Emulation goomba color woes

jessman

New Member
OP
Newbie
Joined
Mar 15, 2009
Messages
4
Trophies
0
XP
148
Country
United States
Hey there. I just got my ezflashiv today for my gba sp and I'm having one hell of a time getting a file to compile. I pick all my games and follow the guides. I'm not exactly a newbie with this kind of thing but the front end says a gba file was compiled and it's nowhere to be found. I've tried over and over again but it generates nothing. Is there an alternate way to add my games to the file or another program to do so? I have windows 8.1 by the way. Thank you.
 

DanTheManMS

aka Ricochet Otter
Member
Joined
Jun 2, 2007
Messages
4,453
Trophies
1
Age
34
Location
Georgia
XP
747
Country
United States
The Goomba Frontend doesn't like special characters in file names or folder paths (like the accented "e" in Pokemon), which might explain why you're not seeing any output file. Or maybe it just doesn't like Windows 8+. In any case, you can do it yourself manually. Open up a command window, navigate to the folder with goomba.gba and your roms, and concatenate them together. This should look something like this:

Code:
copy /b goomba.gba + *.gb + *.gbc OUTPUT.gba

You can of course use specific filenames if you don't want to include every GB rom in the folder.
 

jessman

New Member
OP
Newbie
Joined
Mar 15, 2009
Messages
4
Trophies
0
XP
148
Country
United States
The Goomba Frontend doesn't like special characters in file names or folder paths (like the accented "e" in Pokemon), which might explain why you're not seeing any output file. Or maybe it just doesn't like Windows 8+. In any case, you can do it yourself manually. Open up a command window, navigate to the folder with goomba.gba and your roms, and concatenate them together. This should look something like this:

Code:
copy /b goomba.gba + *.gb + *.gbc OUTPUT.gba

You can of course use specific filenames if you don't want to include every GB rom in the folder.

Thank you very much for the reply. That did the trick along with putting everything directly in the C drive root for some reason. I've seen in various threads that you're incredibly knowledgeable so may I ask one more thing of you before my post gets lost in the abyss? Pocketnes keeps freezing if I take too long selecting a game in the list. Have you encountered this issue or know of a fix? I know I'm late to the gba flash cart party but it's an absolute god send save a couple hiccups here and there. Thanks again.
 

Coto

-
Member
Joined
Jun 4, 2010
Messages
2,979
Trophies
2
XP
2,564
Country
Chile
My copy of PocketNES is actually woefully out of date so I haven't experienced that problem myself, but I've seen others have that issue on EZ-IV carts. Look at this thread here for instance: http://boards.pocketheaven.com/viewtopic.php?t=7757

I don't know of a fix.

I've heard the EZIV has problems triggering the GBA Cart Slot IRQ (causes sleep mode to break because it always asserts the IRQ 13). While I haven't reversed more sleep mode event handlers, I have coded a small mechanism where the IRQ13 calls a wake up event after assert (this is Normally Open circuit).

I wonder if calling hundreds of times per second the wake up event handler (this is a method/callback that should be triggered upon IRQ mode on the ARM Core) ... on homebrew that has not properly set the IRQ handlers can cause the CPU to raise an unhandled (IRQ) exception OR enter a lockup state where the source interrupt was not saved, and the second interrupt destroys the context of the former.
 
  • Like
Reactions: DanTheManMS

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    LeoTCK @ LeoTCK: yes for nearly a month i was officially a wanted fugitive, until yesterday when it ended