Yeah, ya do. Where else would the data go?
On the root of my computer? It's surprising i'd need an SD card for something I only need to keep on my PC.
Yeah, ya do. Where else would the data go?
On the root of my computer? It's surprising i'd need an SD card for something I only need to keep on my PC.
How do you propose it being transferred from your 3DS to PC? Magic?
But why do I need to do that? I already have a rom. -.-
The 3DS has a hardware aes engine, with a secret key scrambler built into it. The whole point of this program is to use the fact that while we don't personally know the key scrambler algorithm, the 3ds does. With control of the arm9 core we can instruct the 3ds aes engine to do the crypto for us.But why do I need to do that? I already have a rom. -.-
I was under the assumption that we were talking about 3DSWare, not the DLC.When you decrypt DLC you're in for a surprise.
The people you were responding to, were in turn responding to hiccup in regards to decrypting DLC. Context is important isn't it?I was under the assumption that we were talking about 3DSWare, not the DLC.
Indeed. Oh well, such is life.The people you were responding to, were in turn responding to hiccup in regards to decrypting DLC. Context is important isn't it?
Is it possible to process multiple ncchinfo.bin's at the same time? It would save so much time for someone with a large SD card and multiple roms to decrypt
You can input multiple files at once into the ctrkeygen. Like, you can do "ctrkeygen.py mario.3ds layton.3ds hmpm2.3ds etc".
How can I converting eShop .app to .3ds?
Download HarmoKnight Trial from eshop. Generate a title.<id>.<id>.content.00000000.app.xorpad using SD_Decryptor_v2, it has been decrypted,
But missing NCSD header and GW doesn't boot.
I succeeded to convert the CCI. Thanks a lot!yeah, you're trying to boot a CXI. those can technically be booted (they're 99% of the CCI) but the 3ds expects cartridges to be a CCI (NCSD + NCCH).
if you want to play it as a CCI you can use the NCCH decryptor on the *.app to extract the exheader, exefs, and romfs in the same way as a rom. after that, just build it with makerom as if you were recompiling any rom. then if you want to reinstall it (for example, with game mods) you can convert that CCI back into a CIA using a tutorial around these forums.
Sadly not, Capcom uses a ton of different formats. I wish somebody could get those .tex texture files convertable...Apparently Capcom uses a different format for audio files (.mca).
Is there any info on how to open this, or are we still in the dark?