That's great! What I would like to see is a way to generate furniture inside our and villagers houses!Hi all,
Got some free time coming up so I'm planning an update for the leaftools. Let me know what you'd like to see. (No, I cannot make a version for updated 3DS's. Don't ask.)
Currently on the table:
I see a lot of progress on the ACNL RAM spreadsheet so I'm mainly going to be working off of that, though a good portion of that stuff is more suited for a general save editor instead of on-the-fly editing, so don't expect a leaftool for every single value on there. (If possible though I will try to make it so that the leaftools are compatible with each player character, instead of just the mayor)
- "Water flowers only" version of Daily Dose
- Fix Daily Dose so it only digs up fossils, gyroids, and bamboo shoots
- 16 Villager Cycle-o-matic (wipe past villagers so you can re-invite a dreamie who moved out)
- Train locker injector (put a train station locker in your house)
That's great! What I would like to see is a way to generate furniture inside our and villagers houses!
The files created with leaftools currently aren't compatible with the web-based ram editor.
Oh, ok. Thanks for your reply! Any idea if that will be possible again in the future?
I got with Marc awhile back, not sure if he still plans to fix it or not. The dump created by leaftools is bigger because it includes house data, so that's probably what's confusing the web editor.
ME NO UNDERSTAND!!!!!! What do I do, What do I change??????That seems complex for LeafTools, especially for your own house.
Really seems like it's more suited for a full editor than just a on-the-go app but here are the information concerning villagers' furniture, wallpaper, flooring, music and umbrella.
0x2a0e2 - 0x2a0e3 = music for villager 1
0x2a0e6 - 0x2a0e7 = wallpaper for villager 1
0x2a0ea - 0x2a0eb = flooring for villager 1
0x2a0ee - 0x2a0ef = umbrella for villager 1
0x2a0f2 - 0x2a0f3 = furniture 1 for villager 1
0x2a0f6 - 0x2a0f7 = furniture 2 for villager 1
0x2a0fa - 0x2a0fb = furniture 3 for villager 1
0x2a0fe - 0x2a0ff = furniture 4 for villager 1
0x2a102 - 0x2a103 = furniture 5 for villager 1
0x2a106 - 0x2a107 = furniture 6 for villager 1
0x2a10a - 0x2a10b = furniture 7 for villager 1
0x2a10e - 0x2a10f = furniture 8 for villager 1
0x2a202 - 0x2a203 = furniture 9 for villager 1
0x2a206 - 0x2a207 = furniture 10 for villager 1
0x2a20a - 0x2a20b = furniture 11 for villager 1
0x2a20b - 0x2a20c = furniture 12 for villager 1
0x2a302 - 0x2a303 = furniture 13 for villager 1
0x2a306 - 0x2a307 = furniture 14 for villager 1
0x2a30a - 0x2a30b = furniture 15 for villager 1
0x2a30e - 0x2a30f = furniture 16 for villager 1
Everything is regular, with 24f8 bytes between each.
Oh hey, can I ask if you and/or Marc have any plans to maybe implement a method of making dirt paths with the RAM editor? I saw that picture you posted that has something to that effect, but I guess it's not actually a thing yet? Or am I dumb and have missed it.The files created with leaftools currently aren't compatible with the web-based ram editor.
ME NO UNDERSTAND!!!!!! What do I do, What do I change??????
Help! Please help. I used the building seeder to destroy all of the "removable" pwps, but it didn't work as planned, It deleted both of my cafes, my police stations... The villagers houses were FAAAR from where I had them. Good thing I made about 5 or 6 backups, but still, it would be cool if this can be fixed...
That seems complex for LeafTools, especially for your own house.
Really seems like it's more suited for a full editor than just a on-the-go app but here are the information concerning villagers' furniture, wallpaper, flooring, music and umbrella.
0x2a0e2 - 0x2a0e3 = music for villager 1
0x2a0e6 - 0x2a0e7 = wallpaper for villager 1
0x2a0ea - 0x2a0eb = flooring for villager 1
0x2a0ee - 0x2a0ef = umbrella for villager 1
0x2a0f2 - 0x2a0f3 = furniture 1 for villager 1
0x2a0f6 - 0x2a0f7 = furniture 2 for villager 1
0x2a0fa - 0x2a0fb = furniture 3 for villager 1
0x2a0fe - 0x2a0ff = furniture 4 for villager 1
0x2a102 - 0x2a103 = furniture 5 for villager 1
0x2a106 - 0x2a107 = furniture 6 for villager 1
0x2a10a - 0x2a10b = furniture 7 for villager 1
0x2a10e - 0x2a10f = furniture 8 for villager 1
0x2a202 - 0x2a203 = furniture 9 for villager 1
0x2a206 - 0x2a207 = furniture 10 for villager 1
0x2a20a - 0x2a20b = furniture 11 for villager 1
0x2a20b - 0x2a20c = furniture 12 for villager 1
0x2a302 - 0x2a303 = furniture 13 for villager 1
0x2a306 - 0x2a307 = furniture 14 for villager 1
0x2a30a - 0x2a30b = furniture 15 for villager 1
0x2a30e - 0x2a30f = furniture 16 for villager 1
Everything is regular, with 24f8 bytes between each.
Question. I'm thinking about remodeling my town to a kind of 19th century farm town. Something that would make that especially cool would be having root vegetables in a crop area. The best way I can think to do that would be to have a weed over a pattern. Is it possible with any of the hacks available?