Hacking Nintendont

VinsCool

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Luigi's Mansion ntsc crash at nintendo logo in nintendont 2.227.

Log:
Code:
Nintendont IOS55 v23.31
Built  : Nov 25 2014 11:16:06
Version : 2.227
Game path: /games/LuigisMansion/game.iso
EXIInit Start
Trying to open GLME.raw
Connected Classic Controller
DIP:DOL EntryPoint::0x01201480, GameEntry::0x80003100
Patch:Offset:0x00003100 EOffset:0x004DD940 Length:004DA840
Patch:Game ID = 474c4d45
Patch:[SI] applied 13 times
Patch:[AI] applied 20 times
Patch:[EXIImm B] applied (0x001DC580)
Patch:[EXIDMA B] applied (0x001DC87C)
Patch:[EXISync C] applied (0x001DC968)
Patch:[__EXIProbe C] applied (0x001DCC34)
Patch:[EXISelect B] applied (0x001DCF9C)
Patch:[EXIDeselect B] applied (0x001DD0C8)
Patch:[EXIntrruptHandler A] applied (0x001DD1E0)
Patch:[TCIntrruptHandler A] applied (0x001DD260)
Patch:[EXILock B] applied (0x001DD5FC)
Patch:[EXIUnlock B] applied (0x001DD750)
Patch:[SetInterruptMask] applied (0x001DDE28)
Patch:[__OSDispatchInterrupt] applied (0x001DDFDC)
Patch:[__OSResetSWInterruptHandler] applied (0x001DED0C)
Patch:[OSGetResetButtonState C] applied (0x001DEDA4)
Patch:[CompleteTransfer B] applied (0x001DF8AC)
Patch:[SIInit B] applied (0x001DFC3C)
Patch:[SIInterruptHandler] applied (0x001DFAE8)
Patch:[__SITransfer B] applied (0x001DFCCC)
Patch:[__SITransfer B] applied (0x001DFDAC)
Patch:[__DVDInterruptHandler]: 0x001E2AC0 (0x001E2AC4)
Patch:[DVDLowRead C] applied (0x001E2E24)
Patch:[DVDLowStopMotor] applied (0x001E339C)
Patch:[cbForStateBusy] applied (0x001E59D0)
Patch:[PADRead D] applied (0x001E9E5C)
Patch:[PADControlMotor C] applied (0x001EA244)
Patch:[AIInitDMA] applied (0x001EAC18)
Patch:[ARStartDMA] applied (0x001EB520)
Patch:[ARInit C] applied (0x001EB6D4)
Patch:[__ARHandler] skipped (0x001EB77C)
Patch:[__ARChecksize C] applied (0x001EBC78)
Patch:[ARQPostRequest] applied (0x001EC8F8)
Patch:[__CARDReadStatus] applied (0x001ECFB4)
Patch:[__CARDClearStatus] applied (0x001ED0A4)
Patch:[__CARDStat B] applied (0x001ED530)
Patch:[GXInit] stw r5,-0xE790(r13) (0x001F1AFE)
Patch:[PI_FIFO_WP] rlwinm r6,r6,0,3,1 (0x001F2C58)
Patch:[PI_FIFO_WP] rlwinm r0,r0,0,3,1 (0x001F2CD4)
Patch:[PI_FIFO_WP] rlwinm r3,r0,0,3,1 (0x001F2EE4)
Patch:[GXInitTlutObj A] applied (0x001F6F58)
Patch:[PI_FIFO_WP] extrwi r30,r0,1,2 (0x001F9F04)
Patch:[__fwrite C] applied (0x00202DB0)
Patch:[DSP v11] patched (0x0038F340)
Patch:Replaced NTSC with 480p (0x00395C40)
Patch:Replaced NTSC with 480p (0x00395C7C)
Patch:Replaced PAL60 with 480p (0x00395CB8)
Patch:Replaced PAL50 with 480p (0x00395CF4)
Patch:[PADInit] applied (0x001E9CFC)
Patch:[DVDInquiryAsync] not found
Patch:[DVDLowAudioStream] not found
Patch:[DVDLowAudioBufferConfig] not found
Patch:[__OSInitAudioSystem] not found
Patch:[__DSPHandler] not found
Patch:[PatchBuffer] not found
Patch:[PatchBuffer] not found
Patch:[PatchBuffer] not found
Patch:[PatchBuffer] not found
Patch:[PrsLoad] not found
Patch:[DolEntryMod] not found
Patch:[SIEnablePollingInterrupt] not found
Patch:[SIGetType] not found
Patch:[PADControlAllMotors] not found
Patch:[PADIsBarrel] not found
Patch:Using a EXI Timing of 3800
Jumping to 0x80003100
 
Dolphin OS $Revision: 37 $.
Kernel built : Jul 19 2001 05:43:42
Console Type : Retail 3
Memory 24 MB
Arena : 0x804ed940 - 0x817fae80
app booted from bootrom
:::: Bad Block
in "JKRExpHeap.cpp" on line 1836.
 
Address:      Back Chain    LR Save
0x8039ecf8:  0x8039ed88    0x801dc28c
0x8039ed88:  0x8039edb8    0x801cfec4
0x8039edb8:  0x8039edd8    0x801cfe20
0x8039edd8:  0x8039ede0    0x801d018c
0x8039ede0:  0x8039edf8    0x801cf4c4
0x8039edf8:  0x8039ee10    0x801ce35c
0x8039ee10:  0x8039ee18    0x8000614c
0x8039ee18:  0x8039ee38    0x8000e4b4
0x8039ee38:  0x8039ee58    0x80006f8c
0x8039ee58:  0x00000000    0x801e0a7c
 

ShadowOne333

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ShadowOne333

r227 -> No video and black screen if Native Control is off. You can return to loader via button combo. This puzzle limits the button presses and joystick range the game recognizes, so maybe, when its asking the controller about some values it keeps waiting for that data to eventually load the following section.

Yeah the same thing happened to me.
Hope this gets checked on soon, as so far this is the only game that is giving me issues out of my GC collection.

Thanks for the heads up!
 

Bobbery18

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Can you give us more details?
Did you have it working working using the old method?
What message is it displaying?
What dose it do when it dosent work?

This is happening to me too. On r227, Nintendont hangs on the initiating HID device phase (says it isn't plugged in when it is) when loading a game. GC Adapter plugged into back bottom, externally powered Hard Drive plugged into back top. Happens on Fix94's test version, too. Only recent version I could get it to work on was r222, but the sticks' y-axes were inverted.
 

The Gameboy-cube

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Can you give us more details?
Did you have it working working using the old method?
What message is it displaying?
What dose it do when it dosent work?


Sorry, i should have explained, although my story is similar to Insane754.

If i launch smash U then launch nintendont with version 2.227 and turn on hid support (i put the controller ini in this thread in my controller folder) it works right, only thing is i have to launch smash. with the experimental build no matter what combinationof acts i do, nintendont freezes on hid loading during a game's load sequence. i have to pull the power.
 

manxbox

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hello my Mayflash 3 in 1 Magic Joy Box adapter did not work now when connecting back says port controller plug in bottom rear usb port can help me thanks :(
 

Oak

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That controller adapter does not respond at all in HIDtest.

I heard that the official adapter also doesn't respond in hid test if you don't run Smash U before running hidtest. My guess is that the Mayflash Adapter also needs an activation byte to get it to respond in hidtest. Just a theory.
 

LightyKD

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I heard that the official adapter also doesn't respond in hid test if you don't run Smash U before running hidtest. My guess is that the Mayflash Adapter also needs an activation byte to get it to respond in hidtest. Just a theory.

It would be awesome if that's the case. Thing is, do we have a capable programmer with a Mayflash adapter?
 

Vittu

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It would be awesome if that's the case. Thing is, do we have a capable programmer with a Mayflash adapter?


You could plug the mayflash adapter into a pc and use software to analyze the usb connection couldn't you? If there is an initialization code, it could be monitored on a pc since the device successfully connects to pc already.
 

Luriden

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I figured out why my settings weren't saving. Nintendon't DOES save my settings. But every time I try to load a GC game through CFG USB Loader with Nintendon't enabled, it erases my Nintendon't settings entirely (when I load my Nintendon't dol, the settings are back to default). Is there a way to have them share the same settings, or at least have CFG USB Loader use the same emulated memory card? I hear the NMM feature is buggy.
 

Drak0rex

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Looks like the Need for Speed crash I had on the other day was a problem on my side. Playing since 4 pm and still no crash :P working perfectly. Using nintendont 2.227
You've been playing Need for Speed for that long and haven't crashed? You must be a really good driver! =D
 

JoostinOnline

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yes, I don't remember the exact revision, but it was before the implementation of the wii u pro controller support
I meant please try it with 220.
https://nintendon-t.googlecode.com/svn-history/r220/trunk/loader/loader.dol
I added the timeout error in 221, but it wasn't supposed to actually do anything. It was just the groundwork for when I get a drive that freezes on Checking FS.
You've been playing Need for Speed for that long and haven't crashed? You must be a really good driver! =D
No kidding. Until they revoked my license, I used to crash at least five times a day!
 
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