All retail 64DD games have been dumped!

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Ura Zelda was cancelled like the Pocket Monsters Stadium expansion if I'm not mistaken. It will probably be harder to get than an EarthBound NES prototype.
 
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uyjulian

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64DD conversions you can play on 64drive!


Hashes:

SHA256:
360b6fb81a9be64a79eabcea58c99b83cfce4886d7546c21a6ff7b029fff9cda NUD-DKDJ-JPN_convert.zip
3c220f4a65267827b6787e76989185ca932e48be0e1387c6c6067b5f8b7a1bdc NUD-DKIJ-JPN_convert.zip
2164776b5cd431d7e29bf1edb2a5792ae60c954d708c60acc1900e7fa8e2f675 NUD-DKKJ-JPN_convert.zip
2500dcb0f20e928b479690f03ee26d4d79dd09ffc2f630cbc8b584d46383fe35 NUD-DMBJ-JPN_convert.zip
db71ca94983db911c904ebb4fc6824aef1a20051ed6e1fc0c13a6b629f37bb08 NUD-DMGJ-JPN_convert.zip
20cc10a59455a92fea8c8b323b667779993b225286696f8ff56fca3f4b3eb241 NUD-DMPJ-JPN_convert.zip
d7cdafa8abfc00b7c54f5241b15ca102f65e324c891f965c38ad9be402be0f31 NUD-DMTJ-JPN_convert.zip
fee6c5c49cf82367951fe377231c2e3a6cbf51d17de3b50e4801f62c70ecba55 NUD-DPGJ-JPN_convert.zip
17668b6bcf7768a86d73ac4e90c45805c7026514f7ffb52dfa36a0803eeb94a9 index.htm

Infohash:
37698f6cfb5fbb82c79384c997c07530c04f7977
 
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uyjulian

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This is version 2!

SHA256:
ca5c1f2513f9af83034db270a5d793ddd43bbf7789f0db8c645e40d46d123506 DezaemonXD.zip
e0a5f095a18095e79b5422bf073756c61b55815ac1163e7b655da5a596654d30 NUD-DKDJ-JPN_convert.zip
56a9ad5511ecd6d94158b754e6857ffba06a8cec28f108be646ee3fe282458c2 NUD-DKIJ-JPN_convert.zip
2a66ac2459265c33f351e7928eebe41cc9e045ff85532195ea0da941eba5b388 NUD-DKKJ-JPN_convert.zip
32401b0046aa0c3dd563a796739b4ca1a60b947826cc07ad9b819be350e030cb NUD-DMBJ-JPN_convert.zip
6b0610037044eec14b7b794c1dda0038a120f589320aca1e2ab77897616b5474 NUD-DMGJ-JPN_convert.zip
9e050b0a84a0e6f4de57809caf238fcd85685ac14648ed8edb02c075d4d70274 NUD-DMPJ-JPN_convert.zip
47416537d73d65c14d21efcf4ea9209ba819d1a6d51b5ef24d59e7462e296e4c NUD-DMTJ-JPN_convert.zip
607124a378160c42607591e778610c50249ddbf7c8c81cb4f3081d29a0c078be NUD-DPGJ-JPN_convert.zip
01b9bc3a2ac28a6eceb1212de4e208b03e59d681ffca7e2daecc7d10e707bff9 NUD-DSCJ-JPN_convert.zip
eece3f7323e178f86bbad41956d495b7439280dd34e0c8b97a58fd23aeefb7ac NUD-EFZJ-JPN_XPJ.zip
1b02e098ee762176a992d8bcae2cdbe420d3e9440f150fcaa4bdd7b23391555a index.htm
Infohash: 16af0ba0c75d0607d5e847196b7466657c511161
 
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Deleted member 357656

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Hello guys, if anyone wonders about 64DD support, Project64 already supports it, it can even plays F-Zero X with the Expansion Kit, all-in-one!

http://imgur.com/a/lhbHP
About the weird glow on the vehicles at the select screen, I suggest you to use a pixel-accurate video plugin, but it needs much more power of course.
I don't know to get rid of this bug...

Sweet Jesus, thank you Luigiblood for all your efforts to make 64DD emulation a reality, Zoinkity for the F-Zero X cart hack, and all those whose name is unknown to me.

It's. Just. Impressive.

Just an expansion, but it took nearly 16 years to have our hands on it, on PC.

All you need is: a fairly decent PC, the latest dev build version of Project64 x86 (because 2.2 doesn't have the latest RDB, and it is bundled with crapwares) and the 64drive cartridge conversion of F-Zero X.

Project64 Dev build compiled can be found on EmuCR; for F-Zero X, on the official website of LuigiBlood, use Google.

Just a "bad" thing is, that there is no save support for now, but you can use the save state as a workaround, problem "solved"!

The game is, obviously, in japanese, Zoinkity said he would make an English translation (GOOD LUCK), but if you REALLY want to make your own tracks now, there is a translation guide on Gamefaqs :
http://www.gamefaqs.com/n64dd/916569-f-zero-x-expansion-kit/faqs/14642

Everyone can now play the few games the 64DD ever had, you do not have to buy a multi-hundred dollars device just for the game you want to play, anymore. Amazing.


End of report.
 
Last edited by Deleted member 357656,
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D

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Hello guys, if anyone wonders about 64DD support, Project64 already supports it, it can even plays F-Zero X with the Expansion Kit, all-in-one!

http://imgur.com/a/lhbHP
About the weird glow on the vehicles at the select screen, I suggest you to use a pixel-accurate video plugin, but it needs much more power of course.
I don't know to get rid of this bug...

Sweet Jesus, thank you Luigiblood for all your efforts to make 64DD emulation a reality, Zoinkity for the F-Zero X cart hack, and all those whose name is unknown to me.

It's. Just. Impressive.

Just an expansion, but it took nearly 16 years to have our hands on it, on PC.

All you need is: a fairly decent PC, the latest dev build version of Project64 x86 (because 2.2 doesn't have the latest RDB, and it is bundled with crapwares) and the 64drive cartridge conversion of F-Zero X.

Project64 Dev build compiled can be found on EmuCR; for F-Zero X, on the official website of LuigiBlood, use Google.

Just a "bad" thing is, that there is no save support for now, but you can use the save state as a workaround, problem "solved"!

The game is, obviously, in japanese, Zoinkity said he would make an English translation (GOOD LUCK), but if you REALLY want to make your own tracks now, there is a translation guide on Gamefaqs :
http://www.gamefaqs.com/n64dd/916569-f-zero-x-expansion-kit/faqs/14642

Everyone can now play the few games the 64DD ever had, you do not have to buy a multi-hundred dollars device just for the game you want to play, anymore. Amazing.


End of report.
That glow is meant to be in the game.
 
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I know, but in the Virtual console version, here how it is rendered on Dolphin:
https://imgur.com/vNbCrdz

Even in Graphics LLE, and accuracy-focused video plugin, there just no way to fix it, well I know it is nothing to worry about.
Wow, Dolphin has really come a long way in the last few years, I remember trying Super Smash Bros on it about 5 years ago and it bugged the hell up.
 
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Deleted member 357656

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Wow, Dolphin has really come a long way in the last few years, I remember trying Super Smash Bros on it about 5 years ago and it bugged the hell up.

Just tried SSB, no graphical bugs, but the AI doesn't move, and the timer runs out ultra fast (5 minutes in less than 10 seconds...), the game run too fast.
A lots of Virtual Console games are emulated correctly, some run even better than on Project64, but SSB isn't part of them.
 

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Goddamn, why is Mario Paint Studio not working with ANY plugins. At the most, it worked with Glide64, except the cursor couldn't be seen, and everytime i tried to paste a stock image onto the frame (Blue Yoshi) the entire screen went black save for the red outline around the canvas. Also, the main menu is impossible to navigate, i have no idea what input makes it work. Uuugh, i just wanna paint like a 12 year old rich japanese kid in the early 2000s
 

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Goddamn, why is Mario Paint Studio not working with ANY plugins. At the most, it worked with Glide64, except the cursor couldn't be seen, and everytime i tried to paste a stock image onto the frame (Blue Yoshi) the entire screen went black save for the red outline around the canvas. Also, the main menu is impossible to navigate, i have no idea what input makes it work. Uuugh, i just wanna paint like a 12 year old rich japanese kid in the early 2000s

You need to check "Render frame buffer as texture" in the video plugin config if you want to play Mario Artist Paint Studio. It works! (with GLideN64, of course)

GMxaKlF.png
 

LuigiBlood

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If you want to play Paint Studio and be able to use stock images and stuff: Use angrylion RDP video plugin. It does not work properly with the others.
Yeah you need to enable "Render frame buffer as texture" if you want to use Glide64/GLideN64.

And latest Project64 dev build is needed not only because of RDB, but I changed some code to support the 64DD conversions inside the emulator, added a new setting for RDB as well. Either way 2.2 is not going to work.

If you want to do stuff in Polygon Studio, angrylion is a necessity. If you want to make custom animations for the movie editor or change someone's face in Talent Studio, angrylion. Graphics emulation just sucks on N64, and while GLideN64 is kind of the best thing that happened in a while, the developer needs to fix compatibility and stop wanting to add unnecessary effects (which will just suck on low poly models, it shouldn't have been a priority, let his crowdfunding fail on that regard).
 

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I don't see "render frame buffer as texture" in glide, and angrylion's plugin doesn't show up. I'm using "EmuCR-Project64-20150530-x86", by the way.
 

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themojius

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Thanks for showing me all that, the games work near-flawless now!!!

A few things for Paint Studio:
-When I paste "pre-loaded" graphics in the paint editor, whether it be the nintendo pictures in there or kanji characters, it goes on its own layer, which is strange, because the backgrounds provided don't do this.
And something for Polygon Studio:
-The tutorials included (crown, spaceship, then the GBA looking thing on the left) don't seem to work, they seem to be trying to get menu options that aren't there. I feel like this is some odd thing with the fact that this is a disk to cart conversion.

God, I love this anyway, though. So fucking vaporwave. Thank you all for your hard work
 

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Thanks for showing me all that, the games work near-flawless now!!!

A few things for Paint Studio:
-When I paste "pre-loaded" graphics in the paint editor, whether it be the nintendo pictures in there or kanji characters, it goes on its own layer, which is strange, because the backgrounds provided don't do this.
And something for Polygon Studio:
-The tutorials included (crown, spaceship, then the GBA looking thing on the left) don't seem to work, they seem to be trying to get menu options that aren't there. I feel like this is some odd thing with the fact that this is a disk to cart conversion.

God, I love this anyway, though. So fucking vaporwave. Thank you all for your hard work
Those problems you talked about, only angrylion fixes those.
This is the plugin I'm talking about: http://www.emutalk.net/threads/55481-angrylion-s-Per-Pixel-RDP-with-OpenGL

For Polygon Studio, those menu options doesn't work because you can't model a thing without angrylion.
That's the problem of it. And they're directly related to why Pokémon Snap can't recognize Pokémons with HLE plugins.
 

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F-ZERO X Expansion Kit is now translated in english !
https://imgur.com/a/7Msj1

For those who can't wait for the RDB update, open Project64.rdb with notepad or whatever and add this in :
[C6E39C0A-D2726676-C:45]
Good Name=F-ZERO X + Expansion Kit (U) [CART HACK]
Status=Compatible
Core Note=(see GameFAQ)
Plugin Note=[video] (see GameFAQ)
32bit=No
RDRAM Size=8
Culling=1
AllowROMWrites=Yes
or just download it from this post. (updated)

Thanks Zoinkity, it's like a dream coming true! :)
And Luigiblood for your website!
 

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Last edited by Deleted member 357656, , Reason: Changed '(E)' to '(U)'.
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