Gaming THE WII U SUCKS AGAIN "my opinion"

Jayro

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What the Wii U needs is some games that actually use the gamepad correctly, like a new Pokemon Snap, or the new Starfox game coming out. I thought Pokemon Snap would have been an easy no-brainer for Nintendo to churn out on the 3DS as well.

Either way, I predict the NX to flop just as hard, where the 3rd party devs yet again bail on the system for a 3rd time. Also, the original Wii launched with a freaking ZELDA TITLE!!! That alone could have saved the launch of the 3DS (Ocarina of Time 3D) and the Wii U! OoT 3D came out mere months after the system launched, which was just shit timing for a 3DS game of that caliber NOT to be a launch title.
 

sarkwalvein

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What the Wii U needs is some games that actually use the gamepad correctly, like a new Pokemon Snap, or the new Starfox game coming out. I thought Pokemon Snap would have been an easy no-brainer for Nintendo to churn out on the 3DS as well.

Either way, I predict the NX to flop just as hard, where the 3rd party devs yet again bail on the system for a 3rd time. Also, the original Wii launched with a freaking ZELDA TITLE!!! That alone could have saved the launch of the 3DS (Ocarina of Time 3D) and the Wii U! OoT 3D came out mere months after the system launched, which was just shit timing for a 3DS game of that caliber NOT to be a launch title.
I don't think Nintendo will put much more effort into the Wii U... I believe it pretty much is a dead platform already, slowly waiting for its expiration date.
I agree that it lacked commitment from Nintendo, they didn't try to make something out of the hardware they put together. At least they didn't put any effort into it.
The gamepad is an unused piece of big and clunky plastic with a screen. If it was used well and integrated into gameplay it could have given great atmosphere and immersion into games where this kind of experience is important... but those games never existed.
As they didn't use the gamepad for anything special only its horrible bad points will be remembered, so it will always be just a big, clunky annoying piece of plastic with a screen.
 

Jayro

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I don't think Nintendo will put much more effort into the Wii U... I believe it pretty much is a dead platform already, slowly waiting for its expiration date.
I agree that it lacked commitment from Nintendo, they didn't try to make something out of the hardware they put together. At least they didn't put any effort into it.
The gamepad is an unused piece of big and clunky plastic with a screen. If it was used well and integrated into gameplay it could have given great atmosphere and immersion into games where this kind of experience is important... but those games never existed.
As they didn't use the gamepad for anything special only its horrible bad points will be remembered, so it will always be just a big, clunky annoying piece of plastic with a screen.
Splatoon uses the gamepad well, and I don't regret buying the Wii U. I find the gamepad a tiny bit wide, but at the same time, it's comfortable to game with for hours on end, due to my large hands. my only gripes are that some games require the TV, so i can't play in bed without waking the girlfriend. I also wish the screen had a brightness setting so i could save battery and play longer.
 

sarkwalvein

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Splatoon uses the gamepad well, and I don't regret buying the Wii U. I find the gamepad a tiny bit wide, but at the same time, it's comfortable to game with for hours on end, due to my large hands. my only gripes are that some games require the TV, so i can't play in bed without waking the girlfriend. I also wish the screen had a brightness setting so i could save battery and play longer.
Yes, in the gameplay part it is well used in Splatoon.
But I was thinking of something immersive like Metroid, or for example the way many third party games used the second screen on the DS (I can think of e.g. Another Code Two Memories).
They made it an integral part of the experience and it gave a lot of immersion into the game.
Something like that, but with the gamepad.
 
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Jayro

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Ever play Silent Hill: Shattered Memories on the Wii? If not, I highly recommend it. It used the Wiimote immersively and well. Not only was it your flashlight, you also had to answer it like a phone to hear messages, as well as push doors open and track ghosts on your camera. That's the only game I thought REALLY took advantage of the Wiimote, using it as an integral part of gameplay, rather than hindering it.
 
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WiiCube_2013

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Splatoon uses the gamepad well, and I don't regret buying the Wii U. I find the gamepad a tiny bit wide, but at the same time, it's comfortable to game with for hours on end, due to my large hands. my only gripes are that some games require the TV, so i can't play in bed without waking the girlfriend. I also wish the screen had a brightness setting so i could save battery and play longer.
All the GamePad does in Splatoon is act like a touchscreen and the ability to play with motion sensor activated.. nothing really that impressive nor that the GamePad hasn't done before.
 

Jayro

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All the GamePad does in Splatoon is act like a touchscreen and the ability to play with motion sensor activated.. nothing really that impressive nor that the GamePad hasn't done before.
But it works, and works well. when i get splatted, i use the map to help me win by deciding where to jump to before I respawn. Then I tap it, and off I go.
 

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No other controllers have a screen on them with a map you can physically point to. o.o
It'd be a lot more useful to have the fucking map on the TV than the damn GamePad and while DS4 doesn't have a low quality SD screen as the GamePad, it does however have touchscreen and motion sensor.
 

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