Hacking Nintendont

mariosonicds

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I got my logs from my wii From what it is doing
Nintendont IOS55 v22.31
Built : Nov 22 2014 16:24:39
Version : 2.223
Game path: /games/GALE01/game.iso
EXIInit Start
Connected Classic Controller
DIP: DOL EntryPoint::0x012014C0, GameEntry::0x8000522C
Patch: Offset:0x00003100 EOffset:0x004DCA80 Length:004D9980
Patch:Game ID = 47414c45
Patch:[SI] applied 18 times
Patch:[EXI] applied 31 times
Patch:[AI] applied 17 times
Patch:[patch_fwrite_Log] skipped (0x00321C4C)
Patch:[__DSPHandler] applied (0x0033492C)
Patch:[__DVDInterruptHandler]: 0x00335274 (0x00335274)
Patch:[DVDLowRead A] applied (0x003355D8)
Patch:[DVDLowReadDiskID] applied (0x00335ACC)
Patch:[DVDLowStopMotor] applied (0x00335B8C)
Patch:[DVDLowAudioStream A] applied (0x00335D18)
Patch:[DVDLowRequestAudioStatus] applied (0x00335DB0)
Patch:[DVDLowAudioBufferConfig] applied (0x00335E3C)
Patch:[cbForStateBusy] applied (0x00337B04)
Patch:[GXInit] stw r5,-0x43B0(r13) (0x00338EAA)
Patch:[PI_FIFO_WP] rlwinm r6,r6,0,3,1 (0x0033A0E4)
Patch:[PI_FIFO_WP] rlwinm r0,r0,0,3,1 (0x0033A160)
Patch:[GXInitTlutObj A] applied (0x0033D728)
Patch:[SetInterruptMask] applied (0x00345A78)
Patch:[__OSDispatchInterrupt] applied (0x00345C2C)
Patch:[__OSResetSWInterruptHandler] applied (0x0034696C)
Patch:[OSGetResetButtonState B] applied (0x00346A08)
Patch:[CompleteTransfer A] applied (0x00347770)
Patch:[SIEnablePollingInterrupt A] applied (0x00347DE0)
Patch:[SIEnablePollingInterrupt A] applied (0x00347DE4)
Patch:[SIInit C] applied (0x00348014)
Patch:[SIInterruptHandler] applied (0x00347A3C)
Patch:[SIInterruptHandler] applied (0x00347B68)
Patch:[__SITransfer A] applied (0x003480C4)
Patch:[__SITransfer A] applied (0x003481AC)
Patch:[SIGetType A] applied (0x00348BB0)
Patch:[PADRead C] applied (0x0034BD24)
Patch:[PADControlMotor B] applied (0x0034C1E8)
Patch:[AIInitDMA] applied (0x0034E5C0)
Patch:[ARStartDMA] applied (0x0034EE68)
Patch:[ARInit C] applied (0x0034F090)
Patch:[__ARHandler] skipped (0x0034F130)
Patch:[__ARChecksize C] applied (0x0034F62C)
Patch:[ARQPostRequest] skipped (0x003502AC)
Patch:[__CARDUnlock] applied (0x00352544)
Patch:[DSP v2] patched (0x00401280)
Patch:[PADInit] applied (0x0034BD20)
Patch:[DVDInquiryAsync] not found
Patch:[__OSInitAudioSystem] not found
Patch:[PatchBuffer] not found
Patch:[PatchBuffer] not found
Patch:[PatchBuffer] not found
Patch:[PatchBuffer] not found
Patch:[PrsLoad] not found
Patch:[DolEntryMod] not found
Patch:[PADControlAllMotors] not found
Patch:[PADIsBarrel] not found
Patch:Using a EXI Timing of 1900
Jumping to 0x8000522C

Got Shutdown button call

Oh and my Wii u one works absolutely fine.
 

JoostinOnline

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Not really, as long as you do not update devkitpro, and the devs know how to deal with this so not really a problem.
I think Joostin just meant this as a warning..
Yeah, and I already told the other devs.
Unless you never installed devkitpro, then it might be a problem unit they update Nintendont.
If you've already updated (like I did), you can revert using these http://sourceforge.net/projects/devkitpro/files/devkitARM/previous/
 

Prior22

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Wario World is the only game that won't load with nintendont (it just goes to a black screen). I don't think its a coincidence that wario world is the only game i tried with dios mios as well. every other game worked with nintendont, they just hadn't been used with dios mios before. is there some sort of file on my sd card that could be deleted to fix the issue?
 

pedro702

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Wario World is the only game that won't load with nintendont (it just goes to a black screen). I don't think its a coincidence that wario world is the only game i tried with dios mios as well. every other game worked with nintendont, they just hadn't been used with dios mios before. is there some sort of file on my sd card that could be deleted to fix the issue?
iso size and settings?rev number? i used wario worlds before but not on the latest rev but it was working preety well before i did alot of lvls.
 

ccfman2004

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Actually the only ones that may get into trouble are the ones that use the build.bat to compile their own nintendont, when you update from within nintendont you are probably fine.

I was referring to the people who compile Nintendont with custom stuff like backgrounds and no printed text.
 

gig71

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Wario World is the only game that won't load with nintendont (it just goes to a black screen). I don't think its a coincidence that wario world is the only game i tried with dios mios as well. every other game worked with nintendont, they just hadn't been used with dios mios before. is there some sort of file on my sd card that could be deleted to fix the issue?

My wario world (pal) runs fine on nintendont and even on dios mios (pal wii)
tested and played with rev 2.223
 

77Urmel77

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Hello, I use a Trekstore SATA2USB case with a Hitachi 512GB hdd in it.
If i power on the Wii and start HBC and after that Nintendont, Nintendont gets stuck on loading from usb.
But if I start CFG-USBLoader first and then return to HBC and start Nintendont everything is well and working.
By the way Wiixplorer behaves the same way.If i don't start CFG-USBLoader first it isn't able to find my hdd.
 

Retronics

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Show me Corneria. On mine, the title screen, and Corneria both have textures missing outside the 4:3 frame.

My patch fixes Corneria on r223:
SSBMeleePatch.jpg


This is what it looks like with vanilla r223:
SSBMeleeNoPatch.jpg


The patch also changes the aspect ratio of the menus which I actually don't like because it makes everything smaller and harder to read.
 
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Shawshank007

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Hi,
I don't own Wii U, but I think it would be a very important (almost mandatory) feature to add to Nintendont : adding support of the new official nintendo gamecube pad adapter for smash brawl wii U. Isn't it ?
and maybe also make it compatible with Wii for those which own wii without gamecube compatibility...
 

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