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So r53 is really less compatible with EmuNAND than beta52.
It's said on the d2x wiki page, but until now we didn't have proof, a lot of users have no issue with r53. I added a separate column to the compatibility list to find if it was really less compatible but no result until now.
it seems HDD are less compatible, not per-game. I suppose if r53 works, the game compatibility is the same than r52.
Yes, neek2o is partially working.
Working :
- automatic NAND path selection based on your game's location
- channel launching
- Return to NK2O channel (ON/OFF based on return to setting, even if it says "return to USBLoaderGX" it's just using it as a ON/OFF selector).
Not working yet :
- Disc launching (Wii, Gamecube)
- Selecting the channel to return to
- Cheat code
Will never work:
Other patches and options (video mode, aspect ratio, etc.)
Will work maybe later, if I feel like adding it:
set the language, region, and other neek2o setting available in the "2" neek hidden menu.
I couldn't autoboot discs with neek2o r96, but after 2 days of blind try and errors I checked neek2o sources to find the disc autoboot function is disabled when passing argument by memory....
So, I don't know if it works on other loaders, but I suppose they are using a different method to boot discs.
I'll have to create functions to overwrite config files used by neek, and probably add a neek version detection (neek or neek2o, as they are using different config format)
USBLoaderGX can boot into sneek/uneek too, you just don't have autoboot/return to feature. you end on system menu. So, I'll have to detect neek version to write proper config format or s/uneek will not work with n2o config files.
I can release a test version if someone want to try channel launching on Wii. (I didn't try on vWii yet)
Note: I encountered an issue once where emuNAND path were replaced in GXglobal.cfg. if you want to be beta tester, make sure you have backups.
It's said on the d2x wiki page, but until now we didn't have proof, a lot of users have no issue with r53. I added a separate column to the compatibility list to find if it was really less compatible but no result until now.
it seems HDD are less compatible, not per-game. I suppose if r53 works, the game compatibility is the same than r52.
Yes, neek2o is partially working.
Working :
- automatic NAND path selection based on your game's location
- channel launching
- Return to NK2O channel (ON/OFF based on return to setting, even if it says "return to USBLoaderGX" it's just using it as a ON/OFF selector).
Not working yet :
- Disc launching (Wii, Gamecube)
- Selecting the channel to return to
- Cheat code
Will never work:
Other patches and options (video mode, aspect ratio, etc.)
Will work maybe later, if I feel like adding it:
set the language, region, and other neek2o setting available in the "2" neek hidden menu.
I couldn't autoboot discs with neek2o r96, but after 2 days of blind try and errors I checked neek2o sources to find the disc autoboot function is disabled when passing argument by memory....
So, I don't know if it works on other loaders, but I suppose they are using a different method to boot discs.
I'll have to create functions to overwrite config files used by neek, and probably add a neek version detection (neek or neek2o, as they are using different config format)
USBLoaderGX can boot into sneek/uneek too, you just don't have autoboot/return to feature. you end on system menu. So, I'll have to detect neek version to write proper config format or s/uneek will not work with n2o config files.
I can release a test version if someone want to try channel launching on Wii. (I didn't try on vWii yet)
Note: I encountered an issue once where emuNAND path were replaced in GXglobal.cfg. if you want to be beta tester, make sure you have backups.