BloodStained - Castlevania Successor revealed

Koji Igarashi of Castlevania fame has finally shown what he's been working on since leaving Konami, and it looks glorious.
bs1.png
bswow.png
bs.png bs2.png bs3.png bs4.png

Target platforms are PS4, PC, Linux & XboxOne.

:arrow:Bloodstained Kickstarter
 

KingVamp

Haaah-hahahaha!
Member
Joined
Sep 13, 2009
Messages
13,490
Trophies
2
Location
Netherworld
XP
7,954
Country
United States
Not sure if Nintendo would even allow a channel or gallery without an actual game.
Sure they could do a spinoff, but it might be easier and cheaper to use what they already
have.


~$40,000 to second to last goal.
 

ploggy

WAKA! WAKA!
Member
Joined
Aug 29, 2007
Messages
4,818
Trophies
2
XP
7,845
Country
United Kingdom
Wii U port officially confirmed.


That's right: You've blown our expectations so far out of the water that we're ready and able to get started on a Wii U version.

During the campaign all of us who’ve been working to make Bloodstained a reality have been really touched by how many of you thanked IGA and the team for keeping stretch goals and tiers realistic. Kickstarters aren’t just a way to sell merchandise and games, after all: They’re a way to fund the development of the game we all want to play.

With that in mind, a lot of you have asked about ports—not just because you want them, but because you want to make sure that making them won't affect IGA's vision for the game. We have good news, and really good news.

The good news is, it won't: IGA and Inti Creates are going to continue developing the game as before, without compromise.

The really good news is how they're going to ensure it won't: At our next stretch goal Armature Studio will join the fray to handle the Wii U version.

If you haven't heard of Armature yet—and don't worry, you will soon enough—you've definitely heard of the work they've done: Armature was formed in Austin, Texas by a team of key developers from the Metroid Prime franchise, and since then they've worked with companies like EA, Konami, WB Games, Gearbox, and Sony to produce original games and HD remasters.

But we'll let them speak for themselves:



Quote from Armature Studio devs:
"When we were approached with the opportunity to assist with Bloodstained on Wii U, we were ecstatic. This style of game is one we are intimately familiar with from our Metroid Prime days, and it's exciting to once again put our familiarity with Nintendo hardware to good use. We have extensive remastering experience - our remastering projects include the Metal Gear Solid Collection for PS Vita, Injustice for PS Vita, and Borderlands: The Pre-Sequel for PS4/XB1. We look forward to the challenge of making sure that the Wii U edition of Bloodstained stands proudly with its brethren on Unreal Engine 4."


https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1243827
 

KingVamp

Haaah-hahahaha!
Member
Joined
Sep 13, 2009
Messages
13,490
Trophies
2
Location
Netherworld
XP
7,954
Country
United States
Sounds like they still need it to reach the goal, but still cool. Wonder what the next one is. Onilne leaderboards? Ghost players?

Am I reading that wrong? UE4 on Wii u?
 

Nathan Drake

Obligations fulfilled, now I depart.
Member
Joined
Jan 2, 2011
Messages
6,192
Trophies
0
XP
2,707
Country
Sounds like they still need it to reach the goal, but still cool. Wonder what the next one is. Onilne leaderboards? Ghost players?

Am I reading that wrong? UE4 on Wii u?
Not UE4 on Wii U. Nobody has stated what engine will be used to port the game to Wii U, likely because the funding isn't there yet to even be at that stage of consideration. All we know is that a separate studio would be handling the port. Regardless, unless Nintendo themselves devotes time to getting UE4 on the Wii U, it will never happen.
 

Nathan Drake

Obligations fulfilled, now I depart.
Member
Joined
Jan 2, 2011
Messages
6,192
Trophies
0
XP
2,707
Country
Could very well make that 3m goal. 5 to 10 days? It's like they planned all this from the get go.
To be fair, this Kickstarter could have completely lost momentum by the third day like most of these video game projects tend to do. If people hadn't gotten heavily involved in the community related achievements, odds are the game wouldn't have gotten the publicity necessary to keep attracting a relatively strong stream of new backers, we never would have gotten to the basement level, etc., etc.

Basically, the whole thing was highly contingent on the community after the first few days. If people had decided it was just too much work, the thing probably would have sputtered out around $2m and we never would have even gotten a peek at the basement.
 

Nathan Drake

Obligations fulfilled, now I depart.
Member
Joined
Jan 2, 2011
Messages
6,192
Trophies
0
XP
2,707
Country
Although they haven't updated yet, we've definitely hit the $3m. At $2.47m from Kickstarter money and the last confirmed PayPal amount being about a week old and $51k, I think it's safe to assume PayPal has at least gotten that last $2k to make it $3m.

Look forward later today for a new update with a new stretch goal revealed.
 

ploggy

WAKA! WAKA!
Member
Joined
Aug 29, 2007
Messages
4,818
Trophies
2
XP
7,845
Country
United Kingdom
Wii U stretch goal achieved :)

With the Wii U stretch goal achieved, it's time to provide some further details:

  • We're offering physical Wii U discs in addition to the digital copies!
  • If you're a new backer, select any $28+ tier -- you'll be able to choose 'Wii U' during the post-Kickstarter survey.
  • If you've already backed and you want a Wii U copy, you don't have to do anything -- just wait for the post-Kickstarter survey.
  • You will be able to mix and match. For example, if you've backed at the $125 Physical + Digital tier, you may select Wii U for either/both copy.
With that out of the way, we'll hand the mic over to the crew at Armature, who can explain their vision for the port:

Quote from armature:

We are super excited to have reached the funding goal for the Wii U version of Bloodstained! We’re starting to plan out our feature set for the Wii U platform - some of the features we hope to pursue include:

  • Pro Controller Support
  • The map on GamePad while playing on the TV
  • The ability to draw on/annotate the map
  • Play exclusively on the GamePad (off-screen play)
  • Miiverse social integration
  • Featuring your Mii in-game
Of course, we want to know what you, the backers, are excited to see! So please let us know in the comments and give us your ideas. As we work with the game team to finalize the feature set, your feedback will be invaluable in our planning.

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1248002
 

Sakitoshi

GBAtemp Official Lolimaster
Member
Joined
May 8, 2012
Messages
2,256
Trophies
2
Age
33
Location
behind a keyboard or a gamepad
Website
sakiheru.blogspot.com
XP
2,911
Country
Chile
I don't really think New 3DS is up for the job, even porting the game to Vita will need serious optimization if they are going to use UE4(and they said they will on the update that announced the Vita stretch goal).

If they manage to accomplish the Vita port and support cross-save then I'll be buying it for PS4 and Vita(if isn't cross-buy too).

EDIT: also this
f3zLshW.png
 
Last edited by Sakitoshi,

Nathan Drake

Obligations fulfilled, now I depart.
Member
Joined
Jan 2, 2011
Messages
6,192
Trophies
0
XP
2,707
Country
As long as the Vita version is well done, I kind of want in. I played the GBA and DS Castlevania games, as well as SotN on my PSP, so it all feels at home on a handheld. I am interested in what the $3.75m goal is though. I also want to know what the bonus stretch goal is for hitting 50 achievements, but at 39, we're nearly done with the achievements that come easily. I can see it hitting 44 okay, maybe 45 if things go well, but hitting 50 will take more effort than what's been shown so far (and quite a bit of effort has been shown from the community already).
 

KingVamp

Haaah-hahahaha!
Member
Joined
Sep 13, 2009
Messages
13,490
Trophies
2
Location
Netherworld
XP
7,954
Country
United States
If it hits 3.5m it'll get a Vita port. Really hope it makes it to that much.
As long as the Vita version is well done, I kind of want in. I played the GBA and DS Castlevania games, as well as SotN on my PSP, so it all feels at home on a handheld. I am interested in what the $3.75m goal is though. I also want to know what the bonus stretch goal is for hitting 50 achievements, but at 39, we're nearly done with the achievements that come easily. I can see it hitting 44 okay, maybe 45 if things go well, but hitting 50 will take more effort than what's been shown so far (and quite a bit of effort has been shown from the community already).
Vita port confirmed.
 
  • Like
Reactions: Chary

Nathan Drake

Obligations fulfilled, now I depart.
Member
Joined
Jan 2, 2011
Messages
6,192
Trophies
0
XP
2,707
Country
Yay! I saw it was close earlier and figured it would hit the goal today, but I wasn't absolutely certain. There aren't too many days left now. We may hit the next goal, but I think the one beyond that may prove unlikely to get in this last week.
 

KingVamp

Haaah-hahahaha!
Member
Joined
Sep 13, 2009
Messages
13,490
Trophies
2
Location
Netherworld
XP
7,954
Country
United States
Yay! I saw it was close earlier and figured it would hit the goal today, but I wasn't absolutely certain. There aren't too many days left now. We may hit the next goal, but I think the one beyond that may prove unlikely to get in this last week.
Online would be a nice place to get to for the last goal. Although, they could continue afterwards with PayPal. Funny, if it gets high enough, you would be actually funding 2 games even if it is just a mini-game. I wonder how big that will be and I wonder what the last goal is. I also doubt we'll get there in the time of the Kickstarter.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    SylverReZ @ SylverReZ: @Psionic Roshambo, Thats pretty cool.