Hacking Nintendont

pedro702

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lol ok!! i think there is tho if you double check where it says download bios's then inside that it says delete bios's!! i could be wrong but dont think i am
there isnt a download bios setting on nintendont unless your using a mod like abz or something, the official one has no such thing.
 

pedro702

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sj33

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Both PSO 1+2 Plus and 3 work fine for me, so it can't be a Nintendont issue.

They are fussy though. Cannot be trimmed, cannot have any special settings enabled bar memory card emulation etc.
 

Graphiceye1821

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Everything was working great with my cheats, Was downloading them through CFG loader 70 78 and selecting them through the app and running it through it,​
then through Nintendont with Cheats: On. But now no cheats will work, i did update Nintendont to MasterMod v2.277 Wii U.

Plz help, still kinda new to Nintendont.

P.S Yes my file is inside the sneek. USB/sneek/.bin file​
 

Etheboss

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I really don't understand why people like to hardcode cheats into Nintendont.

There are literally thousand of cheats out there and it is not like Nintendont don't support cheats.

The problem is some cheats don't work depending on which Wii or Wii U you use but sometimes it's necessary to hardcode cheats in like the Widescreen cheats so the noobs don't have to fool around with getting them to work.

I still think that games should be played as was intended by the game makers.
Although i can see why cheats that enable widescreen and such are asked to be hardcoded, but those are not really cheats are they?

i think a request for hardcoding a cheat that disables or enables something that affects gameplay should not find it's way in and people should really use the normal cheat system for it, like the request to disable the countdown timer in F-ZERO AX.
The example of the anouncer in GP2 is probably an argueable one, but it does affect gameplay somewhat, so i say do not hardcode it.
 

GarrisLee

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Hey guys i'm back again to say that i'm starting to think that mario baseball freezing isn't just bad luck because while I was playing yesterday it crashed and while I was out my sister told me it crashed when she was playing earlier.
 

pedro702

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Hey guys i'm back again to say that i'm starting to think that mario baseball freezing isn't just bad luck because while I was playing yesterday it crashed and while I was out my sister told me it crashed when she was playing earlier.
how manny time it takes normaly to crash an estimate?
 

pedro702

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if your trying to ask how long before the game crashes I couldn't really give an estimate cause it could crash within a couple of minutes or after a couple of hours.
it could be an arstartdma issue i guess but it could also not be Mario Superstar Baseball is on the papper mario exception maybe it works better on the hook exception or something if your willing to try i could make a dol to switch the exception and you could see if it works better or not.
 

composerzane

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it's now getting to the point where we need in giant red letters "check hashes, check hashes, check hashes" because that's likely a frequent problem people are having. lots of games appear to run fine but will eventually and unpredictably freeze if the iso is not 1:1. i've tested hundreds of games and the 1:1 isos with no weird settings on properly formatted media seem to be 99% foolproof.

i'm very interested in the errors for Hitman 2 and GT Cube. someone upthread was talking about how it's a result of the interpreter running in Wii mode, which has more juice than GC mode obviously. it's just really interesting to me that hitman displays this sped-up behavior throughout, while gt cube only has these issues intermittently, usually starting in the first corner and then oddly after that. i wonder if it's fixable.
 

pedro702

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it's now getting to the point where we need in giant red letters "check hashes, check hashes, check hashes" because that's likely a frequent problem people are having. lots of games appear to run fine but will eventually and unpredictably freeze if the iso is not 1:1. i've tested hundreds of games and the 1:1 isos with no weird settings on properly formatted media seem to be 99% foolproof.

i'm very interested in the errors for Hitman 2 and GT Cube. someone upthread was talking about how it's a result of the interpreter running in Wii mode, which has more juice than GC mode obviously. it's just really interesting to me that hitman displays this sped-up behavior throughout, while gt cube only has these issues intermittently, usually starting in the first corner and then oddly after that. i wonder if it's fixable.
its not that wierd nintendont had like over 10 speeded up games and most were fixed except these 4, the others were fixed because they had hardcoded gamecube values like clock speed and such on their codes which wouldnt match the wii clock speed of course this 4 games we just need to find the hardcoded value they used it on their calculations and replace for the equivalent value with the wii speed the trick is findidng that value its extremely hard to do and fix tryed everything but it cant find the hardcoded value on those 4 games for some reasn.

GTcube acording to fix does a little trick which is whenever its loading data it has a speed up feature so it wouldnt drop fps and maintained the framerate of course since the wii has no trouble loading stuff when he activates the speed code to compensate it goes too fast becuase the wii never slows down while loading compared to the gc, and its yet another hardcoded value fix hasnt found yet.
 

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