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I'm trying to import a custom boss but am stuck with trying to get the model extracted and converted properly from SMS. Is there anyone with experience of 3D Studio Max (version 6) who would be willing to help me get a model exported in a certain format? I've been able to import models from SMS using MaxBMD and have the Nitro SDK plugins for exporting, however the MaxBMD plugin creates a "character" which, when exported with the Nitro SDK plugins is treated as one bone (the same also happens with the OpenCOLLADA exporter) - is it possible to convert this "character" into a skeleton that can be exported as separate bones? I've tried exporting to 3DS and importing again which does give me individual bones - however they're no longer attached to the mesh.
Import it as .x export model, then export it as an FBX and re-import it, thats what works for me when importing BMDs for the source engine