Hacking Sword Art Online: Infinity Moment [PSP]

Atlas_Noire

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In all honesty, I prefer Log Horizon more than SAO since it focuses not only on single character development, but they also include other supporting characters rather than centralizing the whole story directly to the protagonist alone.
 
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jag272

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couldnt get through more than a few episodes of Log Horizon.

Log Horizon, for how much it gets compared to SAO, requires a very different type of appreciation I think, though I do like both in different ways. SAO, to me, is a fantasy story that just happens to be based in a game, plays upon game mechanics every so often but for all intents and purposes could be set in a generic fantasy world. Story is king in SAO.

In Log Horizon this is kinda flipped on its head. Log Horizon is much more based upon the mechanics of the world itself, closely replicating that of a game. Log Horizon is more so about immersing yourself in the world, seeing what the characters get up to and every so often the serious studies it brings up, like a certain cult in S2 and a certain guild in S1. Story, while existant in Log Horizon, is for the most part drip fed IMO.

Both are good series, some will appreciate one, some will appreciate the other, some will be able to appreciate both. Ultimately it really comes down to taste, really the only reason people associate them though IMO is they both happen to be set in a game.
 
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Rakuraks

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then can someone tell me what is good setting for play this game on ppsspp android
and my device is Asus Zenfone 4s (450cg)
 

omarrrio

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As this is cancelled, do you mind to share what you got about asm hacks and stuff? Could be useful for other games with same format. @StorMyu ? @omarrrio ?
The game is literally packed with a PGD, which can be decrypted to a CPK, which can be extracted easily and repacked, there you'll find a simple format for texts(either UTF-16 LE or SHIFT-JIS), either textblocks with fixed byte length or simple pointer to string algorithm, we barely did anything to touch the asm. ALso there are a few strings in the Eboot, in UTF-8.
 
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zero_g_monkey

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I'm curious about the work on this game. Mostly stuff relating to the UTF-8. Did it support the single byte Latin? If it didn't, were you able to fix that and how? Reason I ask is there is a game that doesn't support single byte and using the 3 byte characters (wide I guess you would normally call them) is a real pip to insert. It's nothing I would release publicly because I think somebody else is working that game, but I just like messing with it. It doesn't hurt to learn new techniques.
 

sh4d0w

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Canceled over a year ago.

Since you worked on this project. I do have two questions. Based on Exorcisamus beta patch release,what's left to be translated? I which folder?!Do i have to translate ONLY the script folder?! Also, is there any way for me to know where/when is a certain file called during game?(so that i can check up if the edit done by me was done correctly)

Thank you!
 

Sporky McForkinspoon

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I have no idea what patch you're talking about, sorry. Not something I was involved in. And no, we never found a way to figure out when particular files are used in game. The plan was to do a single pass on the entire script, and then edit as we went through the game.
 

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