about a Wii U system on 4.0.2?Should I update my Wii U?
3.x.x: Stay, IOSU exploit exists and will probably be released for these first
4.1.0: Stay, browser exploit is the most reliable, IOSU exploit would most likely be ported here first
5.0.0: Stay, browser exploit is the most reliable, IOSU exploit would most likely be ported here next
5.3.2: Stay, browser exploit not as reliable, but has the most hacks working for it.
5.4.0: Stay, exploit is coming soon™
5.5.0: Block updates so you don't miss out if a 5.5.0 exploit gets released in the future!
Size of SD card doesn't matter so much as Class of SD card. Check out the table here: https://www.sdcard.org/developers/overview/speed_class/I meant something like a recommendation. I'm using a 64 GB SD card now.
NES Remix won't work for me, Super Mario 3D World does work. Really strange. And yes, of course I did wait for 15 minutes.
4.0.2 isn't supported for most hacks. I'd at least update to 4.1.0, where at least the Kernel Exploit, TCP Gecko, and Cafiine work.What about a Wii U system on 4.0.2?
If one has the choice, is it be recommended to update from 4.0.2 to 5.3.2, or is it recommended to update to something older?4.0.2 isn't supported for most hacks. I'd at least update to 4.1.0, where at least the Kernel Exploit, TCP Gecko, and Cafiine work.
If one has the choice, is it be recommended to update from 4.0.2 to 5.3.2, or is it recommended to update to something older?
As @ViolentRockstar said, the decision is yours. I'm here to inform you but you have to make your own decisions! If you want the most hacks now, you can go to 5.3.2, but don't be mad at me if the IOSU exploit gets released next week and you could have had USB access and other cool stuff faster.
When you say it crashes the console, do you mean TCP Gecko says Not Responding? If so, let it sit there for up to 5 minutes. Some games take a long time to load the FSA. Also, did you hit the right trigger to go to the VC menu before trying to Read FSA?Agh!, I don't know why I'm having a lot of troubles to dump VC stuff .
When I try to dump the VC game of New Super Mario Bros DS using TCPGecko, and I click the FSA read it crash the console... is this a bug? because for Super Mario Bros NES it works fine, I'm at 5.3.2U with, of course, New Super Mario Bros DS USA, if this happening only to me?...
Thanks for your answer , I mean, the Wii U crashes, it is different because TCPGecko losses the connection with the console and the console doesn't respond to anything (Yeah, when I read FSA I'm at the VC Menu before clicking that), in other games it doesn't happend like Mario kart 8 or Super Mario Bros VC game. It let me dump games without problems.OP Updated:
+Dumpiine under "How do I dump my games using Dumpiine?"
+Loadiine Server under "How do I use the Loadiine server?"
+Edited Custom Hack Launcher
Attaching Dumpiine_v1.0.zip so I can link it to the OP.
When you say it crashes the console, do you mean TCP Gecko says Not Responding? If so, let it sit there for up to 5 minutes. Some games take a long time to load the FSA. Also, did you hit the right trigger to go to the VC menu before trying to Read FSA?
It may just be an issue with that specific game. I think there are other games that do that as well. (Splatoon?) Of course if somebody else had New Super Mario Bros DS for VC and could confirm that would be nice! Try asking over in the N64 & DS VC game injection working on 5.3.2 threadThanks for your answer , I mean, the Wii U crashes, it is different because TCPGecko losses the connection with the console and the console doesn't respond to anything (Yeah, when I read FSA I'm at the VC Menu before clicking that), in other games it doesn't happend like Mario kart 8 or Super Mario Bros VC game. It let me dump games without problems.
Official Kernel Exploit is FIX94's updated one, used for TCP Gecko/Cafiine/WUP Installer/GC-to-Vpad.What does it mean by "Get the Modified Kernel Exploit to run" what exploit is that if it's not the OSDriver on Fix94's site? Where do I load that?
Official Kernel Exploit is FIX94's updated one, used for TCP Gecko/Cafiine/WUP Installer/GC-to-Vpad.
Modified Kernel Exploit is one modified by golden45 to work with Loadiine/Loadiine Server/Dumpiine.
You can't use one's kernel with the other's hacks.
You can find the Modified Kernel Exploit online at http://eclipsesin.github.io/ (Click Loadiine Kernel - works for what I said above)
There's no way in hell I'd risk getting updated. This is why I don't want to put a guide for nnu-patcher in the OP though; I don't have the answers to those types of questions since I haven't spoofed. I'm playing it safe for now.I genuinely had no idea, now I do. Now, with regard to actual accessing the eShop, I currently have a red X on my download manager, indicating a blocked update, as of now, I use the blocking methods 1 and 3
(IP blacklist and TubeHax DNS), if i wish to download a VC game, what can i do about that blocked/Xed out update in the download queue. Do I need to allow the eShop IP address in my router settings without the stupid update trying to download? I hope that made sense, I don't want to disable the router blacklist without putting my Wii U at risk.
There's no way in hell I'd risk getting updated. This is why I don't want to put a guide for nnu-patcher in the OP though; I don't have the answers to those types of questions since I haven't spoofed. I'm playing it safe for now.
Though I thought you could disable the black list and just keep TubeHax to block updates and access the eShop that way. Don't quote me on it lol. Definitely read/ask in the nnu-patcher thread.
I'm pretty difficult to irk. Just trying to point you in the right direction! ha.That's fine, that why I thought to ask here, because I do have the TubeHax set up and it didn't give any errors, I'll post over there instead; I apologize if my question irked you.
Are you using the links from the OP (or the DefinitivePackage)? Also, follow "How do I get TCP Gecko to run?" and tell me which step you get stuck on. A little more info and I can hopefully help you get through it.I keep trying to connect to TCPGecko, but every time I get a failed connection. I've never used this before, so i'm a little lost. I tried to do a search, but it's nothing but people telling other people to use TCPGecko. I'm trying to dump some games I own that I can't find on the web.
Depending on your class of SD card, the load speeds will vary per user. Look for the symbol on your SD card and use the following for guidelines of how low you should wait: (Multiply depending on your game size)
Class 2 has a min speed of 2 MB/s. 500MB game = max load time 4 mins 10 seconds.
Class 4 has a min speed of 4 MB/s. 500MB game = max load time 2 mins 5 seconds.
Class 6 has a min speed of 6 MB/s. 500MB game = max load time 1 min 23 seconds.
Class 10 has a min speed of 10 MB/s. 500MB game = max load time 50 seconds.
UHS 1 (U1) has a min speed of 10 MB/s. 500MB game = max load time 50 seconds.
UHS 3 (U3) has a min speed of 30 MB/s. 500MB game = max load time 17 seconds.