ROM Hack Legend of Zelda Spirit Track D-Pad Patch

uncaged

New Member
Newbie
Joined
Dec 2, 2014
Messages
2
Trophies
0
Age
33
XP
57
Country
Hello, Greiga Master ! You made a great work! The controls is soo smooth ! The old Phantom Hourglass patch is not even close to yours. We definitely need the new one.
But me too registered here to thank you!

I also have one suggestion - to make train camera movable with d-pad. The camera is quite unresponsive with touch controls. With d-pad camera it would be a lot more comfortable to react on different events while on the road :) Another thing would be great - to map train's levers to the buttons. For example: B-X - change speed; Y - toggle line, A - horn. But I understand, that may be impossible :)
P.S. Sorry for my english, I am ukrainian :)
 

Greiga Master

Active Member
OP
Newcomer
Joined
Feb 12, 2014
Messages
27
Trophies
0
XP
659
Country
United States
Does this make the game easier? That fucking flute thing screws me over so hard! :nayps3:

I'd think that if it's easier is a matter of opinion overall. If it was difficult to touch where you want to go and do those touch screen gestures to attack and roll then it would be easier now that they're bound to buttons. The flute is probably much easier to use now since you don't have to constantly blow into your mic to get it to work and can just press A.
 

TripleSMoon

GBAtemp's Umbran Witch in [T]raining
Member
Joined
Feb 13, 2012
Messages
6,444
Trophies
2
Age
34
Location
Central NC
Website
twitter.com
XP
3,309
Country
United States
In the long run, Phantom Hourglass and Spirit Tracks are basically the same game, so if someone prefers Spirit Tracks for its more complex patch, then they'll essentially get the same experience, just with a train instead of a ship.

I gotta disagree, personally. Spirit Tracks took just about everything in Phantom Hourglass, and improved it in serious ways. The touch controls are similar, sure, but the setup and quality of the two games are so, so different. I pretty much had to force myself to trudge through Phantom Hourglass, but absolutely loved Spirit Tracks.

Anyway, on topic, this is seriously cool. I didn't dislike the touch controls in PH or ST, but it'll be really cool to see what it's like with traditional controls. Looks like I'll have to brush off the DSLite and R4.
 

TecXero

Technovert
Member
Joined
Apr 13, 2014
Messages
2,810
Trophies
0
Location
Mainframe
XP
1,040
Country
United States
Great patch. Your two patches have made me want to give ST and PH a try again. I did notice something, your PH patch also works with the camera, where it adjusts according to the direction you move/press, but on the ST patch it doesn't. Is the camera handled differently in ST?
 

Greiga Master

Active Member
OP
Newcomer
Joined
Feb 12, 2014
Messages
27
Trophies
0
XP
659
Country
United States
Great patch. Your two patches have made me want to give ST and PH a try again. I did notice something, your PH patch also works with the camera, where it adjusts according to the direction you move/press, but on the ST patch it doesn't. Is the camera handled differently in ST?

I hadn't noticed that, but you're right. The games were similar enough that I could implement the patch in a similar way but i guess the camera following link is different in PH. Ideally the camera shouldn't be moving around though since that was really only useful to give you more room to touch with the touch controls.
 

TecXero

Technovert
Member
Joined
Apr 13, 2014
Messages
2,810
Trophies
0
Location
Mainframe
XP
1,040
Country
United States
I hadn't noticed that, but you're right. The games were similar enough that I could implement the patch in a similar way but i guess the camera following link is different in PH. Ideally the camera shouldn't be moving around though since that was really only useful to give you more room to touch with the touch controls.
I rather like how it works in PH, that way you have a farther view distance for the direction you're moving, to see and react to what you're coming up on. Kind of like how a lot of platformers handle the camera.
 

richterw

Active Member
Newcomer
Joined
Apr 11, 2014
Messages
25
Trophies
0
Age
32
XP
204
Country
Brazil
Great fan of Zelda here. Not a fan of stylus-based games.

Zelda, in essence, its an action game, and the two ds games, using stylus... unplayable for me.
I was waiting for someone to make a patch since 2011, and you did it. Thank you!
 

SKJmin

Loved by few, hated by many, respected by all...
Member
Joined
May 14, 2010
Messages
1,227
Trophies
1
Website
www.youtube.com
XP
487
Country
Turkey
Great fan of Zelda here. Not a fan of stylus-based games.

Zelda, in essence, its an action game, and the two ds games, using stylus... unplayable for me.
I was waiting for someone to make a patch since 2011, and you did it. Thank you!
Well, better playing with a stylus than swinging with the stupid MotionPlus controller -.-
Haven't beat Skyward Sword, because it was annoying... (in the beginning it's awesome, but when you play a bit than it gets very annoying - at least for me)
 

greator

Well-Known Member
Member
Joined
Jun 14, 2008
Messages
168
Trophies
1
Age
39
Location
In your head...
Website
Visit site
XP
399
Country
Malaysia
My touch screen is busted, is this patch allows me to play this game fully?
or you still need touch screen?

Can you make a patch that disable touch based and use all buttons instead?
 

Walker D

I have a hat
Member
Joined
Nov 15, 2009
Messages
1,334
Trophies
0
Location
My home
XP
748
Country
Brazil
Well, better playing with a stylus than swinging with the stupid MotionPlus controller -.-
Haven't beat Skyward Sword, because it was annoying... (in the beginning it's awesome, but when you play a bit than it gets very annoying - at least for me)
The moves that you actually need to do for SS to register what you want are minimal. Maybe you're doing it wrong and overly swinging your hand... ..I never believed to much people that said that controls for this game didn't work at all also, since I've played it a lot and never had big issues myself... just some rare and small nuisances
 

TripleSMoon

GBAtemp's Umbran Witch in [T]raining
Member
Joined
Feb 13, 2012
Messages
6,444
Trophies
2
Age
34
Location
Central NC
Website
twitter.com
XP
3,309
Country
United States
The moves that you actually need to do for SS to register what you want are minimal. Maybe you're doing it wrong and overly swinging your hand... ..I never believed to much people that said that controls for this game didn't work at all also, since I've played it a lot and never had big issues myself... just some rare and small nuisances

So what, you think everyone who has those issues are making it up? :rolleyes:

The controls took me a while to get used to. But once I did, the only things that consistently gave me trouble were thrusting and, in certain boss fights, shielding. Good grief. Fast-paced swordplay involving the shield was near impossible when fighting enemies like the pirate captain. the smallest accidental jerk of your other arm would make you thrust when you meant to shield, and vice versa.
 

Walker D

I have a hat
Member
Joined
Nov 15, 2009
Messages
1,334
Trophies
0
Location
My home
XP
748
Country
Brazil
So what, you think everyone who has those issues are making it up? :rolleyes:
Kinda. In some cases the game is not the problem at all ..it's the guy that's playing not as he should.

In others, your nunshock, wiimotionplus may be the issue ...and not the game code.

The controls took me a while to get used to. But once I did, the only things that consistently gave me trouble were thrusting and, in certain boss fights, shielding. Good grief. Fast-paced swordplay involving the shield was near impossible when fighting enemies like the pirate captain. the smallest accidental jerk of your other arm would make you thrust when you meant to shield, and vice versa.
Yeah, I can see those things being a problem for some. Don't know if my movements were more precise than normal or if my motionplus that wasn't overly sensitive, but I didn't had much problems on that extend at all.
Maybe you're moving your wiimote without even noticing when shielding?
 

TripleSMoon

GBAtemp's Umbran Witch in [T]raining
Member
Joined
Feb 13, 2012
Messages
6,444
Trophies
2
Age
34
Location
Central NC
Website
twitter.com
XP
3,309
Country
United States
Kinda. In some cases the game is not the problem at all ..it's the guy that's playing not as he should.

In others, your nunshock, wiimotionplus may be the issue ...and not the game code.
If the game's input isn't apparent or simple enough for a huge number of the fanbase to get working properly, then it is a problem with the game's design. 1:1 motion controls are an entirely different animal from traditional button inputs. Traditional button inputs are more of a "0s and 1s" type of thing whereas motion controls are more of an analog type of thing, if that makes sense. Hence, there's going to be a lot more room for input variance with motion controls, and the game needs to be designed around that.
Yeah, I can see those things being a problem for some. Don't know if my movements were more precise than normal or if my motionplus that wasn't overly sensitive, but I didn't had much problems on that extend at all.
Maybe you're moving your wiimote without even noticing when shielding?

It was a combination of both moving the wiimote without noticing, and just as a result of quick, constant shielding, which caused other parts of my body to shake, including the arm with the wiimote. I understand that relaxing and using precise, calculated swings is a possible way to avoid this (usually), but that's not what the game advertises or implies. The game advertises and implies "natural, flowing" 1:1 swordplay. So naturally, people are going to use exaggerated and aggressive body motions, just as if they were using a real sword and shield. It's the same problem Kinect Star Wars had with the lightsaber battles (from what I've heard; I haven't played it): The technology and/or design just wasn't QUITE there yet. And it's a real shame that Nintendo has pretty much ditched motion controls, because I think a next-generation Wii motion plus with more precise, recent technology could work great, especially with Zelda. They just needed to iron Skyward Sword's kinks, just like how Spirit Tracks ironed out Phantom Hourglass's kinks with touch controls.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Xdqwerty @ Xdqwerty: I'm back