Hacking Nintendont

Shigakure

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I'm not using Nintendont, and I'm not sure about DIOS MIOS, I'm using the CFG after I installed the hombrew channel, actually, I still don't totally understand what the Nintendo is for, is it to play GameCube games?, that's what I understand.

And also, how do I make a partion FAT32?, I don't see that option as format, maybe creating it?
 

GreyWolf

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I'm not using Nintendont, and I'm not sure about DIOS MIOS, I'm using the CFG after I installed the hombrew channel, actually, I still don't totally understand what the Nintendo is for, is it to play GameCube games?, that's what I understand.

And also, how do I make a partion FAT32?, I don't see that option as format, maybe creating it?

DM and Nintendon't are Gamecube game loaders. If you're just loading Wii games with CFG then NTFS is a viable option, but this would be the wrong thread. CFG's thread is here: https://gbatemp.net/threads/configurable-usb-loader.147638/unread

CFG loader should work with the IOS that the Homebrew Channel uses but I'm not sure. I haven't used it in a while.
 

Adeka

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ipl.bin, font_sjis.bin, font_ansi.bin
no longer needed for games that use ipl font?
I can't see any references to them in EXI.c anymore since r119?
I ask because swiss-gc doesn't display any text.
http://code.google.com/p/swiss-gc/source/browse/trunk/cube/swiss/source/gui/IPLFontWrite.c

That stuff was removed so long ago...

Nintendont now pulls it from the Wii/Wii U itself
Ok, I also want to install the Nintendon't for gamecube games. I asked on that post already, but I don't think there's too much activity.
Stop spamming the thread just read the OP instead.
 

GreyWolf

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Ok, I also want to install the Nintendon't for gamecube games. I asked on that post already, but I don't think there's too much activity.

You'll need to reformat the partition to FAT32 with 32K cluster size or less, then. The initial post in this thread explains the drive and game folder requirements under "Game folder and format." Wii Backup Manager can format larger drives as FAT32 for you but I think it only works with the entire drive. You could probably do that then shrink the FAT32 partition to make room for your WiiU partition but I'm not sure as I don't have a WiiU.
 

Shigakure

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I'll do the FAT32 partion on a 8gb flash drive, and well, I'm trying as I said for the external hdd to transfer all the files to the partion made, and then format the original partition, do you think this might work so I won't get the cfg stuck?
 

GreyWolf

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I'll do the FAT32 partion on a 8gb flash drive, and well, I'm trying as I said for the external hdd to transfer all the files to the partion made, and then format the original partition, do you think this might work so I won't get the cfg stuck?

You could give it a try... the other thing I forgot is that I don't think the HBC supports NTFS, either.
 

AbdallahTerro

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Is anyone other than me experiences a weird video bug?
Everytime I load a game, it loads the bios and video is cut and glitchy. But once the progressive scan screen is passed, it goes back to normal.
tested videomode 480p and auto, behaves the same. Nintendont 3.323
Autobbot from USB loader GX and nintendont through HBC do the same bug.
Video is cut from to, has a weird greenish tint, but do not crash like pal bios usually does.
Seems like an aestetic issue, weird still.
Does not happen on 3.319, previous version I tested.

I noticed a tiny glitch (or video skip) when the cube starts appearing , and yes iirc this started when cheat/bios combo was fixed in latest revision
 
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VinsCool

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I noticed a tiny glitch (or video skip) when the cube starts appearing , and yes iirc this started when cheat/bios combo was fixed in latest revision

oh, then I guess it is a minimal issue easily fixeable :P
 

sonictopfan

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I noticed a tiny glitch (or video skip) when the cube starts appearing , and yes iirc this started when cheat/bios combo was fixed in latest revision
I reported this earlier too!

Since the update running a game from USBLGX now causes the bios screen to lag sometimes (most of the times, actually) I went back to 3.319 and it seems to run fine, anyone can confirm?
 

i23098

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Hi,

Sorry if this is the wrong place to post... I have an old Wii (could only find Nintendont post here on Wii U) and can't run any games with r323. I tried r229 and r230 and both work. I have a WD Elements 1 TB 2.5" USB, and launch game using USB Loader GX r1243.

Any ideas?

 

i23098

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Hi, I had the same problem as you i solved by disconnecting my USB controller and playing with a Gamecube controller.

I don't have a USB controller, but I do have a USB hub on the other port with microphone and skylanders portal... It seems that I have to disconnect it for it to work now... Thanks :)

BTW, Wiimote + Nunchuck do nothing, have to use GC controller. Any idea about it? ;)
 

pedro702

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i use pal wiiu with ntsc bios and forced ntsc video and games and i dont have any issues with the bios except the bios randomly start with a blackscreen from time to time but that is random and has happened since day 1.
 

pedro702

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I don't have a USB controller, but I do have a USB hub on the other port with microphone and skylanders portal... It seems that I have to disconnect it for it to work now... Thanks :)
that is it you cant have any other usb thing connected besides hid controllers and the drive or else nintendont tryes to mount the hub instead of the hdd.
 

Cyan

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I finally read the last 50 pages of this thread to catch up.

Thanks airline38 for the Argsboot + HID fix. I don't have the gamecube adapter to test, but I can add the fix and commit a new revision.
You said line 260 in loader/main.dol
You add the FPAD_read() inside the argsboot loop, or between both conditions checking?
Code:
        }
        FPAD_update();
        if(argsboot == false)
        {
like that?
If FPAD_update(); can be placed oustide the argsboot condition, it could be called even before the condition for example right after FPAD_init(); on line 210 ?


Thanks to GreyWolf for the revision string.
I'll test it.
it works fine, thank you.
 

airline38

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You said line 260 in loader/main.dol
You add the FPAD_read() inside the argsboot loop, or between both conditions checking?
Code:
        }
        FPAD_update();
        if(argsboot == false)
        {
like that?
If FPAD_update(); can be placed oustide the argsboot condition, it could be called even before the condition for example right after FPAD_init(); on line 210 ?

Add " FPAD_update();" between line 210 and 260 should be OK.
 

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