ROM Hack [Release] [Spider] LeafTools: Animal Crossing New Leaf spiderhax

NeoKamek

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Hi all,

Got some free time coming up so I'm planning an update for the leaftools. Let me know what you'd like to see. (No, I cannot make a version for updated 3DS's. Don't ask.)

Currently on the table:
  • "Water flowers only" version of Daily Dose
  • Fix Daily Dose so it only digs up fossils, gyroids, and bamboo shoots
  • 16 Villager Cycle-o-matic (wipe past villagers so you can re-invite a dreamie who moved out)
  • Train locker injector (put a train station locker in your house)
I see a lot of progress on the ACNL RAM spreadsheet so I'm mainly going to be working off of that, though a good portion of that stuff is more suited for a general save editor instead of on-the-fly editing, so don't expect a leaftool for every single value on there. (If possible though I will try to make it so that the leaftools are compatible with each player character, instead of just the mayor)
 

Sopheroo

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Welcome back, dude, hope school/whatever hasn't treated you too badly.



I can't even load the spreadsheet to add my own recent findings (and then there is the stuff that is impossible to automatically edit, like villager happiness) , this is so upsetting, but we progressed a lot while you were busy.
 
D

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Hi all,

Got some free time coming up so I'm planning an update for the leaftools. Let me know what you'd like to see. (No, I cannot make a version for updated 3DS's. Don't ask.)

Currently on the table:
  • "Water flowers only" version of Daily Dose
  • Fix Daily Dose so it only digs up fossils, gyroids, and bamboo shoots
  • 16 Villager Cycle-o-matic (wipe past villagers so you can re-invite a dreamie who moved out)
  • Train locker injector (put a train station locker in your house)
I see a lot of progress on the ACNL RAM spreadsheet so I'm mainly going to be working off of that, though a good portion of that stuff is more suited for a general save editor instead of on-the-fly editing, so don't expect a leaftool for every single value on there. (If possible though I will try to make it so that the leaftools are compatible with each player character, instead of just the mayor)
That's great! What I would like to see is a way to generate furniture inside our and villagers houses!
 

Sopheroo

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That's great! What I would like to see is a way to generate furniture inside our and villagers houses!

That seems complex for LeafTools, especially for your own house.

Really seems like it's more suited for a full editor than just a on-the-go app but here are the information concerning villagers' furniture, wallpaper, flooring, music and umbrella.


0x2a0e2 - 0x2a0e3 = music for villager 1

0x2a0e6 - 0x2a0e7 = wallpaper for villager 1

0x2a0ea - 0x2a0eb = flooring for villager 1

0x2a0ee - 0x2a0ef = umbrella for villager 1

0x2a0f2 - 0x2a0f3 = furniture 1 for villager 1

0x2a0f6 - 0x2a0f7 = furniture 2 for villager 1

0x2a0fa - 0x2a0fb = furniture 3 for villager 1

0x2a0fe - 0x2a0ff = furniture 4 for villager 1

0x2a102 - 0x2a103 = furniture 5 for villager 1

0x2a106 - 0x2a107 = furniture 6 for villager 1

0x2a10a - 0x2a10b = furniture 7 for villager 1

0x2a10e - 0x2a10f = furniture 8 for villager 1

0x2a202 - 0x2a203 = furniture 9 for villager 1

0x2a206 - 0x2a207 = furniture 10 for villager 1

0x2a20a - 0x2a20b = furniture 11 for villager 1

0x2a20b - 0x2a20c = furniture 12 for villager 1

0x2a302 - 0x2a303 = furniture 13 for villager 1

0x2a306 - 0x2a307 = furniture 14 for villager 1

0x2a30a - 0x2a30b = furniture 15 for villager 1

0x2a30e - 0x2a30f = furniture 16 for villager 1


Everything is regular, with 24f8 bytes between each.
 

rocker26a

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Question. I'm thinking about remodeling my town to a kind of 19th century farm town. Something that would make that especially cool would be having root vegetables in a crop area. The best way I can think to do that would be to have a weed over a pattern. Is it possible with any of the hacks available?
 

delphine

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Hi everyone. I tried to get a save backup file, and so I indeed got a file called mori.bin, but when I tried to use it on the ram editor, it didn't work at all: the site tells me that the file is invalid, and I can't edit it anyway...
Any help, please?
 

NeoKamek

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Oh, ok. Thanks for your reply! Any idea if that will be possible again in the future?

I got with Marc awhile back, not sure if he still plans to fix it or not. The dump created by leaftools is bigger because it includes house data, so that's probably what's confusing the web editor.
 

delphine

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I got with Marc awhile back, not sure if he still plans to fix it or not. The dump created by leaftools is bigger because it includes house data, so that's probably what's confusing the web editor.


OK, well thanks a lot for clearing that up for me!
 
D

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That seems complex for LeafTools, especially for your own house.

Really seems like it's more suited for a full editor than just a on-the-go app but here are the information concerning villagers' furniture, wallpaper, flooring, music and umbrella.


0x2a0e2 - 0x2a0e3 = music for villager 1

0x2a0e6 - 0x2a0e7 = wallpaper for villager 1

0x2a0ea - 0x2a0eb = flooring for villager 1

0x2a0ee - 0x2a0ef = umbrella for villager 1

0x2a0f2 - 0x2a0f3 = furniture 1 for villager 1

0x2a0f6 - 0x2a0f7 = furniture 2 for villager 1

0x2a0fa - 0x2a0fb = furniture 3 for villager 1

0x2a0fe - 0x2a0ff = furniture 4 for villager 1

0x2a102 - 0x2a103 = furniture 5 for villager 1

0x2a106 - 0x2a107 = furniture 6 for villager 1

0x2a10a - 0x2a10b = furniture 7 for villager 1

0x2a10e - 0x2a10f = furniture 8 for villager 1

0x2a202 - 0x2a203 = furniture 9 for villager 1

0x2a206 - 0x2a207 = furniture 10 for villager 1

0x2a20a - 0x2a20b = furniture 11 for villager 1

0x2a20b - 0x2a20c = furniture 12 for villager 1

0x2a302 - 0x2a303 = furniture 13 for villager 1

0x2a306 - 0x2a307 = furniture 14 for villager 1

0x2a30a - 0x2a30b = furniture 15 for villager 1

0x2a30e - 0x2a30f = furniture 16 for villager 1


Everything is regular, with 24f8 bytes between each.
ME NO UNDERSTAND!!!!!! What do I do, What do I change??????
 

rocker26a

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The files created with leaftools currently aren't compatible with the web-based ram editor.
Oh hey, can I ask if you and/or Marc have any plans to maybe implement a method of making dirt paths with the RAM editor? I saw that picture you posted that has something to that effect, but I guess it's not actually a thing yet? Or am I dumb and have missed it.
 
D

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Help! Please help. I used the building seeder to destroy all of the "removable" pwps, but it didn't work as planned, It deleted both of my cafes, my police stations... The villagers houses were FAAAR from where I had them. Good thing I made about 5 or 6 backups, but still, it would be cool if this can be fixed... :cry:
 

kirekun

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Help! Please help. I used the building seeder to destroy all of the "removable" pwps, but it didn't work as planned, It deleted both of my cafes, my police stations... The villagers houses were FAAAR from where I had them. Good thing I made about 5 or 6 backups, but still, it would be cool if this can be fixed... :cry:

Reload your back up
 

Onzy

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First ... MAKE A BACKUP SAVE !!! MOST DAMAGE OR IMPROPER INVESTMENT CAN BE IF YOU HAVE A reverted PROPER AND UP- TO- DATE BACKUP !!!
Second ... MAKE A BACKUP SAVE !!! DOUBLE CHECK THAT IT'S THERE AND INTACT !!!

How do we know that the backup is safe and that I could remove if it ever brick game?
 

TidusWulf

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That seems complex for LeafTools, especially for your own house.

Really seems like it's more suited for a full editor than just a on-the-go app but here are the information concerning villagers' furniture, wallpaper, flooring, music and umbrella.


0x2a0e2 - 0x2a0e3 = music for villager 1

0x2a0e6 - 0x2a0e7 = wallpaper for villager 1

0x2a0ea - 0x2a0eb = flooring for villager 1

0x2a0ee - 0x2a0ef = umbrella for villager 1

0x2a0f2 - 0x2a0f3 = furniture 1 for villager 1

0x2a0f6 - 0x2a0f7 = furniture 2 for villager 1

0x2a0fa - 0x2a0fb = furniture 3 for villager 1

0x2a0fe - 0x2a0ff = furniture 4 for villager 1

0x2a102 - 0x2a103 = furniture 5 for villager 1

0x2a106 - 0x2a107 = furniture 6 for villager 1

0x2a10a - 0x2a10b = furniture 7 for villager 1

0x2a10e - 0x2a10f = furniture 8 for villager 1

0x2a202 - 0x2a203 = furniture 9 for villager 1

0x2a206 - 0x2a207 = furniture 10 for villager 1

0x2a20a - 0x2a20b = furniture 11 for villager 1

0x2a20b - 0x2a20c = furniture 12 for villager 1

0x2a302 - 0x2a303 = furniture 13 for villager 1

0x2a306 - 0x2a307 = furniture 14 for villager 1

0x2a30a - 0x2a30b = furniture 15 for villager 1

0x2a30e - 0x2a30f = furniture 16 for villager 1


Everything is regular, with 24f8 bytes between each.

Do you think you could add in this info to the RAM spreadsheet for the other villagers? I did it for Villager 1
https://docs.google.com/spreadsheets/d/1mhEyDcc76wNVrIS6qsx_bzK2lP5cBmCxiVeQFezTjpU/edit?usp=sharing
 

Jarrad

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Question. I'm thinking about remodeling my town to a kind of 19th century farm town. Something that would make that especially cool would be having root vegetables in a crop area. The best way I can think to do that would be to have a weed over a pattern. Is it possible with any of the hacks available?


what do you mean? putting two items on top of each other in one square? So for example a 4 leaf clover atop of a pattern?

this would require editing the game code, not the save file.

Guys, you need to understand the different between things which are achievable through editing the hex code and editing the actual game's file
 

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