Hacking Nintendont

pedro702

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indeed, bios work on Wii only... and MCEmu ON.. right...

and triforce bios must be renamed to "segaboot.bin"?
bios work on wiiu too, the pal bios is the only bios that doesnt work on wiiu, the jap and the ntsc bios work perfectly on wiiu of course they dont boot if your tring pal ssbm since they are the jap and ntsc bios acordingly, and yes thats the triforce bios name forgot about those.
 
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Adeka

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Please support for interworks pro controller :/ And congratulations to the developers, you guys are 10 *-*

It can't be supported unless you ship a copy of the controller to a dev. It's not like a HID controller where it can be fixed by someone posting their raw values from HIDtest
 
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Erick8x

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It can't be supported unless you ship a copy of the controller to a dev. It's not like a HID controller where it can be fixed by someone posting their raw values from HIDtest

Yeah bro. But remember that a Dolphin emulator developer, said to fix this problem, it was enough to force the presence of extension on Nintendont, in which case, do not know if it would be possible. But, thx for reply :)
 

ccfman2004

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Yeah bro. But remember that a Dolphin emulator developer, said to fix this problem, it was enough to force the presence of extension on Nintendont, in which case, do not know if it would be possible. But, thx for reply :)

Dolphin is an emulator on a computer and Nintendont is an interpreter on real hardware. They are not the same and require different method for getting controllers to work.
 

ccfman2004

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Yippi kaiay. My 64GB PNY Flash drive now works.

Looks like the issue with Luigi's Mansion PAL has also been fixed. Great work FIX94, I'll have to send you a few bucks to show my appreciation when I get some money together.
 
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HomebrewEnthusiast109876

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So all of my gamecube ISOs should be the same size? Are Gamecube games like Wii games in that they're all the same size until scrubbed? Just want to make sure because I'm thinking of making the move from dios mios to Nintendont.

Also, if I have no interest in other controllers, virtual memory cards, etc can I just ignore most of that FAQ?
 

ccfman2004

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So all of my gamecube ISOs should be the same size? Are Gamecube games like Wii games in that they're all the same size until scrubbed? Just want to make sure because I'm thinking of making the move from dios mios to Nintendont.

Also, if I have no interest in other controllers, virtual memory cards, etc can I just ignore most of that FAQ?

ALL GameCube ISOs are the same size as there were no double layered games, only multi disc games.

You really should read the ENTIRE FAQ as it will help you avoid most issues.
 

HomebrewEnthusiast109876

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ALL GameCube ISOs are the same size as there were no double layered games, only multi disc games.

You really should read the ENTIRE FAQ as it will help you avoid most issues.

So some of mine are shrunk. The size every game should be is 1.35gb right? If the game compatibility list doesn't say that's an issue is it any worse than uncompressed?
 

Adeka

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You should always read up on whatever homebrew your going to use. Especially on more dangerous homebrew that installs stuff on your nand (Nintendont doesn't so don't worry)
 

ccfman2004

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So some of mine are shrunk. The size every game should be is 1.35gb right? If the game compatibility list doesn't say that's an issue is it any worse than uncompressed?

It depends on the game. For the best compatibility you should really use a 1:1 ISO. So many people have had issues that were resolved simply by using a full 1:1 ISO. The space you save is dependent on the game. Some game save more space than others. Luigi's Mansion NTSC is less than 200MB when shrunk where as Smash Bros. you only save 0.01GB. I recommend first time users to use full 1:1 ISOs just to get things working. Once things are working with those games maybe then you can try some shrunk ISOs but even then it is recommended to always use a full ISO as it will give you the best experience with the least amount of problems.
 

HomebrewEnthusiast109876

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It depends on the game. For the best compatibility you should really use a 1:1 ISO. So many people have had issues that were resolved simply by using a full 1:1 ISO. The space you save is dependent on the game. Some game save more space than others. Luigi's Mansion NTSC is less than 200MB when shrunk where as Smash Bros. you only save 0.01GB. I recommend first time users to use full 1:1 ISOs just to get things working. Once things are working with those games maybe then you can try some shrunk ISOs but even then it is recommended to always use a full ISO as it will give you the best experience with the least amount of problems.

Well I was going by info on the compatibility chart, obviously if a game is said to have issues compressed I wouldn't do it but for those that say they work fine compressed are they just as good?
 

Apostrophe

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I'm having some issues with Mario Kart Arcade GP 2

I'm using the latest version of Nintendont. When I try to boot up Mario Kart Arcade GP 2 through the app alone it passes through all the message and says loading game. However it just stays on a black screen and does not load the game. Do I have to make some settings changes to run Triforce games? It's only happening with the Triforce game.
 

pedro702

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I'm having some issues with Mario Kart Arcade GP 2

I'm using the latest version of Nintendont. When I try to boot up Mario Kart Arcade GP 2 through the app alone it passes through all the message and says loading game. However it just stays on a black screen and does not load the game. Do I have to make some settings changes to run Triforce games? It's only happening with the Triforce game.
maybe you got a bad iso? just post your size ans md5.
 

Tekneek

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I'm having some trouble following the troubleshooting steps that are aimed at resolving this AHB_ROT error. Its one of those all consuming ventures that has my focus late into the night when I should be resting on my day off.

The number one frustration I'm experiencing is that this is an error that I've seen before. Not only that but it's a problem that I've resolved before on a prior version that I was able to get running. So retracing my steps I'm like "they had me add a line of text to that one XML" which is pretty much all I can recall. I can't say whether I remember if that was the solution to the problem, but I did leave a small breadcrumb. I saved a mock copy of the xml, probably thinking that I didn't want to add too much to the XML to the point where i didnt recognize what the original system generated XML looked like.

That XML for that revision was r2.182 and this new version is r22. I think what compelled me fix what wasn't broke in downloading this new version was my recent purchase of the Wii u pro controller. Figuring that it would be best to have everything updated for the same of compatibility.

In this revision I noticed that the XML was included in this version, furthermore, the system (app) removes any changes to the code upon startup. If I erase, move, or alter a line code that wasn't in there to begin with, it reverts the xml back to its initial state.

So what gives, well it appears to me that the new package pretty much comes with all thats needed to run the app. So two things stand out. IOS version and internet access. I'm running IOS24.32 updated sometime in December of 2014. Much can change in a few months so I'd like to know if its something that can be updated automatically through the Wii's direct connection to the internet.

I read somewhere in the op that the app can update itself, so I imagine that it would be necessary that homebrew can access the internet.

Main points
-discover which ios updates are necessary
-internet connection as a requirement
-whether something I've overlooked in the XML is causing my problem
-if there are similar cases to my problem that can be found in this thread
-references to other threads that I could read through.
[http://www.hacksden.com/entry.php/27-A-basic-explanation-of-AHBPROT-and-MEMPROT]
 

pedro702

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I'm having some trouble following the troubleshooting steps that are aimed at resolving this AHB_ROT error. Its one of those all consuming ventures that has my focus late into the night while I should be resting on my day off.

The number one frustration I'm experiencing is that this is an error that I've seen before. Not only that but it's a problem that I've resolved before on a prior version that I was able to get running. So retracing my steps I'm like "they had me add a line of text to that one XML" which is pretty much all I can recall. I can't say whether I remember if that was the solution to the problem, but I did leave a small breadcrumb. I saved a mock copy of the xml, probably thinking that I didn't want to add too much to the XML to the point where i didnt recognize what the original system generated XML looked like.
just download the xml from google code right click save link as on the xml here https://code.google.com/p/nintendon-t/
 

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