Homebrew [WIP] Pictochat3D - Ninjhax

Tho shall not pass

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    Votes: 17 14.0%

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Psi-hate

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I think that QWERTY should be default and AZERTY should be optional, and if it's possible, add more character count. Is there a drawing system in place or only text?. :P
 

qoq

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There is nds japanese game where its purpose was to learn you english I think and it had a japanese version of pictochat. I had used it on my 3ds and it worked perfectly. Just only that, japanese keyboard was default and you just had to change to english . simple
 

BurningDesire

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xD My name is BOOBS :-D
Sorry i couldn't be there guys 3DS was no where to be seen. :( Video is coming along great though! I'm going to post it night of the release so I have something for the release thread!

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\
Yes, QWERTY is almost worldwide
As of now it is typing,
Next update: Keyboard, Aesthetics
Update After that: Drawing
 

SomeGamer

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Sorry i couldn't be there guys 3DS was no where to be seen. :( Video is coming along great though! I'm going to post it night of the release so I have something for the release thread!

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\

As of now it is typing,
Next update: Keyboard, Aesthetics
Update After that: Drawing
It's totally OK. BTW, why did you go with AZERTY?
 

spoonm

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This looks pretty interesting. I'm not well versed in C++ and don't know all the C I wish I did, but if possible I'd like to contribute. Is the source available anywhere or will I have to wait for release tomorrow?
 
D

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I'll be releasing an online Pictionary game for the 3DS probably in a couple weeks, so I'll have some networked drawing code that you may want to look at. You'll see it here (in another thread) when it's done.


This looks really cool
 

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