Hacking Nintendont

sideskroll

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Hi, I'm on v3.355 (wii) and got this "issue": I use usb loader gx to load my wii and gamecube games, on v3.350 gamecube games loaded straight up after selecting them in ULGX, now after selecting them nintendont launch (as before) BUT asks " SD, USB" then I have to launch the game by pressing A. Basically the process isn't automated anymore and nintendont is acting like I'm launching it from the HBC.
Anyone figured out a way to fix this? Is FIX working on this?
 

sonictopfan

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Alright I'll take your word for it, I guess the only thing left to do is test:

-Official Mios with real MCs
-Dios Mios and/or Devolution with real MCs (for those who still have them)
-Older builds of Nintendont to see if the issue still happens

I can test the first and third options some other time, but I can't do it now.
 

almmiron

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I used to play gc games from dios mios before nintendont, and used compressed isos (using dm toolbox). Since the compatibility/performance is better, there is a way to rebuild the compressed isos for use with nintendont? I dont want to downl...I mean, build isos again...
 

ccfman2004

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I used to play gc games from dios mios before nintendont, and used shrunk isos (using dm toolbox). Since the compatibility/performance is better, there is a way to rebuild the compressed isos for use with nintendont?
Shrunk ISOs from DM Toolbox should work just fine with Nintendont. Remember that compatibility may be reduced when using shrunk ISOs.
 
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almmiron

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Shrunk ISOs from DM Toolbox should work just fine with Nintendont. Remember that compatibility may be reduced when using shrunk ISOs.
Just because that, I want to rebuild and leave all the isos at their original sizes, constant errors I get in some games like zelda wind waker or f-zero gonne alway if using 1.35g RAW isos.
 

ccfman2004

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Just because that, I want to rebuild and leave all the isos at their original sizes, constant errors I get in some games like zelda wind waker or f-zero gonne alway if using 1.35g RAW isos.
Unfortunately there is no way to go back. Shrinking an ISO is a destructive process which cannot be reversed without also creating a patch file (at the same time) that can reverse it. Only option is re-ripping the games.

Shrinking removes garbage data.
 
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sonictopfan

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I used to play gc games from dios mios before nintendont, and used compressed isos (using dm toolbox). Since the compatibility/performance is better, there is a way to rebuild the compressed isos for use with nintendont? I dont want to downl...I mean, build isos again...
No need to do so, just use the same shrunken isos, if they worked fine in DM they should work fine here.
 

marchrius

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Well, you told that to the other guy. But yeah. I've been using 1253 since Cyan put it out.
EDIT: Hold on, let me double check my settings before going any further.
I've been messing with them for a while now.
Usb loader gx 1253, Nintendont 3.355, problem solved for me :) had to manually update usb loader gx though since from "updates" said no updates found
 

suomynonanum2

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does anyone know much about using usb geckos? i'm trying to use it with nintendont. when using wiird_gui, i can get it to work, but when i use gecko.net 0.66.8, it isn't able to connect with the gecko. any ideas?
 

magus2k

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FIX, do you know why the FMV on tony hawk pro staker 3 NTSC arent displaying at all?, currently only showing a black screen when they play(audio still works), tried it on 3.357 with default settings on a verified ISO, also tried with both HD and analog TV.
 

the_randomizer

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@FIX94 , do you know why the FMV on tony hawk pro staker 3 NTSC arent displaying at all?, currently only showing a black screen when they play(audio still works), tried it on 3.357 with default settings on a verified ISO, also tried with both HD and analog TV.

I would like to know that as well, it is rather baffling. Does Tony Hawk's Pro Skater 4 have the same issue? I believe they use XFB and other weird codecs when the game was ported over.
 

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